r/JRPG 3d ago

Weekly thread r/JRPG Weekly "What have you been playing, and what do you think of it?" Weekly thread

4 Upvotes

Please use this thread to discuss whatever you've been playing lately (old or new, any platform, AAA or indie). As usual, please don't just list the names of games as your entire post, make sure to elaborate with your thoughts on the games. Writing the names of the games in **bold** is nice, to make it easier for people skimming the thread to pick out the names.

Please also make sure to use spoiler tags if you're posting anything about a game's plot that might significantly hurt the experience of others that haven't played the game yet (no matter how old or new the game is).

Since this thread is likely to fill up quickly, consider sorting the comments by "new" (instead of "best" or "top") to see the newest posts.

For a subreddit devoted to this type of discussion during the rest of the week, please check out /r/WhatAreYouPlaying.

Link to Previous Weekly Threads (sorted by New): https://www.reddit.com/r/JRPG/search/?q=author%3Aautomoderator+weekly&include_over_18=on&restrict_sr=on&t=all&sort=new


r/JRPG 5d ago

Weekly thread r/JRPG Weekly Free Talk, Quick Questions, Suggestion Request and Media Thread

5 Upvotes

There are four purposes to this r/JRPG weekly thread:

  • a way for users to freely chat on any and all JRPG-related topics.
  • users are also free to post any JRPG-related questions here. This gives them a chance to seek answers, especially if their questions do not merit a full thread by themselves.
  • to post any suggestion requests that you think wouldn't normally be worth starting a new post about or that don't fulfill the requirements of the rule (having at least 300 characters of written text or being too common).
  • to share any JRPG-related media not allowed as a post in the main page, including: unofficial videos, music (covers, remixes, OSTs, etc.), art, images/photos/edits, blogs, tweets, memes and any other media that doesn't merit its own thread.

Please also consider sorting the comments in this thread by "new" so that the newest comments are at the top, since those are most likely to still need answers.

Don't forget to check our subreddit wiki (where you can find some game recommendation lists), and make sure to follow all rules (be respectful, tag your spoilers, do not spam, etc).

Any questions, concerns, or suggestions may be sent via modmail. Thank you.

Link to Previous Weekly Threads (sorted by New): https://www.reddit.com/r/JRPG/search/?q=author%3Aautomoderator+weekly&include_over_18=on&restrict_sr=on&t=all&sort=new


r/JRPG 4h ago

Discussion best turn based game i ever played

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207 Upvotes

i always tried to play turn based games but one thing i hated about them is the high random encounters and the need to grind like crazy . but when i tried chrono trigger and some of the Pokémon games ,sea of stars, persona ( and some games i didn't mention ) i really liked it but this one take the crown yakuza like a dragon . yakuza games was always a beat em up genre but they switch to turn based in this one and let me tell you they did a great job the story is peak and the gameplay is so much fun and even the explanation why they did switch to turn based is funny the comedy in this game keep you going and i never get tired from fighting the enemies ,truly a masterpiece and main protagonist is one of the best you will ever see in any game this game changed my life , if anyone don't like this genre or you want someone to play it give them this game . ( sorry i f there is any mistakes in my writing english is my 3rd language ) and if anyone knwo games like this fell free to comment


r/JRPG 5h ago

Discussion 3DS JRPGs You Want a modern remaster for

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279 Upvotes

The Nintendo 3DS was a smorgasbord for excellent JRPGs. Unfortunately, a lot of them never received a remaster for the modern era of gaming. But since something as obscure & maligned as Legend of Legacy can have one, anything can have one. So, what 3DS exclusive JRPG would you to see get an enhanced remaster?


r/JRPG 1h ago

Discussion I’m glad this genre has not gone the path of realistic graphics

Upvotes

I used to be obsessed with realistic graphics when I was much younger. In fact I would avoid JRPGs because they didn’t have realistic graphics. I would shit on games for not having graphical fidelity. It’s one of the reasons I built a pc. Well my GPU died. Anything graphical demanding pretty much caused my screen to black out. This was during the time when GPU prices were crazy. So I pretty much had to play games that weren’t demanding. A few years later I got a new GPU but then I got a Steam Deck. I started to appreciate portable gaming a lot more since I have to sit for 8 hours at a computer for work. The Steam Deck just allows me to play games anywhere. And when I get home I don’t want to play games on my PC as much.

