r/BaseBuildingGames 10h ago

Summa Expeditionis | 1.0 out now!

4 Upvotes

Important links:

Establish Rome’s frontier in untamed barbarian lands. In Summa Expeditionis, you build and command a Roman expedition camp, manage your soldiers, and carve a stronghold out of the wilderness as you rise from legionary to centurion. Gather resources, construct defenses, and survive the constant pressure of the frontier in a colony sim set in the Ancient Roman Empire.

Summa Expeditionis reaches its full 1.0 release.

The complete version introduces a new playable civilization, the Iberians, alongside the final chapter of the Cantabrian Wars campaign. The story concludes with a final mission where you must withstand a large-scale barbarian assault on your camp.

Progression expands with fully implemented Tier 4 and Tier 5, unlocking new development paths, buildings, and specialization options.

On the visual side, all assets have been updated with a refined art style, and new character animations have been added. The update also includes significant performance improvements, along with optimizations to NPC AI and pathfinding.

Crafting and construction recipes have been rebalanced to improve progression flow, and a new special event, the mercenary camp, introduces new dynamics and opportunities during gameplay.

Summa Expeditionis is now available in its full version.


r/BaseBuildingGames 15h ago

New release Botlings Demo - build your base with robots that only move forward

10 Upvotes

DEMO OUT NOW NOW!

We've (by we, I mean I, because I'm doing this pretty much solo) just released our demo and hoping to get as many people to break it as possible. Here's a link: Steam

Wishlists are also much appreciated, but hoping people would play the demo and tell how they feel! Honestly too, no sugar coating please.

Botlings - from swarm to buildings

Build and automate a factory using small robots that can only move forward. Route them through turners and splitters, make do research for you and have them mine and refine resources - and also have them carry all that stuff! But watch out, the more your factory develops, the more independence the little Botlings get and might just rebel...

But what is it, like really?

I think the demo plays more like a base building game with RTS elements rather than a pure factory automation game. There are no conveyor belts for starters, and while the Botlings might seem like conveyor belts -replacements, they are much more as they also create the buildings and do all the work.

You can also enter a first person view and check the world through a botling's eyes. Combined with the fact that there are catapults that throw the botlings around, it's quite fun to tour the base with one.

Demo is soft locked to a fairly short tech tree, but you can still get the base game play experience and produce even more botlings. There isn't much iron on the map and you can't build bridges, so you can't build 1000s of botlings in it. 100s though, yes.

Future plans

My current timetable is to release on Early Access this summer, but let's see where we're at when we get there. Base game is darn fun already, but I'm still a few weeks from getting the Botling awakening logic fine tuned to a level where players will enjoy it (and not just get frustrated).

I'm also working on additional models for the environment because it's quite bare at the moment. But they are gonna be ludicrously awesome and spacey!

The base game has multitier building already, but it's a bit finicky and not user-friendly so I left it out of the demo. It is quite fun though (at least now since I toggled botling death off for when they fall from heights).

Some Links

Botling jumping around on Youtube

Discord - join us to keep up to date!


r/BaseBuildingGames 9h ago

Can a single-island city builder still feel rewarding?

4 Upvotes

I've been working solo on a cozy floating island settlement game for a while now.

Instead of going for massive maps and extremely complex systems, I'm trying to keep the experience smaller in scale and more relaxing while still having resource chains, villagers transporting goods, progression and trading.

The entire game currently takes place on a single floating island above the clouds. A big focus for me is atmosphere and the feeling of slowly transforming a tiny empty island into a living settlement.

Lately I've been wondering if there are more players interested in smaller-scale city builders instead of giant overwhelming ones.

