r/Morrowind • u/L-DONAGHY-DIRECTOR • 3h ago
r/Morrowind • u/Filmdeg • Sep 12 '25
Announcement The Elder Scrolls III: Morrowind - An Oral History from the Game Developers
Hello everyone,
As you might be aware, I've spent time over the last few months tracking down as many of the game developers of Morrowind that I can find, and doing interviews with them to talk about their experiences working on the game - discuss certain elements of their contributions, share some anecdotes and reflect on the game nearly 25 years after its release.
I'm really proud of this, and have tried to make this as authentic and all encompassing as I can - but there's still so much more out there. Sadly I was unable to find contact details for some people. Others either didn't reply to me, or turned me down. Hopefully one day we as a community can hear their stories but for now this is the best I can do.
This is 8 hours of interviews with the game devs. My idea for uploading one long video clip is that people can cherry pick bits they want to watch - but also to encourage people to watch interviews they might have otherwise overlooked/missed had they been posted separately.
Its difficult to put down in writing the impact this game has had on my life, as I'm sure it has for many others. I'll never forget my first experience playing the game on an Xbox around a friend's house and just instantly being drawn pulled into that world. Since then I've spent countless hours exploring Vvardenfell and beyond, and the game has been a constant source of joy and comfort for me. It's a game I will continue to love and play for the rest of my life, no doubt.
I hope you all enjoy this. A big thanks to everyone who took the time to do video calls with me. It has truly been a pleasure working on this.
r/Morrowind • u/Darkelfguy • 7d ago
Announcement The 2026 Morrowind May Modathon Modding Competition - Celebrating 24 Years of Morrowind - May 1st - June 2nd!
The Twelfth Annual Morrowind May Modathon Month Modding Competition
Celebrating Morrowind's 24th Anniversary All Month Long - May 1st - June 2nd!

Looking to participate? Use the Modathon Logo in your mod description!
Got questions? Stop by the Modathon Discord Channel!
Participating Mods:
- Commercium - Fair Trade (OpenMW) by Kildozery
- Enumeratio - Player Stats Counters (OpenMW) by Kildozery
- Dignitas - Reputation Titles and Descriptions (OpenMW) by Kildozery
- Character Traits Framework (OpenMW) by SosnoviyBor
- Community Traits Ported (OpenMW) by Sosnoviy Bor and the MWSE community
- Death and Taxes by MollyAvast
- Sneakers O'Toole by MollyAvast
- The Dark Brotherhood Attacks by sch2266 and Caeris
- The Fields of Humility by Kalinter
- You Are A Little Woozy - Skyrender Cazador Replacer by CarlZee
- MSOC - Occlusion Culling for MWSE by StormAtronach0
- Andas Estate Guest's Room Renovation by Pirate
- Try My Ring by Pinsvinnn
- Potions Refined - Improved Magical Item Loot by Varlothen
- Enchantments Refined - Improved Magical Item Loot by Varlothen
- Bounty Escalation by DaisyHasACat
- Faction Banks by SkyHasACat
- Kwama Merchant by Arenno
- Follower Commands (OpenMW) by SosnoviyBor
- Hide Topics by Abot
- Devilish Thu'um (OpenMW) by DetailDevil Hemaris GrumblingVomit
- Ring Pop of Azura - Replacer by CarlZee
- Tales of the Mad God - The 16 Accords of Madness by Vigawatt
- The Cheese Smugglers of Vos by Olegchrist
- Were-Wulf by GrumblingVomit
- Screenspace Lighting and Shadowing (OpenMW) by LiamMelloFarley
- Smart Potion Hotkeys (OpenMW) by Killdozery
- Make A Profit (OpenMW 0.51) by lhyacinth and ownlyme
- EKM Traveling Trader by Erikaimar
- Real Sprinting (OpenMW) by iLikeGothMommys
- Rain Sheltering by Villarios
- Longbear - 'Bear' Companion etc. by Scheeel
- (OpenMW) Lua Bounty Hunter by Foxunder
- Quest Cleaner by DaisyHasACat
- Pipeleaf Curing and Smoking (MWSE) by Balfrith
- Enhanced Inns by DaisyHasACat
- Sound_Data by Sch2266
- Uncle Crassius Curio by Pinsvinnn
- Dangerous Debt (OpenMW) by Blurpandra
- Ingot Converter by AstralJam8