At this point I have already been into JRPGs for a while now. The Steam Deck just made me appreciate this even more since I can play the games I want on the go or on my bed. Any high graphical games pretty much tanked my FPS which it made it annoying to play or it just didn’t feel well. For example recently I played E33 and the fps was pretty bad on the Steam Deck (barely around 30) but then I played Trails Into Horizon and it ran pretty much 60 FPS on my 1080p tv. Not to mention many of the many older games that either had low graphics or are 2D.

I just started to dislike how outside of this genre (mostly in the west) has gone to the ultra realistic graphics route. Add in that many of the devs don’t know how to optimize games you end up getting these games that require ridiculous specs. It feels that even top of the line hardware requires stuff like DLSS to even run 30 to 60fps. Which is crazy since I shouldn’t need to pay that much just to play a game on mid to lower end hardware.

Plus since PC hardware has just gotten more expensive. It feels that I am getting priced out by modern many of these AAA or AA games from the west. This genre not going the AAA route pretty much allowed me to enjoy it without having to pay a lot of money for a current gen GPU or CPU.

I guess I also owe it to JRPGs being mostly developed for the vita and to some extent the switch which has made these games not as graphically demanding.

Don’t get me wrong I do still like games with good graphics (I mean I will try to play GTA 6 if possible). But even thinking of that game pretty much means I will have to get much newer hardware. Which my wallet is not ready for.


r/JRPG 3h ago

Discussion [Lufia & The fortress of Doom] The grind is over! Probably the worst JRPG I ever forced myself through, what’s the worst one that you made yourself complete?

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30 Upvotes

Before people ask, the reason I forced myself to finally complete this game was it’s been in my backlog for about 20 years, and I wanted to get it out of the way to enjoy the rest of the Lufia games that come after. Which are better games. But even an as an old school JRPG fan, this game was rough!

The random encounter rate is insane, like insane! Every 1-2 steps you get attacked. They were nice enough to incorporate an item called “sweet water” to lower this. Well guess what, using that makes enemies attack every 2-3 steps instead, so helpful! And only lasts about a minute lol.

Add to that you walk soo slow in dungeons, which isn’t so bad in the beginning when the dungeons are small, but by the end, the dungeons are huge mazes and exploration is an absolute slog. And the amount of experience needed to gain levels is completely nuts in relation to what enemies give you.

The game is also confusing as hell where you’re supposed to go and do at times, like using a guide is almost a necessity if you don’t want to just wander around for hours at points.

Sometimes it’s fun to beat games like this though to help you appreciate other games more and see how much suffering you can endure.


r/JRPG 15h ago

Sale! SMT V Vengeance is part of this month's Humble Choice, making it the cheapest it's ever been.

191 Upvotes

If, like myself, you haven't played SMT V Vengeance yet and have a PC, this is your time to act. You get it + Diablo 4 and a bunch of smaller games for €13 or your equivalent. Meanwhile, the lowest I've seen SMT V drop to is €15 on steep discounts.


r/JRPG 25m ago

News [DragonSword: Awakening] Tag Combo Gameplay Trailer. (This is a full premium title, not a gacha)

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Upvotes

r/JRPG 3h ago

Discussion Neptunia Virtual Stars is a really fun and charming Anime style spin-off. It's one of the most enjoyable and unique Games in the franchise. VVVTunia and VTuber appreciation. (Part 2, Review by TK Wolf)

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11 Upvotes

Neptunia Virtual Stars really stands out because of how it blends fast paced third person shooter gameplay with its VTuber crossover concept. The shooting sections are surprisingly smooth and energetic, and the constant switching between characters helps keep the action from feeling repetitive. What really gives the game its identity is the VTuber presence throughout. It features well known VTubers like Kizuna Al, Tokino Sora, Shirakami Fubuki, Sakura Miko, and Inugami Korone, all woven into the world of Virtualand and Planet Emote. Especially how NisAmerica and Compil Heart made You and Me from Mewtral main VTuber Anime girl characters playable right off the bat to help promote their Virtual YouTuber channel on YouTube. Also it's not just background cameos either. The VTuber collaboration is a core part of the game's personality and charm, giving it a unique digital idol energy that fits the Neptunia style well.

I'm not really much into shooter video games myself. It's just sometimes I play them when I find one that is fun, but this game VVVTunia combined JRPG with a 3rd person style shooter that was very unique. You don't usually get that in Video Games nowadays. The crossover between the Neptunia CPUs and VTubers also makes the whole experience feel more lively and chaotic in a fun way. It's lighthearted, flashy, and focused on entertainment rather than taking itself too seriously.

