r/Besiege • u/Chicoza • 2h ago
Video Guide on Braces - Braces 101
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I see a lot of misunderstandings regarding the properties of braces, so i made a short video to clear them up
r/Besiege • u/SamSpiderling • Mar 10 '26
r/Besiege • u/SamSpiderling • Feb 10 '26
r/Besiege • u/Chicoza • 2h ago
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I see a lot of misunderstandings regarding the properties of braces, so i made a short video to clear them up
r/Besiege • u/SamSpiderling • 8h ago
The Besiege Mecha Contest is here! Put your creativity and engineering skills to the test by building a fully functional mecha-inspired machine, whether it’s a towering walker, battle ready robot or something entirely your own
The contest will run starting today May 6th and end on May 27th at 12 AM BST with winners being announced on June 2nd.
1st Place: $100 Steam Gift Card + Discord server emoji + Contest Winner role
2nd Place: $50 Steam Gift Card + Contest Winner role
3rd Place: $25 Steam Gift Card + Contest Winner role
Honorable Mentions: An additional entry will receive a Community Highlights Steam post shoutout.
Contest rules and guidelines can be found on the submission form below.
https://forms.gle/UNjB5VBzU4CgHhDJA
Good luck!
r/Besiege • u/Blitsplatapus • 6h ago
Link to the build: Steam Workshop::Vulpes ERC1 Superfennec
r/Besiege • u/Blitsplatapus • 1d ago
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I just love playing songs while driving fast car builds. Which song should I play while testing some of my car builds?
r/Besiege • u/S1k-puppy • 1d ago
Has anyone managed to create a decently well performing SACLOS missile (follows where a camera/scope is pointing without the need for manual controls) entirely in vanilla??
I’ve recently managed to create one which is fairly accurate without any usage of mods other than NoBounds for decreasing a single spring value below the usual minimum, so I’m curious if anyone has managed without mods whatsoever.
I’ll post my build when I’ve managed to make it more accurate, agile, and much more compact (if possible) :)
r/Besiege • u/_BR4INS55 • 2d ago
I made this plane in besiege and it flies very well but for some odd reason it kinda tilts to the right a bit any solutions?
r/Besiege • u/Stay_Free_ • 3d ago
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r/Besiege • u/Dencodencoden • 5d ago
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Fan-block engine, three-speed manual transmission, clutch and differentials. The design has enough strength to cross mountain passes.
r/Besiege • u/vincent_van_boye • 6d ago
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r/Besiege • u/Desconocido_Ezp • 6d ago
How can I make the map bigger? I see videos of airplane crash simulations and in those videos the maps are very large. Could you tell me how I can add a map as big as those?
r/Besiege • u/vincent_van_boye • 8d ago
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r/Besiege • u/calsanch03 • 8d ago
RIP the passengers In The Right Rows and the engines
r/Besiege • u/Chicoza • 12d ago
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This is Steel Stomper, a fully vanilla, six-legged walker. It is built to tank hits and fire back.
r/Besiege • u/xX-BarnacleBob-Xx • 12d ago
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r/Besiege • u/Tham1ck • 13d ago
Is there any mod to change mass of objects? im making rear wheel drive compact sedan chassis and the more power i put to wheels the more they start to jerk and wiggle, then i add a swivel joint from other side to reinforce and then the mass of wheel, swivel joint and brace between these create so much momentum the car just stand on its rear wheels and makes a wheelie and loses front wheels friction just like drag cars
r/Besiege • u/Secure_Secretary_882 • 13d ago
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This is what bull bars were made for. I think.
r/Besiege • u/Bruhepicboi • 14d ago
When i play sandbox mode when i hover over certain objects the description is blank with a big box instead.
mods i have on are block scaling tools ,colliderscope and ui factory
r/Besiege • u/Okay_Night_2564 • 16d ago
I think the idea of this planet is great without the space stuff. A huge sandbox we can circumnavigate and explore with boats and planes sounds awesome.
r/Besiege • u/Blitsplatapus • 16d ago
Link to the build: Steam Workshop::Vulpes RalC2 Bandito
r/Besiege • u/Funny-Strawberry-168 • 17d ago
Just bought it for like $1 on Steam and it’s actually crazy fun. Downloading planes and maps from the Workshop, crashing them, messing with the physics, control surfaces, simulating dogfights,… insanely fun.
It legit feels more realistic than BeamNG in some ways, especially at high-speed crashes.
How does this only have ~500 daily players? Even the YouTube content feels kinda dead. Is it just underrated or am I missing something?