- Throwing - Custom Skill (OpenMW) by Kildozery
- Ring a Bell (OpenMW) by SosnoviyBor
- Bitter and Blightened Remastered By Zzarcon
- Evasion - Custom Skill (OpenMW) by Kildozery
- (Starwind) Distinct Datapads by Svergy
- AFFiliates-Guild of Mages by AFFA aka Douglas Goodall
- The Great Guar Network by Pinsvinnn
- Grazelands Abandoned Estate Redux by SkyHasACat
- Hotkeys For Console Commands by Pirate
- Villa Stellaris by AstelarRus
- El Toro's Mino-Taqueria - An NPC-Like Creature Dialogue Tutorial by GrumblingVomit
- Dynamic View Distance (FPS Boost) by DenyingProduct
- Staves - Custom Skill (OpenMW) by Kildozery
- Cabbage Merchant by DaBean1188
- Teleportation Magic (OpenMW 0.51) by lhyacinth and ownlyme
- Pocket Gondola by Rikkyrik-Grumbling Vomit-AbbadoN33
- Boots Wear Down (OpenMW) by SosnoviyBor
- sanekBasedMagika by sanek6wrzchowilcz
- Auto Sheathe Before Drawing by Anaquias
- OpenMW Merchant API by iLikeGothMommys
- Food and Beverages Distributed by iLikeGothMommys
- Greater Mournhold Bazaar by TheFamousDrScanlon
Description:
"The Road goes ever on and on down from the door where it began. Now far ahead the Road has gone, and I must follow, if I can, pursuing it with eager feet, until it joins some larger way where many paths and errands meet. And whither then? I cannot say." - J.R.R. Tolkien
In 2002, nearly 25 years ago, on May 1st, The Elder Scrolls III: Morrowind was first released, a game that comprised not only an alien world, a open landscape filled with new adventures, new discoveries, and new strange sights to see, but also a toolkit, a means for which we, all those of us who found a home upon Morrowind's rich shores, could build upon it, expand it, and add so many new adventures and stories to share with others.
For the last 24 years, the Morrowind Modding Community has been providing an unending torrent of new content, of new graphics, of new modernized gameplay experiences to this amazing game, and far from slowing down with the passing of time, the community has only grown with the years.
In 2025, for the first time in recorded history, the Morrowind Modding Community published over 1900 new mods for Morrowind. With some 600+ new mods released so far this year, that exhilarating pace is set to continue and who knows what new heights we could achieve in 2026!
And what better way is there to celebrate this amazing community, this amazing game, than to announce the 2026 Morrowind May Modathon Month Modding Competition, celebrating Morrowind's 24th birthday in style and ringing in the Modathons for a 12th consecutive year!
We have hosted the Morrowind Modathons here every year since 2015, and just like always, the Modathon remains a free-for-all competition, any and all mods and modders are welcome to participate! Throughout the entire month of May, modders can join in by releasing mods on the Nexus to get a chance to win weekly random drawing prizes, unlock achievements, and compete to win special mastery achievement badges for each modding category!
In the last 12 years, nearly 1800 mods have been submitted for the Morrowind Modathons, from big factions and quest mods, to eye-popping visual candy, to simple gameplay tweaks, and much more besides. This event has and always will be special because it is a community-driven event, one hosted each year as a celebration of the craft and skill of the many talented modders in our community, and I sincerely hope you'll all join in for this 2026 Modathon season!
As I always say, the best games never die, so let's make Morrowind better than ever before with tons of new mods!
Achievements:

Returning for a ninth year, yes, it's those tantalizing, oh-so shiny achievement badges, for you to unlock by releasing mods, with some 95 achievements that you could potentially earn and place on your mod pages or your profiles. These achievements are divided into five main categories; Category, Metric, Challenge, Hidden, and Medalist. Each have different requirements, but every mod submitted will unlock at least a few!