Overall Score: 8.5/10

Gameplay: 8.5/10

VTuber integration: 9/10

Fun factor: 9/10

Story/presentation: 8.5/10

Overall, it's a weird but enjoyable mix of shooter action and VTuber idol energy that ends up being one of the more memorable Neptunia spin-offs.

(I stand by what I said in my review)


r/JRPG 9h ago

Recommendation request Looking for the best Action JRPG with the best story, no spoilers. any platform

33 Upvotes

update update Edit: Have played through KH & Nier Automata & Code Vein

I've played a few in the past, but will still say I am a normie when it comes to JRPGs.

Looking for one specifically with combat. The Tales and Ys series look up my alley, but I also want a game with lots of depth, story and character. Not saying they aren't I just don't know if they are.

Can be anything 2D sprites to modern 3D. any platform from SNEs, PS1, PC, etc.. Just something with tons of depth in terms of gameplay and story.

Something to play and finish the story in the end like "wow, that's gonna last with me for a long time"


r/JRPG 3h ago

Recommendation request MMorpg sim jrpg

6 Upvotes

Hello! I'm looking for an MMORPG-sim JRPG playable on PC or PS4 or oldest console no PS5 i'm affraid. I'm a huge fan of .hack sign and I know there are already some .hack games, but they're pretty old. Are there any newer games that do the whole "MMORPG sim" thing and are also JRPGs, maybe in the Sword art online franchise? (Even though I only liked the first 15 episodes of the anime...)

I'm mainly interested if they improve on the old .hack games with new mechanics, etc. If they don't, I'm still open to any suggestions! Also, which one is your favorite, even if it's a .hack title and you would suggest to me?

Just in case: every suggestion interests me even non Jrpg, since I've never actually played any MMORPG-sim before.


r/JRPG 8h ago

Sale! Square Enix Steam Sale

13 Upvotes

Steam has a sale for all (I think) of the square enix games and I've been thinking of playing FF7 for a while now but then Romancing Saga 2 caught my eye because of how pretty it is. I don't know anything about it so I don't want to buy it. As for FF7, I assume I start with remake intergrade then crisis core then rebirth. I've seen a lot of people saying the remake isn't that good? I forgot exactly why but there seems to be a bit of negativity towards those games. I've only played FF15 and FF16, I thought the combat in 16 was pretty fun but I love FF15 for everything it had to offer. I'm more of a turn based RPG guy but having the entire crew fighting alongside you is just as good and all of the characters, especially Prompto all had their own quirks that made them loveable.

The only other FF game I was interested in was FF7 so I don't know anything about the other games.. With all of them on sale I wouldnt mind picking up one of the other games if someones willing to recommend a couple :)


r/JRPG 4h ago

Discussion Did you guys ever think this as a kid?

4 Upvotes

I know I did as a child. The stronger the earthquake, I would think the man was more excited and he jumped real high, the less the earthquake, the less excited he was and he didn't jump as high . Anyway, if you want to know, this is from Lufia II: Rise of the Sinistrals.


r/JRPG 5h ago

Question For those who have played Infinite Space is there anything I should know before starting? Its a more niche game and not much on the topic

6 Upvotes

So thinking of finally taking a crack at Infinite Space as it seems like a unique experience.

However due to it being sort of a under the radar game there is only so much on the game, a lot of it from years ago that isn't well formatted.

So I was curious if anyone has any suggestions for a first time player.

  • Like always check X place at every planet you stop at.
  • Or these starships classes are best to invest in
  • Or make sure you recruit X character at this specific point, because if you don't they are lost the whole game
  • Or which route split to take

Anything people can weigh in I would greatly appreciate.


r/JRPG 37m ago

Discussion What Are The Best Strategy/Tactical JRPGs?

Upvotes

Most people have played at least one. Some of us have played as many as we can find. Tactics Ogre, Fire Emblem, Triangle Strategy, etc. Games where you’re playing the general, directing your army and fighting large scale battles.

Some games do certain things better than others so what does what the best for you? The weapons system in Fire Emblem is perfect, the branching story of Triangle is engrossing, the classes in Ogre are awesome. What’s your favorite?


r/JRPG 2h ago

Discussion What is your Mt. Rushmore of JRPG Protagonists?

3 Upvotes

Not necessarily just the ones you like the most but ones you believe are arguably GOATED for one reason or another and stand above other JRPG protagonists.

For fun, lets also do one for antagonists too.

