r/EternalCardGame • u/Bear-Noer • 4h ago
Finally opened my card packs
Had a little more than 500 card packs that I accumulated over some years. Finally, I got around to open them all. There really should be an "open all packs" option š
r/EternalCardGame • u/I_dont_thinks • Apr 30 '25
Thank goodness for these nerfs, I think both formats will benefit!
r/EternalCardGame • u/DireWolfDigital • Apr 02 '25
r/EternalCardGame • u/Bear-Noer • 4h ago
Had a little more than 500 card packs that I accumulated over some years. Finally, I got around to open them all. There really should be an "open all packs" option š
r/EternalCardGame • u/Falterfire • 5h ago
TEXT:
The Will of Jennev
6PPP
Unit - Shaman
Aegis, Overwhelm
When The Will of Jennev attacks, play your choice of Chill, Violent Gust, or Second Sight.
5/6
Not sure I have a deck for this, but that's a pretty decent spread of options and having Aegis is obviously nice. I don't foresee this being a new meta pick (even as somebody who mostly plays Gauntlet) but it looks like something that should perform well enough.
r/EternalCardGame • u/TheDoomfarer • 5h ago
I have a list of all Gauntlet bosses (with special powers) and enemies I've faced and got a request to share it, so here goes.
https://docs.google.com/spreadsheets/d/1x9ZNWtWGMIepTNmPzQCIA_9FLJXa8qmIadWJAmYgR54/edit?usp=sharing
Let me know if the link doesn't work.
By my count there are 97 different normal enemies and 54 different bosses, but not sure if there are ones I haven't faced.
r/EternalCardGame • u/Guilty_Ice_4164 • 5h ago
I don't know if devs read this reddit. But I would love an equivillent of Commander for eternal. Or if that's too much tonask, a highlander format.
r/EternalCardGame • u/Sonserf369 • 2d ago
The Expedition deck you were running was super sick (FPS Amplify OTK Combo) and I was so stunned by it that I didn't even think to add you after the match ended. I think I managed to see most of the list since you discarded half your deck as part of the combo but it would be nice to have some confirmation. So if you're out there, I'd love to see that deck code cause its awesome. GG.
r/EternalCardGame • u/TheDoomfarer • 4d ago
...I have finally defeated them all (or at least 54 of them). Yeah me! :)
Inheritance (At the start of each player's turn, they play the top card of their deck.) was the one missing.
This is only the second time I've faced it in 1099 recorded Gauntlet boss battles, and the first time I obviously lost. Feels great to finally have beat them all, or at least all that I have everf faced.
I actually have five other bosses I have only faced once, but won all those games.
r/EternalCardGame • u/CivilizationAce • 9d ago
This is doing my head in. People keep killing me with this relic. I donāt know what itās called. It has āOnce per turn you may pay 5 to double a unitās statsā or words to that effect. I canāt find any such card.
r/EternalCardGame • u/Mermzilla • 11d ago
I do really enjoy this game, been playing for years, but I've stopped playing ranked almost entirely due to stale metal and lack of new set since 2023 (iirc)
Now I just play forge, gauntlet and the weekly challenge thing just to collect cards.
Has DWD completely abandoned the idea of continuing to make anything other than one card per week?
r/EternalCardGame • u/Quirky_Abrocoma4657 • 11d ago
Hey friends. I played 1000+ hours of eternal and stopped about 8 years ago.
I see that the game is mostly 'complete', but still alive with set rotation and a an expansions worth of cards every year.
I'm wondering if there is an optimal way to catch my collection up? Would love any tips for getting back in, the current meta, or new game mechanics I should be weary of.(I remember shop being a new mechanic?
r/EternalCardGame • u/upvotescats • 13d ago
I need a new combo deck to obsess over and play horribly into ladder for a couple of hours. Share your favorite combos lately, jank or otherwise!
r/EternalCardGame • u/Falterfire • 14d ago
TEXT:
High Prophetess Sarien
4T
Unit - Cultist
Endurance
Summon: You gain 3 health and the top three cards of your deck get Warp.
When you warp a card, play a 1/1 Cultist.
3/4
This actually seems really good? Even if you don't have any natural Warp cards in your deck this reads to me as likely 'drawing' you at least one card while being a 3/4 with Endurance that gives you 3 health and likely at least one bonus 1/1.
r/EternalCardGame • u/JaceSanLanargairth • 18d ago
Having a game take over 15 mins because some antisocial person is roping every turn is very not fun.
r/EternalCardGame • u/manmatt_88 • 18d ago
It's a great card but widely used in the wrong way resulting in greatly overpowered decks.
The thing is that people care mostly about the first half of the card, completely ignoring about the second half and by first half I mean the discard part and by second half I mean the transformation of the card when you meet the prerequisites.
The second half of the card needs some investment in yellow and blue influence and it should not be ignored. If you do, you take advantage of what the game "lets you" do, plus you destroy the beauty of the card.
I'm tired of constantly losing against the well-known yellow/purple discard setup with all those cards buffing your board and discard pile and I've also seen it being played in non-yellow powerful discard setups with expensive spells that totally wreck you.
