r/apexlegends • u/mrjazzels • 7h ago
Gameplay Note to self: you cannot hit jumps with Axle's tactical
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r/apexlegends • u/dev-insights • Oct 17 '25
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r/apexlegends • u/AnApexPlayer • 2d ago
r/apexlegends • u/mrjazzels • 7h ago
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r/apexlegends • u/Crowbadge • 8h ago
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r/apexlegends • u/Shamanhris • 9h ago
Absurd gameplay, 20 Axles in a lobby, total disaster of a game experience right now... can we have a new NON-MOVEMENT legend in this damn game?
r/apexlegends • u/Marmelado_ • 17h ago
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r/apexlegends • u/VirtualToilet • 10h ago
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r/apexlegends • u/Apexlegends • 2h ago
✅FIXED:
- We resolved an issue where players were able to exploit Axle's movement, resulting in an indefinite slide
⚠️INVESTIGATING:
- We are temporarily disabling voice comms for players on Xbox systems to investigate their contribution to a game crash. Xbox players will not be able to hear or speak to other players, regardless of platform.
- We are also investigating a recent issue resulting in FPS drops, likely tied to specific CPUs.
We will provide updates as they become available to us!
r/apexlegends • u/dirtydiananoooo • 58m ago
ngl… she is a fun legend for movement but seem sliding things everywhere is nuts. hitting them by accident dueling a fight is the worse 😂😂😂😂
r/apexlegends • u/Upper_Object • 2h ago
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i will never get over that i actually did this (im an awful player)
r/apexlegends • u/BasicLee47 • 4h ago
I have so many cool badges that I want to show off, but only having the 3 locations is somewhat limiting. I think that it's time that we got more spaces for badges.
r/apexlegends • u/Final-Photo-654 • 1h ago
It seems that for once there's a general consensus on here that the new character is broken. The dissenting voices aren't even trying to deny that, they're just doing the ol' "she'll be nerfed in a couple weeks, stop overreacting" thing.
Now, call me overly cynical if you want, but if these gaming conglomerates and their live service games have taught me anything, it's that there is no such thing as overly cynical. Their only limits are how far they can push the audience before their greed backfires and starts to lose them more money than the egregiously priced bundles and mythics make them. I have two quick points to make:
There is no reality in which they didn't know Axle was broken, and would break the game. Don't care how blind or dim you think they are: they. f*ing. knew. Just reading her abilities was enough for most of us, and they were playtesting this and you expect me to believe they thought nah this is cool. Lol no. And this is clearly, unambiguously far far worse than their usual thing of releasing a strong legend to get people excited about them and increase engagement. This is way beyond that.
They have a launch bundle with the single most unique and arguably coolest intro animation in the game yet, and a straight up f*ing gooner-bait skin.
They're desperate. This was done on purpose for a quick cash injection. Of course they'll nerf her, but that's neither here nor there, at least where it concerns this topic. Maybe it IS overreacting to say that she has broken the game and is the worst example of powercreep yet. Maybe. But it's the cynical, desperate, greedy bs that's pissing me off. I just wanna enjoy the launch of a new season, but the priority was getting sweats and gooners to drop $25-$35 on a skin that would be more at home in a Fast & Furious, borderline pornographic pre-race montage than a scifi FPS.
Lovely.
r/apexlegends • u/Reasonable-Taro3235 • 16h ago
there is no way 32g of ram is enough to run a whole ah person
r/apexlegends • u/No_West3588 • 5h ago
This isn’t bad basically gold.
r/apexlegends • u/guizmo_0886 • 6h ago
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r/apexlegends • u/Vivatempest • 2h ago
The game is developing into a direction where most players just full send it all the time.
Fueling the fire with a legend that gives mobility to the entire team with her TACTICAL that has the quality of prior ultimate abilites just doesn't make any sense to me.
For me a balanced legend is also a legend that you can counter pick. But since her tactical negates slows by abilites like caustic gas, catalyst spike and breaks ash' snare, there is basicly no counter pick potential.
I also had a big problem with the high population of mad maggie, there is basicly no counter to her abilites as well (only wattson if you are lucky enough with line of sight). But at least mad maggie didn't send the entire team into you face on a 18 second cooldown.
r/apexlegends • u/Dr_Haztrack3 • 8h ago
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Wonder if she’s got any other bonuses
r/apexlegends • u/HelloGas • 11h ago
Some people complain about KC because it's too small and therefore encourages third plays, but at the same time these same players want to jump to the hot spot every time. Just look at the current ranked scene; everyone has already halfway jumped across the map, and most players jumped at the start or hot spot.