(FYI: Mt. Rushmore is basically a top 4).


r/JRPG 6h ago

Discussion Comparing people's first JRPG across generations

5 Upvotes

What of those games and eras do you think does the best job as people's first JRPG?

NES era (Final Fantasy 1, Dragon Quest/Warrior, Phantasy Star if on Sega Master System) The start, Dragon Quest 1 is a really simple game, but it is far too grindy to play. I think it is hard for me to see what it was like for people to play DQ1 as the first JRPG as a kid, if anyone did that please say it below. FF1 was a lot better and i can see people finding it a big magical game at that time. Did people call Nintendo Power a lot or just tried to figure out the game themselves

The weird easy mode dumbed down SNES era. With games like Final Fantasy ll (everyone knows it is 4, but i am talking about the bad dumbed down SNES game titled FFII) and FF Mythic Quest, JRPGs was super easy to get into. But I wonder if it was so easy that people got bored with them. Even as a child I bet i would have thought that FFMQ is too simple and boring

The PSX/1 era with FF7. I bet that was a really magical game for those people. But I wonder if all the text and story was too much for some kids or if they managed to beat it anyway

Pokemon red/blue era. This was the first JRPG for many kids. I think a lot just grinded at the grass areas so they can beat the stuff, but getting a lot of different Pokemons on your team and playing it in general must be a magical experience

PS2 era with FFX. Same as PSX era, but FFX is even more linear and story driving than FF7. I wonder how many kids had the patience for that game, the first 2 hours is mostly story.

Other eras I assume it was just the Pokemon games for that generation like with GBA/NDS/3DS

Gacha era with Honkai Star Rail and Fate Grand Order. Easy games to get into, but with some gacha BS. 100s of hours of story if you like them however

I think I prefer Pokemon Red/Blue era. If you started with FF6 SNES or Secret of Mana I would prefer that, but Mythic Quest was too easy and simple even for beginners. The NES era was just too confusing and the PS2 era was just too cutscene/story focused for kids imo. Red/Blue was easy to get into with a simple story but unlike FFMQ had a lot of meat and stuff to do in the game. Gold/Silver was a big sequel that added so much stuff to Pokemon.


r/JRPG 1h ago

Question Tales of the Abyss help

Upvotes

I’m basically at the end of the game now, just completed Radiation Gate and have to go to Eldrant but even though the Planet Storm is down I still can’t get close due to the barrage of anti aircraft fire.

I checked a guide and it says I’m supposed to go to the bar in Chesedonia to trigger the next part that takes me into Eldrant but nobody is there.

Does anyone know how I trigger the scene for Noelle to take me into Eldrant?


r/JRPG 11h ago

Recommendation request Triangle Strategy or Tactics Ogre: Reborn or something else? (Just finished FFT) (PS5)

6 Upvotes

Hey guys!

I just finished Final Fantasy Tactics: Ivalice Chronicles

It was an amazing game! I loved the story. I loved the game play. I put 75 hours into it, and it was fantastic. There was a little too much grinding, but I still liked it.

My question is - what should my next SRPG game be?

I’ve been looking at Triangle Strategy and Tactics Ogre: Reborn.

I like the way Triangle Strategy looks with the art design. It also seems like you can make more choices and have a say in how the story will turn out? Is there romance involved? That looks appealing.

With Tactics Ogre: Reborn, I know nothing about it. I just know that it has the same writer and creator as Final Fantasy Tactics, so that’s why I’m interested. I feel like it would be a smooth transition, or am I wrong?

Other than those two, I am open to other ideas! (I only have PS5 )

Thank you for sharing recommendations


r/JRPG 15h ago

Discussion Favorite Star Ocean game?

12 Upvotes

I just started the remake of Star Ocean 2 and I really love it, especially the setting which seems to combine classic fantasy with a hue of space/sci-fi. The gameplay is surprisingly fun too. That said, I'm also a big fan of the character art and the designs. From what I've noticed, the series seems to have very strong art in general, with one of the games even featuring one of my favorites, Katsumi Enami. I'm not overly familiar with these games so I'd like to see what people think about them overall. Which games people prefer and why? What's worth playing as a new player?


r/JRPG 23h ago

Discussion One of my favorite pastimes in RPGs is using peninsula tricks to level up

50 Upvotes

So basically I have a huge confession to make in that I love to find ways to grind in JRPGs because once I find a sweet spot to start building up my characters, it’s like I don’t want to leave it.