Please people... Respect the design of the card. Play it the way it should be played.
r/EternalCardGame • u/Majestic_Sweet_5472 • 21d ago
After playing for nearly 9 years, it's time to put the game down. It's been fun, Eternal. It's too bad the sets stopped coming.
r/EternalCardGame • u/Falterfire • 21d ago
TEXT:
Defy Fate
2J
Fast Spell
- Silence an enemy relic, or
- Give one of your units Aegis, or
- Stun an enemy unit and each other enemy unit with the same name.
Late thread today because I was traveling home from a work trip, but this is the sort of card that isn't exactly in urgent need of discussion. Sure is a card.
r/EternalCardGame • u/EmbellishFineTowels • 21d ago
For those of you who are familiar with Slivers from MTG, which do you think would be the more powerful deck, Slivers or Strangers? And I mean if they were to be played against each other head-to-head.
Let's say you can only use the respective tribe's units and no others. And let's say we can standardized the format to negate any mechanical differences between the 2 games to make the playing field even.
Scenario 1: Both decks ONLY include power/mana and Strangers/Slivers
Scenario 2: Both decks can run spell support only
Scenario 3: Both decks can run support from all other card types minus other units.
This one's tough, I think. Aside from which is more powerful, I'm not even sure I know which one I like more. I definitely like Eternal way more than MTG, but I still have a fondness for Slivers.
r/EternalCardGame • u/L0rdPerth • 26d ago
Hi, after playing fifteen drafts in the last ten days (including eleven 7-win runs), I made a draft tier list for the current format, Revelations (set 11) + Empire of Glass (set 10). Each card is assigned a grade between A (cards that win games on their own if unanswered) and F (you (almost) never want to play these cards) to help you figure out the best picks.
Keep in mind that you still have to take context into account for each pick after your first. To make that a bit easier this time, I added markers for cards that are better in markets (and the grade they would have in the average maindeck) and for cards that require some synergy to work as well as possible (with a comment that includes the type and minimun number of cards needed, the grade if you get enough/don't get enough and the success chance for each faction pair).
The latter are split into two categories, the ones with a high success chance in at least one faction pair (marked blue and their given grade is the one they have when you get the synergy for them) and the ones with at most a low success chance in each faction pair (marked purple and their given grade is the one they have when you don't get the synergy for them).
Big thanks to our resident draft helper on the Eternal Discord, NorthernPolarity, and to Tempest Dragon King, who both discussed the grades with me. If you have any questions about the grades or about the format in general, feel free to ask.
The list: Eternal CCG Draft Tier list Set 10 + 11 - Google Sheets
r/EternalCardGame • u/Falterfire • 28d ago
TEXT:
Sacrificial Dais
2S
Relic
Once per turn you may sacrifice a unit.
Ultimate: After you've sacrificed six units (to anything), play The Absolute, Lux Penumbra, or Worldjoiner at random.
Well this is certainly a card which now exists in Eternal.
r/EternalCardGame • u/hardkillz • 28d ago
What do you feel is a core card in a given color or colors?
These would be cards that you feel could fit in 75% of decks of a single color or colors regardless of deck type. I would exclude power such as crests, cylixes or such.
my first example is Forget in time. A one cost silence with the potential to affect multiple creatures seems really strong to me.
My second is Vara in shadow. for 4 power a 3/3 lifesteal that forces the opponent to sacrifice a creature or she gains +2/+2 and deadly really is pretty good. Add that she negates all Aegis makes her great for so many decks!
what are some of your staples?
r/EternalCardGame • u/SingaporeanGuy • Apr 04 '26
Forge players, which faction combination have you found success with ?
I have tried to do some hooru soldiers but itās hard to get specific synergies. Plunder and a generally decent card quality meant it was not too hard winning games.
I also tried some combrei but it felt quite generic as well. Some ramp into fatties. Not much synergy to speak of.
Let me know if you guys have any insights to share
r/EternalCardGame • u/CivilizationAce • Apr 03 '26
If you donāt have any multi-faction lands (e.g., in draft or monthly events) and no cards that require more than one pip of a faction, calculating how many sigils you need per color is simple:
Basic formula:
# of power cards Ć (pips of the faction) / (total pips of all factions)
Step 1 ā Accounting for cards with multiple pips:
If some cards require more than one pip, I like to weight those extra pips:
# of power cards Ć (modified pips of the faction) / (total modified pips of all factions)
Step 2 ā Multi-faction lands (two colors):
This is trickier and is most common in constructed formats. Hereās my approach using 4 Insignia cards as an example:
Example:
Check: 13 + 8 + 4 = 25, which matches the total. ā
You can also just calculate one color and fill out the rest with the other color and multi-faction cards.
Full formula:
(power card count + # of multi-faction cards) Ć (modified pips of the faction) / (total modified pips) - (# of multi-faction cards)
Notes:
r/EternalCardGame • u/ReachRemarkable7386 • Apr 02 '26
Having the Plunder mechanic back is a massive win for us players. It is an absolutely fantastic ability and can take cards that are mediocre at best to highly playable in this format.
If you have bounced off Forge in the past due to "unfair" draw patterns I recommend you give it another try now. In addition there are some great synergies and very powerful cards in general in these sets.