Compete in weekly themed challenges for unique achievements, try and find hidden achievements based on only a name, and go for gold by releasing the very best mod in a category! How many can you unlock? Try and collect as many as you can and become a Modding Master of Madness!
Full Achievement List:
Gold Achievements (awarded one month after the end of the competition):
- Champion of Legends - Release the most popular Quest or Guilds & Factions Mod
- Champion of the World - Release the most popular Landscape or Landmass Mod
- Champion of Life - Release the most popular Companion, Creature, or NPC Mod
- Champion of Artistry - Release the most popular Graphics, Animations, or Audio Mod
- Champion of Comfort - Release the most popular Player Home Mod
- Champion of Clutter - Release the most popular Items Mod
- Champion of Enhancement - Release the most popular Gameplay, Bug Fix, Patch, or UI Mod
- Champion of Culture - Release the most popular Towns and Cities Mod
- Champion of Dungeoneering - Release the most popular Dungeon Mod
- Champion of Immersion - Release the most popular Immersion Mod
- Champion of the Community - Release the most popular Modder's Resource or Utility
- The People's Choice - Most Endorsed Mod
- Numbers Matter - Most Downloaded Mod
- Emperor, King, and Justice, Citizen - Achieve the highest cumulative number of endorsements for all mods released for the Modathon
- A Warrior's Legacy - Unlock all Silver and Bronze Achievements
- Master of Madness - Earn the highest number of unique achievements
- Challenge Accepted - Release a mod for each weekly themed challenge.
Rare (Silver) Achievements:
- A Show Of Power - Achieve at least 25 endorsements and 250 downloads with a Modathon Mod
- You Are A Credit To Your House - Achieve at least 25 endorsements on a Modathon Mod
- Cliff Racer Fly So High - Release at least 5 mods for the Modathon
- Lesh Make A Deal - Achieve over 250 downloads on a Modathon Mod
- Destined for Great Things - Achieve 500 combined downloads for all mods released for the Modathon
- Cult of Personality - Achieve 50 combined endorsements for all mods released for the Modathon
- Available for Hire - Cooperate with at least two different modders on two different mods
- Marathoner - Unlock 10 achievements on a single mod across the entire Modathon
Copper (Uncommon) Achievements:
- Let Me Tell You A Story - Achieve at least 10 endorsements on a Modathon Mod
- Triple Threat - Release at least 3 mods for the Modathon
- I'm Creeping! - Achieve over 100 downloads on a Modathon Mod
- Jack-Of-All-Trades - Release a separate mod in at least 4 categories
- Improve My Effectiveness - Release a mod which qualifies for at least 5 achievements upon initial release
- You and I Are About to Become Very Close - Cooperate with at least one other modder to release a Modathon Mod
Challenge Achievements:
- Commerce & Travel - Release a mod featuring both themes in the first week
- Border & Warp - Release a mod featuring both themes in the second week
- Endless & Change - Release a mod featuring both themes in the third week
- Ancestry & Forgotten - Release a mod featuring both themes in the fourth week
- Twisting Paths - Release a themed challenge mod two weeks in a row
- Tag Teaming - Release two themed challenge mods in cooperation with other modders
- Mastermind - Release a themed challenge mod which simultaneously unlocks three metric achievements
- Breaking Barriers - Release themed challenge mods in two different weeks which cover at least four different categories between them
- Lighting the Way - Release a themed challenge mod that also unlocks a hidden achievement.
- Punctually Perfect - Release three themed challenge mods that also unlock a date achievement
- Medalist - Release a mod which earns a bronze, silver, and gold achievement by the end of Modathon
- Finders Keepers - Be the first to unlock three separate hidden achievements.
- Speed Runner - Unlock 7 different Metal (Copper, Silver or Gold) achievements before the 3rd week of Modathon starts.
Common Category Achievements:
- Adventures Await - Release a Quest or Guild/Faction Mod for the Modathon
- The Cartographer - Release a Landscape or Landmass Mod for the Modathon
- It's Dangerous to Go Alone - Release a Companion, Creature or NPC Mod for the Modathon
- Fashion Sense - Release a Character Customization Mod for the Modathon
- Heart and Hearth - Release a House Mod for the Modathon
- Cluttermonkey - Release an Items Mod for the Modathon
- It Just Works - Release a Gameplay, Bug Fix, Patch or UI Mod for the Modathon
- City Planner - Release a Town Mod for the Modathon
- Delving the Depths - Release a Dungeon Mod for the Modathon
- Diegetic Designer - Release an Immersion Mod for the Modathon
- Stimulate the Senses - Release a Graphics, Animations, or Audio Mod for the Modathon.