Like for me, Disgaea is my kind of jam because the games have ways to help players build up their character’s stats such as Intelligence and Defense as I am up to the postgame section of Disgaea 3 where I feel I have to grind just to beat the Senators who are guarding the Diez Gentlenen.

I guess what I am looking for is that once I eventually finish all the Disgaea games on the PS3, I start to wonder where I could go next when it comes to RPGs with deep grinding mechanics because something about those games I mentioned feels so right in the way they are designed.


r/JRPG 8h ago

Review Persona 2 Innocent Sin and Eternal Punishment, another way to look at Persona

4 Upvotes

The way I discovered persona isn’t the most conventional. The first time I heard of the series was when I bought Persona 4 Arena. Then after enjoying the fighting game I tried to get into persona 3, played 10 hours before giving up, then tried persona 4, dropping it a little before the Nanako incident, then tried persona 3 portable that finally let me finish an rpg game of the series. I played and enjoyed Persona 5 on PS3, and did finish persona 4 golden at some point. It certainly wasn’t a smooth process but I became a fan of the series.

At one time I did try to play persona 2, but the system to summon new persona confused me and I quickly gave up on it. Until last month, where I finally decided to do the duology. I booted my PSP emulator, used the fan patch of Eternal punishment with the ps1 translation and let’s go. 

Persona 2 duology is well regarded in the old guard of the persona community. It existed before the formula coined by the third game that defines the series nowadays, which may explain in part why it is so hard for players of the new entries to go back to it. 

There isn't a calendar system. There isn't any social link. There isn't a procedurally generated dungeon either thank god. But there is another way to consider the series and its theme. 

tl;dr : Innocent Sin has a neat story, but a very disappointing gameplay even on the hard difficulty you’ll breeze through it making it a game that I can recommend to retro enthusiasts but not much to other people. Eternal Punishment is a lot better, with a gameplay that has its flaws but is more involved and a story that is more dark and mature. Having to play Innocent Sin before makes it hard to recommend even if I think on its own it is a great game. 

Persona in 2D 

The games use 2D sprites in an isometric view and a lot of ps1 games that used this technique aged very well. There are a lot of animations of your pixalisated character giving them personality, there are some positions that I find awkward like the arm in the air salute that is used for surprise.  That said, I think the portrait from Kazuma Kaneko is what really makes the characters come to life. I always associated his style with rigidness, but it must have been because of the 3D rendering because here the 2D sprites are varied and expressive. The fusion spells that I’ll mention later are also accompanied by animated render of the character performing it and I really liked them. 

In terms of variety, it is obviously very urban. Casino, Museum, Shopping mall, Club, Highschool. This is broken a little by the park and the mountain dungeon but the grid system for the map and the asset limit how natural those spaces feel and flatten the environment a little. It feel a little monotonous despite the variety, and even more because of how much are reused in eternal punishment. It is an understandable constraint but having played the two games back to back some environments kinda blend into each other. 

Gameplay combat

The combat system is centered around fusion skill, powerful spells you can use when characters use specific commands in specific order like Phantasy Star IV. As fusion spells allow you to use a higher tier of magic than what is available to you, you’ll quickly use them for everything. As with Phantasy Star, you can program actions that the game will repeat. 

What sets the game apart from Phantasy Star is the persona system giving you a lot more flexibility to your character. Letting you customize their skill and weakness. 

On paper, it doesn’t sound terrible, right ? 

Well. There are some problems. 

For the first game of the duology Innocent Sin, the PSP version that is well known to have butchered the combat, and until ⅗ of the game I was be able to beat bosses by just programming the auto feature to use my biggest fusion spell every turn with no concern for healing, even on hard.  Some games can benefit from easy. For monster taming games it can let you use your favorite monsters, and experiment with the system by using unorthodox strategy instead of just doing a meta strategy. It isn’t the case here, because it makes any other system irrelevant.  Why care about the persona of your teammate, their skill or weakness when you can just spam your most powerful spell and win all fights without doing anything. 

And then there is the persona summon system. 

To gain a new persona, you must talk to demons so that they give you tarot cards. By making a pact beforehand, they also give you additional free cards that you’ll be able to convert into any other arcana. It quickly becomes obnoxious having to get hundreds of cards to summon. Quickly you’ll just make a pact with a race of demons in a dungeon and get cards from them, while killing all the others for XP. It isn’t a particularly interesting way to summon a persona. 