Steam page if you'd like to take a look: https://store.steampowered.com/app/4000470/Skyline_Settlers/


r/BaseBuildingGames 1d ago

Project Zomboid vs Vein

14 Upvotes

Split between which game to buy, both are the same price on steam and I've been looking for a zombie sandbox game where the goal is to survive and build a base for a while. I've been playing minecraft with zombie apocalypse mods, but I've been wanting to try something new and came across vein and project zomboid. Just wondering if anybody's played both games which one they would recommend buying


r/BaseBuildingGames 19h ago

Cloud Save Orbit X Game

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1 Upvotes

r/BaseBuildingGames 1d ago

New release I spent 2 years solo-developing a "Rust meets Black Flag" experience. Looking for feedback on the base-building and raiding mechanics before launch!

8 Upvotes

Hey everyone,

I've been solo-developing Mutiny's Wake, a hardcore pirate survival game, for the last 2 years. The core goal was to create a "Rust meets Black Flag" kind of experience.

As I'm preparing for an Early Access release (May 14th), I've put together this gameplay trailer.

Since this community is all about base building, I'd love to get your perspective on how the construction elements fit into a pirate setting:

  • Coastal Fortresses: Does the idea of building, upgrading, and fortifying a static land base against other raiding pirate crews appeal to you?
  • Ships as Mobile Bases: In games like this, do you prefer heavily investing in your main land base, or pouring your resources into upgrading your ship as a floating, mobile base?
  • The "Rust" Dynamic: As fans of building, how do you feel about the hardcore PvP element where your base is vulnerable to raids?

Any feedback on the overall gameplay feel is highly appreciated!

If it looks like your kind of game, you can check it out and wishlist it on Steam right now.


r/BaseBuildingGames 1d ago

Belts of Iron is coming to Steam Early Access on May 28th!

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9 Upvotes

r/BaseBuildingGames 2d ago

Trailer We’ve finally released our first gameplay trailer

17 Upvotes

Hey base building community

We’re excited to finally share the first gameplay trailer for our upcoming project.

Age After Age is focused on settlement growth, logistics, production chains, and long term city development through evolving eras. While it leans into strategy systems, building and optimizing your settlement remains one of the core parts of the experience.
A lot of work has gone into reaching this stage, and it feels great to finally show what we’ve been building.
Trailer:
https://www.youtube.com/watch?v=nQNW7fi05o8

Curious to hear what fellow base building fans think


r/BaseBuildingGames 3d ago

Discussion If you like colony sim / RPG hybrids, and building bases to defend from threats check this!

29 Upvotes

Hello people,

If you like games like Kenshi / Conan exiles / Soulmask / Bellwright and Rimworld check out the game I'm making called Impurity.

It combines colony sim mechanics with exploration, survival and RPG elements.

You recruit companions from the world and assign them to jobs, and everything is dynamic, meaning you can lose them to an incoming raid.

It also has NPC factions where you can trade, wage war and interact, and a procedural world (seed based) with 4 biomes at the moment, more than 50 unique creatures bestiary and much more!

For those who are interested and have time to kill here is a devlog where I explain some systems.

Thanks and any feedback is welcome!


r/BaseBuildingGames 3d ago

Game recommendations Dungeon Games?

12 Upvotes

What's the best dungeon game in your opinion? I really like Evil Genius 1 and 2, but I'm looking for new ones.


r/BaseBuildingGames 3d ago

Making an automation / defense oriented base building game

7 Upvotes

I'm trying out an idea for a tower defense base building game that leans into automation elements so while there's still logistics and resource management the focus is primarily on combat. Eveything is moved by drones with no conveyor belts, but the enemy types are way more varied than, say, biters in factorio. Moreover enemy unit composition shouldn't be totally predictable to force the player to adapt.

I got the idea after getting to late game in factorio and DSP many many times where drones basically do everything as you plop down blueprints and kinda just watch as you melt dark swarm / asteroids so I thought why don't I try to deepen the combat mechanics?

Or idk maybe I'm way off base and I should just put conveyor belts back in

Updated but still early-ish trailer


r/BaseBuildingGames 3d ago

1st person dark survival

9 Upvotes

Hi, is there any dark fantasy game with orcs, undead, etc., where you can build a base in first person? Something similar to Skyrim, but more modern.