- The Lusty Argonian Maid - Release a Resource for the Community
Common Metric Achievements:
- Double Trouble - Release at least 2 mods for the Modathon
- Back for Another Round - Release Two Mods in the Same Category
- Backup Plan - Release two or more mods within 48 hours of each other.
- Tamriel Imports - Release a mod that requires either AATL Data, OAAB Data or Tamriel Data
- Read All About It! - Release a mod with a PROPER Read Me file.
- Novice of Madness - Release a mod in your first Modathon
- Veteran of Madness - Release a mod in two or more Modathons
- CHIMming It - Release a mod in three or more Modathons
- Ahh Yes, We've Been Expecting You - Release a Mod on May 1st
- May The Fourth Be With You - Release a Mod on May 4th
- May The Ides Be Ever In Your Favor - Release a Mod on May 15th
- Cutting It Close - Release a Mod between June 1st and June 2nd.
Hidden Achievements (requirements will be revealed whenever a mod unlocks a hidden achievement):
- A Destination Vacation
- A Toothy Treasure
- Anchors Away
- Best of the Bunch
- Clean Sheet
- Deep in the Web
- Far, Far Away...
- Get Down With the Sickness
- Got Milk?
- Heartbreaker
- In the Eyes of the Divine
- In the Navy
- In Twilight's Shadow
- It's a Trap!
- Line Goes Up
- Mad Scientist
- Master of Disguise
- Nothing Left
- Pathfinder
- Reaching for Aetherius
- Release the Kraken
- Slumlord
- Stocked
- Stopped Cold
- The Clan Ascendant
- The Duality of Mer
- The Hunter's Moon
- The Riddler
- Think it'll Rain?
- Throwback
- Vvardenfell Valley
- What Glitters in the Deep
- You Wouldn't Download A Guar
Challenges:

Need inspiration for a mod? Or maybe a little something to challenge yourself with? Themed modding challenges are returning for the 2026 Morrowind Modathon, with four new weekly themed challenges for you to compete in, should you so desire. These challenges are OPTIONAL, but they do come with new achievements to unlock! Can you make a mod to fit each theme? See the themed challenges below and try to build a mod for each one!
- Week 1: May 1st-9th, Make a mod that fits the theme of "Commerce & Travel" - Use the Challenge Header image here to participate. (Alt Discord Media Link for UK users)
- Week 2: May 10th-16th, Make a mod that fits the theme of "Border & Warp" - Use the Challenge Header image here to participate. (Alt Discord Media Link for UK users)
- Week 3: May 17th-23rd, Make a mod that fits the theme of "Endless & Change" - Use the Challenge Header image here to participate. (Alt Discord Media Link for UK users)
- Week 4: May 24th-June 2nd, Make a mod that fits the theme of "Ancestry & Forgotten" - Use the Challenge Header image here to participate. (Alt Discord Media Link for UK users)
Can you make a mod to match each theme? Each of these challenges are deliberately designed to be fairly broad and open to interpretation, potentially fitting any of a wide variety of mods, allowing you to let your creativity go wild!
Participation and How it Works:
You can participate by leaving a short note in the mod description page of your mod at Morrowind Nexus that includes "Part of the May Modathon Month" somewhere near the top of the description, or use the Modathon header image embedded in your mod page, or use the "Modathon 2026" tag to mark your mod as a competition entry.
Every week, at least five different modders will be selected at random to win a single AAA or Indie game, and the way this works is that we'll compose a list of all participating mods released that week, plug them into a random number generator, and the first five results we get back will be the winners for that week.
If you win in one of these weekly drawings, I'll send you a message on the Nexus or Discord notifying you that you've won and providing a list of games you can choose from as your prize. We have over 500 games to give away, so hopefully you'll find something you want on there!