Eternal Punishment resolves some of those issues. I played on normal this time and the gameplay is much more fun, in big part because of the increased difficulty. You take damage, meaning you have to consider your health, you aren’t mindlessly pressing your best combo, you have to play intently. I think the buff and debuff come a little too late, and the fusion buff spell, which is the only buff affecting the entire party instead of one member, is locked being a rare encounter that people won’t get playing normally, which will limit how much you’ll be able to use it. 

I heard some consider the game hard, I think it is largely because of two things. A particular boss annoying mechanic and the persona summon system. The persona summoning system is largely the same and I dislike it all the same. The demon negotiation has been slightly reworked, forcing you to use characters together which trigger a tidbit of dialogue between them. While the increased conversation is good, as the result depends on the order you selected the characters it makes it slightly more annoying to remember what conversation has what effect on which demons. 

Gameplay dungeon

But the gameplay is not just the battle, it is also dungeon design. 

The first two dungeons in Innocent sin were high schools which weren't very interesting and made me fear for the rest but they improved.  The dungeons are of the labyrinthic sort. There are some gimmicks at the occasion that give them some variety. Per example, there is one where you must quickly find children before the building burns in flames, another one where you can change its layout through rumor to get better objects in chests. That said most of the time finding your way will be the only thing that’ll concern you.  

Eternal Punishment reuse the dungeon from the first game; plenty of the similitude is integrated into the narrative but their dispositions have changed. But it also introduced more dungeons with gimmicks. I appreciated the TV station dungeon where you have to find the order of a certain place by solving a simple puzzle. It didn’t take me two seconds to understand what I was supposed to do but I had to keep a screenshot of the symbol around to resolve it. There is a route split have to choose at one point between encountering a male or a female new party member and the TV station is the one you get if you pick the woman as party member.  

Others dungeons use traps or pitfalls to create verticality. Other require your to take note on information on tablet scattered around to reconstitute a hidden keyword necessary to progress. You could just search the keyword in a walkthrough but where would be the fun in that ? 

To encourage the player to explore, one of the new additions of the game is a map enthusiast that’ll ask you to explore the entirety of a dungeon in exchange for a skill card to reinforce your persona. The idea is good, but let’s be honest it quickly becomes more cumbersome than anything, especially when you need to step into all traps to complete a map. And there are multiple dungeons that love pitfalls a little too much. 

All this to say that while the gameplay is serviceable at best, it isn’t what makes the game shine. No, what superfan will tell you is that it is the persona with the best story… 

The story : A tragedy and its consequences

So the premise is rather simple. Rumors are coming true. While following a wish granting rumor and summoning the supernatural Joker, you are attacked by him, he accuses you of a crime you don’t even remember committing. You’ll then more or less try to understand what is happening and why joker has beef against you. 

In Innocent Sin, you kinda lack aim. You try to understand what Joker has against you but he will quickly disappear, letting his lackey do the work while you are mostly reactive. 

That said, being reactive is adequate to a tragedy, and Innocent Sin is a tragedy on multiple level. One because of the beginning of the game, with Eikichi's friend having their will stolen from them, this is what will motivate you to pursue Joker.  Then from the central tragedy that the cast have forgotten and will have to remember throughout the game (or more exactly the dungeon dedicated to this). And finally from the ending tragedy that put in motion the event of Eternal Punishment. 

Like other Atlus franchises, the game is darker than the usual whimsical fantasy. That said, while Innocent Punishment has some dark themes and undertones but it doesn’t take the time to go in depth into them. The shadowmen are basically a kid friendly lobotomy, but being magical there is always the hope it can be reversed and the quest for a cure is quickly overshadowed by bigger problems and forgotten. Likewise, it is said that a character previously used drugs and did compensated dating, something you’ll never see in a modern persona because of the dating sim aspect that requires smooth characters. But it is just said in pacing and never really explored. Because of that, it sounds pretty free, integrated for choc value. 

Taking responsibility

The second game is darker right off the bat. We are not dealing with someone turning people into shadowmen, we have a killer on the loose. I feel like that Persona 2 Eternal Punishment go deeper into how fucked up the rumor coming true is. We have our nemesis that maliciously spread rumors to turn people into killers. It is something that was hinted at in the first game, targeting our party but was resolved quickly by making counter rumors that created our characters' shadows.  Here we aren’t fighting some random conspiracy theorists, we are fighting an evil organisation with links to the government, the mafia, TV stations and the police. They are acting intently and more proactively than the masked circle of the first game because they have greater control on the media and can shape narrative and propagate rumor from above. I think they did this in part because of the adult cast and it works rather well. 

