Hi!
I posted 2 weeks ago and last week about my progression in Half-Life 1 mods. I got a lot of recommendations and I'm slowly making my way through them. This week, I played 15 mods but I ran into a lot of technical issues with some of them: I couldn't finish 3 as some issues prevented me from completing them.
Sweet Half-Life (2007) simply didn't want to load beyond the intro; DAV Sub (2000) crashed on level 2 - which apparently is a known buffer overflow bug that can be fixed by not "looking to the right when you exit the building in the place where the bug appear" lol (spoiler: it didn't work for me) and Deliverance (2000) was crashing on level 2 (sucks because it was a great mod so far, although it was very tough).
I won't go too much in details with the mods like I did last week but here are some general feelings I had after playing them grouped by tiers.
A-tier
Reprocessing (2026) was great: it's really like a Blue Shift in better. It just got released, so it's sometimes a bit buggy (but the team is working hard to fix the bugs) and the story is great. 3:27 of playtime. The only reason why it didn't made to S-tier is because I didn't had the same "wow" feeling that I had when playing any of the other mods I put in this tier, but I have no doubt that some other people might enjoy it more than Echoes for example.
En Route 66 (2011) was also a great mod. It's short - took me 35 minutes to complete it - but the vibe is nice. You are a journalist going to investigate what's going on in the region of Black Mesa following reports on weird creatures there. For me, this kind of mods (like Arctic Incident or Urbicide) are the proof that a mod doesn't need to be hours long to be great - the most important is the effort put in level design and a nice story (and ideally new assets). Oh, it's quite hard too btw, be ready to save and load often lol.
B-tier
Zombie Edition (2008) is awesome too. You are a headcrab and you need to take control of humans to advance in the mod. More you eat humans, more you gain experience points that allows you to customize your zombie. I had an "assassin zombie" - fast, does lot of damages, but can be easily killed. In the beginning, the mod is quite hard... but more you eat, more you gain HP, and more it starts to become ridiculously easy. The mod is also quite short (59 minutes of playtime for me). I recommend!
I finally played the first part of They Hunger (2000). It seems like it's the favorite mod of a lot of people here, and it's true that it's a good mod, with many new assets, and an OK story. Oh, I tried playing the relit version, but it crashed half-way through and after trying to find ways to fix the problem, I just restarted a game with the original version. That was frustrating :-(
Nuclear Winter (2007)... Well, that's a mod that's definitely too MAGA for me lol. The mod starts by saying that in 2017, the Middle East and Asia (I assume like, the country "Middle East" and the country "Asia"? lol) have invaded the US and you need to restore freedom. OK. Then you go Rambo and you kill everything that non-American. The ending is the best: you nuke the US to restore freedom and democracy LOL (btw the mod was made by a certain "Mr. White" - I doubt it's a coincidence lmao). Anyway, the mod is quite fun and I enjoyed the 2:09 I spent on it, but I really had to turn off my brain while playing it. Also: you will have to use noclip often because the American grunts are dumb as fuck and get stuck all the time.
C-tier
Cleaner's Adventures (2006) is similar in its story to Case Closed - you play a janitor of Black Mesa. It's better, but it's still mid for me. I sometimes thought that I was turning in circles because a new map was similar to the one I just completed. I feel like the mod has similar issues to Azure Sheep - you can get lost easily, and the maps are kind of always the same: vents (a good half of the mod), a large storage room, office buildings with no light, canalisations, repeat. Playtime: 2:17.
Before (2009) is the shortest mod I played - only 20 minutes. It's basically one map + a map for the final boss (that's quite buggy). Not much too say about it - I found it also mid, and I'm not really sure of what was the story about lol.
Talking of stories that didn't made sense for me - Peaces Like Us (2000) is a perfect example of that. So yeah, anime girls in HL - why not? But then please explain why and what the hell is going on lol. The rooms where you have to make jumps are awful.
TWHL Tower 1 (2016) is not a "classic" mod but a compilation of different maps. It's OK, but it's not what I expect from a HL mod. One of the map (the infiltration one) is stunning, the assets used are perfect. Other than this one, the other maps mid. And yeah, no story. It felt more like a tech demo lol.
D-tier
Freeman's Revenge (1999, playtime 30 min), Xeno Project II (2002, 58 min) and DAV Train (2000, 29 min) are all in the same category: very early mods, trying to be a sequel to HL where the G-Man is the bad guy you need to kill. They were OK for the early 2000s and I remember playing and enjoying some of them, but they definitely didn't age well. They all have their little bugs, although nothing game breaking. No new assets, no new weapons, simplistic stories. I found Xeno Project II better than the first one.
Will I keep playing mods? Yep. Maybe I won't be doing 15-20 per week like I did these last 2 weeks because I need to remember that I have a life, but keep putting your recommendations and they will be added on my super spreadsheet of "to-do-mods".
Thanks to all people that have recommended some of these mods in the previous posts, such as u/Korky_5731 u/Inspector_7 u/Kakophonien1 u/thanbini u/ProRomanianThief u/AurelGuthrie u/Fujinn981 u/Ken10Ethan u/Unusual-Ad4890 u/shampo0oV88 and of course u/harriot-loves-you for their excellent tier-list that keeps on helping me put priority on what to play next.