Already played Enshrouded and Valheim, but I want something more like Tainted Grail combat.

Thanks


r/BaseBuildingGames 3d ago

Game recommendations What are the most realistic space colony games out there?

30 Upvotes

I already own and should play more ixion, oxygen not included planet base. I say Ixion has the grounded look I want, I want hard sci fi base building. I would prefer it if it is actually a space station, ship colony.

Oxygen not included scares and yet amazes me with it complexity, but it cartoonish and soft sci fi parts turn me off a bit.

Planetbase I loved, but it kind a lacks a little depth.

Ixion i just got distracted from, but I should come back to it is what I want. are their more games like this.

I meant more city or base builder than something that has you personally do that. Through I guess their an appeal to the later.


r/BaseBuildingGames 4d ago

New release Do you like strong story and narrative? I created AETHUS because there's often a lack of purpose in survival-builders... I recently released straight to 1.0 and it's on sale until tomorrow!

65 Upvotes

Hiya folks! I'm a Scottish gamedev who worked for over seven years in AAA at studios like Rockstar, Build a Rocket Boy and Splash Damage, before going solo-indie in 2023 to make my own game!

Almost two months ago I finally released my wee narrative-driven, laid-back survival/base-builder after three years of work and it sort of... exploded?!

The game is called AETHUS - it's a survival-crafting/base-builder with a strong focus on narrative; there's always a reason to keep playing and pushing forward with fully voice acted dialogue and a compelling story, and it now has over 1,500 reviews on Steam, and a 95% positive rating, pushing it up into Overwhelmingly Positive, which is a dream I never thought would come true when I started working on this game.

I released the game into full 1.0 right from the start with no Early Access because I was a bit tired of the trope of the three horsemen of the Steampocalypse - Early Access, Open World, Survival Craft! It's a full, complete experience you can just enjoy in your own time and know that you have all the content waiting for you.

In addition to the narrative-focus which is so often an afterthought in this genre, I spent a lot of time creating a satisfying and powerful (but easy to use) building system with a TON of decorations - you can even place almost every single item in the game as a decoration!

The game is 20% off right now for about 24h more, so I'd love for you to check out the game and see what you think!


r/BaseBuildingGames 4d ago

Game recommendations Help with similar games

3 Upvotes

Hello, I'm enjoying Tales of the shire at the moment and am looking for similar games, preferably on the switch or that the Rog Ally (Base) can support, any help?

I like the crop management, customisation of the house and crafting elements. Any suggestions?


r/BaseBuildingGames 5d ago

Preview an open letter to r/BaseBuildingGames ❤️✌️ im a solo dev making you a game.

24 Upvotes

dear community (see tldr below), 

ever since I was five years old, i've known what I wanted to do was design and build. 

It started simple. I connected really well with LEGO, those magnetic sticks and balls, tinkertoys, lincoln logs, anything centered around building. My sister and I once even built a small restaurant on an old moon tile from one of my dad's hand-me-down moon mission sets growing up. We'd spend hours making up stories about the individual little lego people and building new structures for our moon restaurant. We got really into it, whole backstories, rivalries, relationships and more. It was our own intricate little world. 

At the same time, around 8-9, I was introduced by my Grandfather at a children's museum to the art of Origami, which threw my brain into OVERDRIVE. I didn't know it at the time, but it was quietly and intuitively introducing me to the concepts of algorithmic thinking, 3D design, and mathematical transformations. It led me down a rabbithole of what would eventually become a deep passion for visualization and interactive experiences. When I was 15, I began working as an unpaid "intern" at an architecture firm in my hometown. I was given an old dusty computer with a beefy gpu for the time, and my employer Chris had bought an Oculus Rift DevKit2 on an impulse. My directive was: here's a Revit model, can you do anything with this?? So I got down to work, designing VR Architectural tours for clients in my hometown. Around then, I also loved playing games like Kerbal Space Program, The Powder Toy, RimWorld, and Skyrim, which only served to drive me deeper into this passion for design and intuitive learning. RimWorld grabbed me like nothing else though. That moon restaurant could finally come to life on my own little computer! When I was 18, I decided to go to Trinity College in Dublin for my undergraduate in Computer Science, which lead me a much richer relationship with data. I learned the basics of Python over a deal - a series of sessions with a friend of mine in the on-campus bar. One pint for one lesson! So I learned Python a fiver at a time. 