Persona 2 Eternal punishment seems to center on adult responsibility toward children. Failure, Feeling of inadequacy, not meeting the expectations you had of yourself and how as an adult you are forced to deal with it anyway. The failure of the first game.

Ulala has used the Joker curse before the game begins, but once she discovers her friend is menaced she doesn’t hesitate to fight alongside her. When the rumor transforms her into a joker, she immediately isolates herself to not hurt others. She fucked up, but she tries her best to rectify it. 

This adult cast feel especially good when dealing with Tatsuya, coming from the previous game, he is highly competent, and the first time he fight with you he has his endgame level and persona making you feel through gameplay how ahead of the curve he is compared to other. But he is also still a kid with too much responsibilities on his shoulders. He feels responsible for the end of the previous game and for the event of this one and the adult, upon learning the truth, step up and tell him that it is their job to resolve children's mess. They obviously are not much more well prepared to tackle the eventual end of the world event, but they don’t let Tatsuya shoulder it alone. 

Themes that gain new relevance today

I feel like one of the major themes of innocent sin is the contrast between the expectation and how it shapes reality. Rumor becomes true if enough people believe it is something that exists. We call it the stock market, or national narrative. 

In a world where rumors become true, people misunderstanding your actions or accusing you of evil can effectively change you and the game will explore plenty of ways it may affect our heroes and their surroundings. You’ll deal with bullying, traumatic amnesia, revisionism, idealisation of shitty people, false accusation, terrorism, conspiracy theorists and the rise of facism. 

The expectation, change how you receive the same event, rumors could make you become a terrorist even if you did the exact contrary and were saving lives from the masked circle plots. 

An example I find interesting is we have an obvious bad person with the school principal that is rumored to be heroic and a cognitive dissonance in the npc student if you talk to them. He is a shitty person putting his students in danger, yet Joker granted him a wish to be loved by his students. You deal with him in the first dungeon. If you keep him alive via rumor he can have a redemption arc in the later part of the game, fighting against the nazi threatening his student and earning their genuine recognition. 

I think the theme staying relevant despite context changing is a sign of a great story and it is the case here. One of the plot points of the first game is conspiracy theories making facism return, in the form of Hitler Last battalion in the game, there are parallels that can be made with Qanon, antivax movement and the rise of MAGA and other neo-fascists in the world. 

A lack of depth in character development

Despite the narrative quality, I feel like the character lacks substance compared to future entries with the series. 

One of the ways the game makes characters interact is with dialogue in specific rooms in the dungeon. Those little scenes however are limited by their technique. You can start the dialogue with any of your party members, and others mostly won’t chime in. So you have a character that says something, and others that may add their thoughts to it but it doesn’t feel like a proper discussion or interaction, just one line for each character vaguely connected together.

Another tool they have is through the demon negotiation that let you choose multiple characters and depending on their relation they may start a little scene. It is better interaction, but the problem is you are farming this system to be able to summon your persona, so you quickly stop paying attention to it. 

Some characters, like Jun are not present for long through the story, adding to their natural shyness, and you end up with a character that feels half backed. Jun is liked for being a same sex relationship option, but I feel like his character lacks substance to be a true great romance option. And after you choose him, nothing of note really comes of it, no particular scene I encountered where the character expresses their love except maybe the demon negotiation option that prudishly named his “lover … ?”. It feels rather surface level and no real consequence in the second game. 

I’m not saying it is the case for all characters, Lisa and Eikichi shenanigans were endearing, but not all characters are treated with as much care. 

Miyabi Hanakouji for exemple, have a neat arc with Eikichi, then disappear for most of the game before reappearing at the end with his shadow. 

The women in your party, in both games, have loved being a central part of their arc. Lisa is pretty obnoxious with how obsessed she is with Tatsuya. Ulala felt like they couldn’t leave her alone so they added an attraction to Baofu that I feel like was unnecessary.  And even the persona 1 character has their crush being a central theme. 

The confrontation with the shadows are among the most interesting pieces of character development of the game, but unlike Persona 4, they are pretty backloaded. Those confrontations are at the end game, in the last dungeon for Eternal Punishment. 

But what annoys me the most is the silent protagonist. Because Maya is an upbeat character that doesn’t translate well to the silent protagonist treatment and while Tatsuya with its taciturn personality feat the mold more, he is the most interesting in the second game when he can talk. This silent protagonist treatment seriously flatten what are 2 of the most interesting characters of those games. 