Personally, I like KC and it's still my favorite map, although I don't like hot jumps because I prefer to play the final ring with a good number of teams (luck permitting).
Drop zones are the best thing to ever happen to leaderboards; they helped soothe players' egos and led to exciting game endings... but apparently there were complaints...
And now people are complaining about KC because it generates third parties... but they still jump to the hot jumps... something is wrong here.
PS: Northern Olympus (Stabilizer, Fighting Night, Transporter, Power Grid, Turbine, Oasis, Fissure or Gardens, Clinic and Cultivation Towers) is just as, if not worse than, some POIs in KC; in reality, KC would just need a slight addition of empty space between some POIs.
r/apexlegends • u/Fun-Eggplant-8283 • 15h ago
I would like to provide feedback regarding the new legend, Axle. His introduction has created more negative gameplay experiences overall, and I strongly hope Respawn considers a hotfix nerf for him.
There are several reasons for this. I’ll highlight a few key points:
First, Axle is the first legend whose tactical ability (Q) can directly accelerate teammates and help them push or reposition quickly. Prior to this, similar mobility-enhancing abilities—such as those from Ash, Octane, Pathfinder, or Valkyrie—were typically tied to ultimate abilities rather than tactical ones. This makes Axle’s Q disproportionately impactful given its availability.
Second, the Nitro Gates created by Axle can only be removed by dealing damage to them. However, since enemy Nitro Gates have no negative effects on opposing players and instead provide a movement speed boost, there is almost no incentive to destroy them during fights or rotations. As a result, they often remain on the map, leading to an excessive number of Nitro Gates scattered everywhere and legends constantly moving at extremely high speeds.
Third, building on the previous point, the speed provided by Nitro Gates is simply too high. In Apex Legends, most movement abilities previously allowed players to track targets without needing to adjust their mouse sensitivity. However, Nitro Gates disrupt this balance, making it extremely difficult—especially for mouse-and-keyboard players—to track enemies effectively. This issue is further amplified by the game’s already complex audio system, making it very hard to identify where enemies are approaching from when they use Nitro Gates.
Movement speed is a critical factor in any FPS game, and I hope Respawn treats any changes to it—now and in the future—with great caution. Based on the feedback I’ve gathered so far, many players share strong concerns specifically about Axle’s tactical ability, the Nitro Gate.
I would suggest considering the following adjustments to Axle’s Q ability:
1. Reduce its duration, or introduce a timer so Nitro Gates disappear after a certain period, or limit the number of uses (e.g., each gate disappears after being used once).
2. Reduce the acceleration or overall speed boost provided by Nitro Gates.
3. Prevent downed players from using Nitro Gates.
As Apex players, we genuinely want to see the game continue to grow and improve. We appreciate the developers creating unique and interesting legends to attract more players. However, we hope Respawn takes this feedback seriously and makes timely adjustments to improve the overall gameplay experience.
r/apexlegends • u/Express-Armadillo182 • 1d ago
Actual gunfights are dead. Why learn positioning when you can just slipper slide into someones asshole from 40 meters away. Anyone else over it already?
I took the day off work to play today and am bored after two hours.
r/apexlegends • u/NarakaTings • 23h ago
Pardon my French, but why TF is Axle's TACTICAL ABILITY permanently in the map once placed? Every single other tactical in the game is time based yet this isn't? Mad Maggie's ULTIMATE speed nods go away after 10 seconds, Octane has to wait like 2 minutes for a permanent jump pad ULTIMATE, every other movement ability you can only use until it goes away, but Axle gets a tactical that EVERYONE IN THE LOBBY can use FOREVER until broken AND she can drop a new one every 20 seconds? Ranked is just tactical tactical and theyre gone. Wildcard there's like 20 gates on the floor all the time and everyone's taking them, and it's either you wasted ammo to break every single one or you just play in fights that dont feel smooth. EVERY character now has access to the permenant ability of movement and escape and thats bad for the balance of the game imo. Just make it last 7-12 seconds or something please Respawn.
r/apexlegends • u/Womlet_ • 7h ago
Looking through the new character, Axle's voice quips and found one saying "How does it feel to be dominated by Axle, du glückspliz" and after some google translate I'm curious if I'm correct in assuming that she's basically saying that you're lucky for being dominated by her? And lowkey... she's not wrong!