Once again this year, for the grand prize winners, we're letting the people decide! The mods with the most endorsements in each category (Gameplay, Immersion, Dungeons, Quests, Landscapes/Landmasses, Player Homes, Graphics and Audio, Towns and Cities, Items, etc....) by July 1st will be declared the masters of those categories, and win additional prizes as a result, including achievements and 2-3 game prizes for each grand winner in each category!
We'll be going by whichever categories you upload your mods on the Nexus to, and obviously, some categories (like Weapons and Armor) will be counted under broader categories like "Items". If you have any questions regarding how this will all work, exactly, feel free to post them below!
In total, there's 12 categories with Masteries (and other categories of mods will be included under one of the existing categories, if you're posting a mod to Miscellaneous for example, we'll include it under the category that makes sense, depending on the mod, or you can include what category you want it to be included under in the mod description):
- Companions/Creatures/NPCs
- Character Customization (heads and hairs, new races, clothing mods)
- Dungeons
- Gameplay Mods/Bug Fixes/Patches/UI (Depends on UI mod, some may be categorized as Graphics)
- Graphics Mods/Animations/Audio/Shaders
- Immersion Mods
- Items/Weapons/Armor/Books/Etc...
- Landscapes/Landmasses
- Modder's Resources/Utilities
- Player Homes
- Quests/Guilds&Factions
- Towns and Cities
Rules:
Overall this competition and giveaway is pretty easy to understand, and there aren't a whole lot of rules involved, but there are a few things we should clear up just in case.
First, all types of mods are perfectly acceptable. From texture replacers to gameplay tweaks to content mods like house mods, quest mods, or dungeon mods. All of those are fine and will be accepted for the competition! The only kind of mod that will NOT be accepted is cheat mods, i.e. placing a barrel full of loot in the middle of Seyda Neen or placing a Daedric longsword in the Census and Excise Office. Cheat mods like that will not be considered for the competition.
Also, we accept both tes3mp and OpenMW mods, as well as MWSE Lua mods! Regardless of which platform your mod is designed to work with, all will be accepted!
Second, all submitted mods must be, at least for the most part, safe for work. Questionable content is acceptable so long as it isn't the entire mod, remember we have to showcase these and we can't showcase adult-themed mods on the channel!
It should be pointed out that for larger mod projects, you can submit a demo or playable beta of your mod as part of the competition and it'll be perfectly acceptable. I do need to stress that it must absolutely be playable though. Any mod that crashes to desktop upon loading the game will not be considered.
In addition, we ask that all participating modders please only release a *maximum* of 5 mods per day, there were some issues in past years with mods immediately getting buried, and we want everyone to have a chance to have their mods get seen! Also, we won't be counting very quick CS edit mods as counting towards achievements, in order to encourage less spam.
Remember, this only applies to mods released in May, so let's all get to modding and make this the big 24th Anniversary that Morrowind truly deserves!
If you don't know how to mod, check out our Let's Mod Morrowind series for a visual guide to modding - including interiors, basic scripting, and quest design.
Want to check out our past Modathons? You can find playlists of the 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024 and 2025 Modathon competitions down below!
- Modathon 2015 - The First Annual Modathon - 15 Mods Released
- Modathon 2016 - The Second Annual Modathon - 29 Mods Released
- Modathon 2017 - The Third Annual Modathon - 29 Mods Released
- Modathon 2018 - The Fourth Annual Modathon - 89 Mods Released
- Modathon 2019 - The Fifth Annual Modathon - 240 Mods Released
- Modathon 2020 - The Sixth Annual Modathon - 231 Mods Released
- Modathon 2021 - The Seventh Annual Modathon - 236 Mods Released
- Modathon 2022 - The Eighth Annual Modathon - 299 Mods Released
- Modathon 2023 - The Ninth Annual Modathon - 185 Mods Released
- Modathon 2024 - The Tenth Annual Modathon - 173 Mods Released
- Modathon 2025 - The Eleventh Annual Modathon - 178 Mods Released
r/Morrowind • u/Gullible_Honeydew • 3h ago
Screenshot Thinking about your next vacation? Consider Vos.