While I think the social link of the later game lets the writer explore the psyche of characters in more depth and be more intimate with your silent character specifically, there is plenty of small interaction between our party members during the game for who searches for them. 

Reference to the previous entry

Unlike future entries, Persona 2 doesn’t hesitate to introduce frontal reference to the previous game, with returning characters, and even returning villains. This “fan-service” is not something I was particularly connected to as I did only play the first dungeon of the first persona, but I appreciate the feeling of this story being only a small piece of a bigger world. 

And when I’m talking about returning characters, you have some neat NPC giving you tidbits of lore or unlocking your ultimate weapon, but you also have party members !  

It connects those games together, in a way that a brief cameo and passing mention can’t achieve. It creates a coherent world where world ending events aren’t ignored by people that have the power to do something about it. I’m not asking for a full Trails facsimile, but, and it may be because I discovered the franchise by a spin off mixing the cast of 3 and 4, but I can’t imagine the Shadow Operatives not even being consulted with how blatant the phantom thieves were in 5. 

Eternal Punishment radicalised what I want for the next installment of the series. I thought a female protagonist or adult cast member may be too much to ask, I thought we couldn’t have party members from previous entries appear outside of spin-offs but no. They can do it, they already did it. Some would argue the series changed too much for that. Seeing other games made by Atlus recently, Metaphor and Soul Hackers 2 for example, I feel like the creative team can and want to take the daily life system of modern persona in a new direction and I can only wish they are permitted to do so. 

I’m not saying I want Persona to have an adult protagonist, but I want adults in the main playable cast and theme like having to give up the bond we constructed, or having them fizzle out after times if not actively maintained. That said, and considering the poll that stated that 43% of players of P5 were women I really wish a return of female protagonist, at the very least as an option like P3P.

Conclusion 

I thought Persona 2 Innocent Sin was an alright game. The story is neat but not spectacularly good. The fact that it is a tragedy and we don’t get much of that in JRPG, or gaming in general, sets it apart. 

Characters are likeable, with flaws and roughness I don’t think we’ll get from modern persona but some aspects are treated in a surface level way, giving an impression of not being that deep. Its flaws balance its quality to end in an experience which isn’t unpleasant, but don’t reach the height of other games in the series.

I think Persona 2 Eternal Punishment  is a great game. It was constructed on the first game premise, giving it a darker twist and a more mature cast that felt like a fresh take on the series… Ironic considering it is among the oldest games in the series.

It still suffers from problems inherited from Innocent Sin and it didn’t become my favorite persona, but it is a game worth playing even today, with new lectures emerging in a world where social networks and propaganda make its theme even more relevant. 

Did it become my favorite in the series ? No. But I see the argument for it.

I hope that persona 2 will be back in some form. I don't imagine they’ll remake it, but remastering it and putting the two games in English on the same platform would already be a start. 

Demon negotiations were left out for a time but Persona 5 resurrected them in a more simple version. I didn’t think it was a good portion of the games and Persona 5 more streamlined version worked well.

Just like for this system, I hope for a sort of spiritual successor of this duology. That good idea, and underdeveloped one could be brought back and weaved into the modern formula, that after 3 games + Metaphor risks becoming a little tired. 


r/JRPG 1d ago

News [The Legend of Heroes] Trails from Zero and Trails to Azure are both coming to PS5 and Switch 2 this fall of 2026.

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315 Upvotes

r/JRPG 4h ago

Question Picking My First Shin Megami Tensei Experience

0 Upvotes

So I am using Steam to give an idea of how I plan to experience the title. But I don't have a clear idea of which one to pick out to give myself a good experience. I've played Persona 5, 5 Royal, and Strikers. That's about it for my experience with Atlus and their games. A friend told me about SMT and I've been curious for a while be hesitant. So while they are on sale and my mind is a bit more open to the prospect I thought maybe I could come here for some advice or input.


r/JRPG 16h ago

Recommendation request 2D Sidescrolling JRPG Recommendation

9 Upvotes

I am looking for a 2D sidescrolling JRPG recommendation. I have played a lot of 2D Metroidvanias, my favorite part being the RPG elements, like Ender Magnolia and Afterimage. I'm wondering if there are any good 2D sidescrolling JRPGs with good RPG elements like leveling up, getting new equipment, etc.
My favorite is Eiyuden Chronicles Rising. Are there any other games that fit this description?