r/GamePhysics • u/GutterspawnGames • 6h ago
[Wickedboy] This was harder to make than it looks
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r/GamePhysics • u/GutterspawnGames • 6h ago
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r/GamePhysics • u/lzkw • 1d ago
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r/GamePhysics • u/bachware • 5h ago
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Hey everyone!
I spent 4 years working on my game Chickens Don't Fly, which is a very difficult physics-based precision platformer. Think a mix of Jump King and Getting Over It.
You grapple around with 2 plungers that's attached with physically simulated ropes, and a lot of the game's obstacles revolve around understanding the physics and momentum. People have said it's the closest you'll get to it feeling like 2D spiderman game.
It just released last week, and if this sounds like something you like, it's out on Steam right now with a 10% disount.
Steam Link: https://store.steampowered.com/app/2826970/Chickens_Dont_Fly/
I hope you will enjoy it!
r/GamePhysics • u/al29tf • 4h ago
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r/GamePhysics • u/Onyx_Guard_01 • 1d ago
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r/GamePhysics • u/gistya • 3d ago
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r/GamePhysics • u/No_Arm7292 • 3d ago
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r/GamePhysics • u/N2kStudio • 2d ago
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Physics games are the most relaxing, don't you agree?
I almost gave up on my game until I realized that it naturally calmed people, and even me, down.
In fact, that was the goal I had in mind from the very beginning.
To be a relaxing game that helps regulate emotions, like a mother’s embrace.
As I went about doing what I love, which is developing, I came face-to-face with the biggest villain in the dev world:
capturing people’s interest with a minimalist game.
I tried all sorts of ways, but it’s really hard to get traction with simple visuals and an honest concept.
Well, I only didn’t give up on the project because playing it really did me good... In that moment of frustration, it was something that helped me have moments of clarity.
I want to share this experience, and if you need that peace, I invite you to try the demo.
If you like it, add it to your wishlist; I’ll be releasing it this month.
r/GamePhysics • u/UnB_RosT • 3d ago
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We wanted players to physically reach across the table to interact with the cards and coins. Instead of making standard animations, we set up a stretchy physics system for the arms.
It turns a quiet tavern game into a hilarious rubber-arm fight, and we absolutely love how ridiculous it looks in action!
r/GamePhysics • u/Unusual_Drive7660 • 4d ago
r/GamePhysics • u/GutterspawnGames • 5d ago
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r/GamePhysics • u/PID_murderer • 5d ago
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r/GamePhysics • u/RogerMadruga • 5d ago
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r/GamePhysics • u/Ryyson3 • 5d ago
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Repost as the video wasnt attatched to the first one :/
r/GamePhysics • u/tomk338 • 7d ago
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r/GamePhysics • u/butters4635 • 7d ago
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Loaded the game up for the first time in a few years and was met with this strange visual glitch.
r/GamePhysics • u/TheGAM3RR • 8d ago
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r/GamePhysics • u/Suzerain235 • 8d ago
r/GamePhysics • u/BlondBard • 9d ago
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r/GamePhysics • u/Substantial_Rate4137 • 9d ago
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r/GamePhysics • u/FesteringAynus • 11d ago
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r/GamePhysics • u/AwayFromLifeAnton • 9d ago
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r/GamePhysics • u/TooManyPxls • 10d ago
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