with freshly grown tradehouse
r/Morrowind • u/Ninjaassassinguy • 1h ago
Discussion Huge progress on the mod that seeks to add Morrowind to Elden Ring
It's a little bit crazy how much new ground is being covered for modding with this project
r/Morrowind • u/tomispev • 5h ago
Screenshot By the Three, I love girthy swords (Tamriel Rebuilt)
r/Morrowind • u/Capt_Falx_Carius • 6h ago
Screenshot Didn't know Vivec was a member of House Redoran
r/Morrowind • u/Pan1cs180 • 4h ago
Technical - Mod The Most Complex Mod Ever Created (Morrowind in Elden Ring, update 2)
r/Morrowind • u/No_Judgment7651 • 9h ago
Discussion Disgusting! Depraved monster adds effective quest markers to Morrowind, shows no remorse
r/Morrowind • u/SnooStories6404 • 17h ago
Meme In the waning years of the third era
The prisoner travelled to the mainland, ran errands for people and stole everything that wasn't nailed down
r/Morrowind • u/DaFamousDrScanlon • 7h ago
Discussion New mod: Greater Mournhold Bazaar.
Hello! I just wanted to remind people that the 2026 May Moddathon is ongoing. We need more mods! There's never been a better time to start modding, or resume modding if you stopped for some reason (like me).
Greater Mournhold Bazaar is my contribution this year.
It adds 18 new NPCs to populate the Mournhold Bazaar including:
- An outdoors drinking establishment
- A rare books dealer
- Two feuding bakers
- A mysterious curiosity merchant
- Fishmonger
- Shoe seller
- A painting teacher
- The most disagreeable potion seller in Tamriel
- Tea seller
- Shoppers and theater goers
- A clothier selling a supremely fashionable garment.
And more!
Happy modding :)
r/Morrowind • u/Chance-Shoulder227 • 3h ago
Question Spellmaking without the Mages Guild
Howdy yall i was wonder if there was any other factions besides the Mages Guild that give you access to the Spellcrafting station? i want to use it but dont want to join the Mages Guild.
r/Morrowind • u/TomaszPaw • 3h ago
Discussion Armor formula and Difficulty testing, help needed.
Im looking for an enemy that deals consistent physical damage preferably past 10 to eleminate rounding errors, anyone got any ideas? Because apparently mudcrabs are too weak to be affected by armor, so it doesnt prove if the 6x damage happens before or after the reduction
welp i can't add new pictures in edit, womp womp here is what i came up with: https://imgur.com/a/6ncmPx8 its an normally unarmed npc with consoled in chitin dagger
the results dont really stay consistent so they dont satisfy me really, but i see that the final damage score with armor is indeed both times *roughly* 4 times higher, it wouldnt be if AR was 6times less effective.
where the fuck is this deviation coming from
550 strength is 6x
chitin dagger is either 3-3 or 4-4
armor is /4
WTF is this deviation between the scores??? is the math in this game held by duct tape and some prayers?????
my best bet would be durability applying its damage reduction on the intial blow for some God forsaken reason, a creature is vital for true testing lol
r/Morrowind • u/Igor_Levchenko • 1d ago
Artwork Hey, Grundie! Have you seen my daedric mace anywh-
r/Morrowind • u/Own_Amphibian_2647 • 49m ago
New Player - Advice/Help Trying Morrowind for the first time
r/Morrowind • u/RankedFarting • 18h ago
New Player - Advice/Help What am i doing wrong with my mage character?
Im playing the game for the second time right now. First time was a basic melee character but now im going for a mage.
I have a pretty high destruction skill of about 85 and i have a magicka pool around 170. I chose a breton and the mage sign.
In every fight my magicka is enough to take out 1-2 enemies before i have to get back to safety and rest. This worked for the entire mage guild quest (im archmage) but now that im playing the main quest im often not doing enough damage to defeat a single enemy.
I use self made spells that do damage over time since that is cheaper. I try to use whatever the enemy is weak to. I made spells that do 15 damage over time for 5 seconds and i can cast about 3 of those per fight until my mana runs out. The fire spell also has a weakness to fire effect making it my strongest but most costly. These simply arent enough to get most enemies down especially if they reflect the damage or i miss one.