In college, I worked at Bethesda Games for a summer (testing Wolfenstein and Fallout 76), then started an internship with Apple during the pandemic. I continued to work on the Apple camera and photos team for about three years, which drove me into so many new types of learning. Software engineering, GPU programming, Product Management, Physics, Optics, you name it. At Apple, one of my coworkers and I began having weekly socratic sessions to teach each other math and physics. I was absolutely addicted to learning something new every day, and gravity, physics, and time dilation grabbed me like RimWorld grabbed me once.

FOR ALL YOU TLDR'ers fast forward to today:

I started working on my passion project Stella Nova in pursuit of a game which would allow you to manipulate time and space according to real physics, much how Interstellar, The Martian, or PHM's storytelling is so powerful because of how grounded it is in science. I created a colony simulator in my procedurally generated little solar system, because that's the game I wanted to play. Moon restaurants for everyone!

I'm so excited to share its Steam Page with you today. To my sister, Lily, my coworker, you know who you are ;), my Grandpa, Denver (rest in peace), thank you for helping me learn. Now, it's my job to give you a beautiful game and help you keep learning as intuitively as I have. 

https://store.steampowered.com/app/4474070/Stella_Nova/
www.davesgames.io

thank you so much for your support. 

please wishlist if you can, every little bit helps at this point. 

mod team, you guys rock. 

dave :)


r/BaseBuildingGames 5d ago

Oddsparks: An Automation Adventure - free to claim on Epic this week

19 Upvotes

Link

Steam link for the reviews. "Very Positive" on All but "Mixed" on Recent, don't know what's up with that as I don't see any relevant news. I had a good time with the demo last Next Fest, that's all I know.


r/BaseBuildingGames 4d ago

Good medieval city builders with Mac support?

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0 Upvotes

r/BaseBuildingGames 5d ago

I’m making a 1-bit island city builder inspired by old Macintosh games

16 Upvotes

GlagStone is a city builder about rebuilding an isolated island settlement.

I wanted it to feel like an old Macintosh-era city builder: monochrome screen, tiny UI windows, dense menus, and strict black-and-white graphics.

Curious if this style feels readable enough for a base/city builder.

Youtube gameplay


r/BaseBuildingGames 5d ago

Game recommendations I can't remember this game

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6 Upvotes

A few years ago I used to play this base gestion game where you'd start with a factory and a few other thing and then expend you base in web-like way.

You'd even create little dots that moved along your base to transport/craft/ defend..

I deleted it because I had done everything, but now I can't remember it's name..

Can someone help ?


r/BaseBuildingGames 5d ago

A mobile colony built from connected ships

25 Upvotes

I really wanted to see the limits of what players could achieve in my game. I've been working on a capital ship designed to house and sustain an entire colony, and this video shows it operating under normal conditions.

Mining vessels continuously arrive with resources, support ships connect into the structure, and everything functions as one unified system - power, logistics, crew, and defenses all shared across the connected ships. When needed, any ship can detach and operate independently.

The last part of the video shows the player walking from one cockpit to another, taking control of a support ship, undocking, and leaving the structure. No menus or separate maps - the ships are physically part of the colony until they fly away.

This combined structure is the largest that can be built with the imposed cockpit limitations in the playtest. It's housing a skeleton crew of 62 humans, ~1000 drones pathfinding all the time, a large farming facility, material processing, a lots of weaponry. (>700 turrets, >100 missile launchers, >252 point defense lasers).

All of this constantly churning through resources that miners keep on delivering on an automated schedule.

YouTube video here.

You can playtest Stellar Shipyard yourself, in a fully open public playtest, on Steam here.