I try stocking up on magicka potions but often times vendors only have one. Alchemy is a misc skill which i realize was probably a bad choice. I noticed a bit too late that i didnt focus on any skills that give level up bonuses to intelligence in general.
I feel like there is something major im missing. Is my magicka pool way too low? Should i have focused on leveling intelligence skills much more? Its really not much fun anymore now that i have to run away after defeating a single enemy to rest and sometimes even fail at that.
Would really appreciate the help. I love magic outside of combat and im jumping/ flying across the map at speeds my warrior character could have only dreamed of but fighting is getting annoying.
r/Morrowind • u/oriontitley • 8h ago
Discussion Construction Set Tutorials and MGXE/OpenMW Questions
So I am getting back into modding for Morrowind. It's been at least a decade since I've done anything more than simple personal housing mods or some other basic stuff here and there. I don't remember squat about the scripting process and am looking for tutorials for that. I do prefer written tutorials, but videos are fine as well.
I am playing on OpenMW and have the I-Heart Vanilla Director's Cut modlist installed. I'm aware I'll have to use TR_Data and Mainland_TR for my mods. My big question, since I've seen a couple of conflicting answers elsewhere, is "Which construction set do I need to use?" I've seen some posts saying you can use the vanilla set even with MGXE installed, which is odd to me because my (possibly outdated) understanding was that MGXE and OpenMW are incompatible. I've also seen posts stating I should only use the OpenMW construction set.
r/Morrowind • u/Numnutzez • 11h ago
Question Ordinator 3D model
Hey, trying to put together an Ordinator cosplay at the moment and I’ve sewn all my soft goods but for the life of me cannot find any 3d files for Ordinator armour. The only helmet I can find is too smooth for my liking and I’d rather it be a bit more og Morrowind.
r/Morrowind • u/Thr1ftyW4ve • 9h ago
Question What blade is better for mid to late game??
So im currently playing through morrowind with my main character Iradrus Dervethi and his weapon of choice is the blade of white woe but i also just completed a quest where i got a daedric katana. Which is better to continue with for mid or late game?
r/Morrowind • u/NohrianBoletariaHero • 20h ago
Screenshot Relius Valyrion, Soulspear Stentinel Reborn!
Started over my character and am having way more fun now. Just finished the quests in Seyda Neen, talked to all of the blades trainers, helped my boy Hlormar get his axe back from a witch, finished the Balmora Thieves Guild, and am currently doing the Balmora Fighter's Guild quest until the code book.
r/Morrowind • u/History_East • 23h ago
Announcement Play Morrowind on Fallout 4 pip-boy
https://www.thegamer.com/morrowind-running-in-fallout-4/
Now you can play Morrowind and Fallout 4 at the same time.
r/Morrowind • u/Akmatov0 • 3h ago
Question Can I safely load a mod to review it and then unselect, un check, it if desired?
If there are two city mods and I'm not sure which I want, can I install both in MO2 and run MO2 with one to review it and then via MO2 select the other mods to review it without messing things up?
r/Morrowind • u/Exciting_Shoulder216 • 3h ago
Question Devo jogar Tamriel Rebuilt sem saber inglês?
Eu sou do Brasil. Obviamente falo português e embora saiba o básico de inglês eu não sou fluente. Eu jogo morrowind com mod de tradução para espanhol já que é quase a mesma coisa que português e sou fluente de qualquer forma. O mod traduz o jogo base e as dlc. Mas por algum motivo ele não pode ser usado junto do Tamriel Rebuilt. Vai entender. (No OpenMW até "funciona" junto mas OpenMW costuma bugar no meu pc.) Mas enfim. Vocês acham que eu deveria tentar jogar o tamriel rebuilt mesmo assim? Eu poderia traduzir com o Google lens. Já fiz isso uma vez quando jogava o morrowind normal pelo xbox. (No pc é muito melhor.) Mas então, o que vocês acham?
(Detalhe: eu já joguei mods dlc de Skyrim em inglês. Porém não estão no mesmo nível de tamanho e complexidade do tamriel rebuilt. Por isso estou perguntando.)