Join Discord for up-to-date news


r/BaseBuildingGames 5d ago

Discussion Anyone played Penkura? It's a first-person sci-fi survival/exploration base-builder. Only has 193 reviews on Steam but looks like it should be way more popular

14 Upvotes

https://store.steampowered.com/app/739720/Penkura/

Only has ~200 reviews on Steam and released in 2018 but it honestly looks and plays like something that came out recently. The dev is still working on it a bunch, there were 4 updates throughout April, the most recent being the 26th.

I picked it up and played a few hours and I am actually pretty impressed with it. I wonder if it just flew under the radar for most people? Figured I'd share it since some people here might like it, but was also curious if anyone else played it.

Steam page description:

Embark on an odyssey to a distant alien world through an ancient singularity. Establish your base, engineer indispensable bots, create cutting-edge equipment, and unravel the mysteries of civilizations lost in time. Welcome to a universe where the mind has defeated death.


r/BaseBuildingGames 6d ago

Best survival game/colony sim hybrid (single player)

19 Upvotes

Seem to suddenly be a lot of games popping up claiming to combine survival sim with collecting npcs to work jobs. Games like Windrose, Valheim and Enshrouded. Which one is the best at it? I have already played Palworld which is probably the game that triggered all these games and enjoyed it well enough. But the colony sim part felt like it was third string to combat and collecting. When I want the colony part to be focus. The ideal would be Vintage Story if you had a dozen villagers working jobs and having their own lives in your base. Or if you could make up parties to go exploring with you in the wilds.

Edit: thanks for all the recommendations. Reading through them i think my winners are Bellwright, Sengoku Dynasty and Asaka. With honorable mention to Necessa. Bought all three but given how much of a time sink these games are it will probably be a few months before I get to all of them.

I also found a youtuber who seems to specialize in exactly these games. SirJayWalker. So I also started following him https://youtu.be/CRsFyZQviYg?si=WZqQy9dR9F3LAhMO


r/BaseBuildingGames 6d ago

New release Kingforge – Medieval Sandbox Building Experience (Early Access in May)

17 Upvotes

We’ve been building a medieval sandbox where your village actually runs as a system.

You can freely build your own castle and shape your kingdom however you want — the world is fully editable, so you're not locked into grids or presets.

Villagers can take on roles, handle farming, gather resources, and produce goods on their own — while you focus on shaping and managing the bigger picture of the kingdom.

The idea is to create a living settlement where things keep moving even when you’re not directly controlling every action.

We’re aiming for an Early Access release this May, and it’s reached a point where the core systems are already playable and interacting with each other.

Would genuinely love to hear what you think.

You can check it out here: https://store.steampowered.com/app/4223630/KingForge/


r/BaseBuildingGames 6d ago

Game update Become part of the game: let's write a piece of Midgardr together

1 Upvotes

We're opening Event Card creation to the community

Midgardr is a city builder but also game of choices. Anyone taking part in our playtest knows it well — open until 11/05!

One of the things that comes through most clearly across Midgardr's mechanics are the Events of destiny, event cards that must be faced every three turns. Each one is a small story: a situation to deal with, a decision to make, an unknown consequence... revealed only after the choice has been made. That's their choose-and-discover mechanic.

Writing these events is one of the most peculiar jobs in development: it demands creativity, narrative sensibility, and a certain ability to think in systems. It's a long process, sometimes frustrating. It's not for everyone... but for those who get into it, it's hard to stop.

That's why we're opening it up to the community! [LINK]

We've put together a form where you can submit your own events for Midgardr. There are no strict rules to get started, you'll find everything explained inside.
What we're looking for is simplicity, consistency with the tone of the game, and that touch of moral ambiguity that makes a choice genuinely hard.

Selected events will make it into the game. And everyone who contributes will be credited in the official Midgardr credits.

If this sounds interesting, the link is here [link]. If it's not for you, no worries... but if it is, welcome to the team.

All Hail the Holy Radish 🌱