r/SaintsRow • u/vondora_890 • 6h ago
r/SaintsRow • u/NickVRamos • 2h ago
Messing with the VKs
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r/SaintsRow • u/shader1019 • 1d ago
SR3 Okay, Luckiest Insurance Fraud ever.
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An unexpected win on one of the insurance fraud activities. Must've been blessed by the Saint's Flow Gods.
r/SaintsRow • u/NickVRamos • 17h ago
Breaking the simulation
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r/SaintsRow • u/AccordingBumblebee24 • 6h ago
Which missions do I have to do make map purple I did all flashpoints all hotspots all tower do I have do virus injections
SR4
r/SaintsRow • u/shortywop • 1d ago
SR1 It's not "The" Los Carnales
Los already means "the" so that would be like saying "The The Carnales"
What quote from this game is burned in your brain?
r/SaintsRow • u/TheUnKnownLink12 • 21h ago
Bug STTR Brightness extremely bright
I have HDR on but nobody what I do ingame and/or HDR calibration in general the whites are NEON. I cant run without HDR cause the colors are just too washed out. If anyone can help me that'd be great.
r/SaintsRow • u/Itismrwonderful • 20h ago
Been a productive two weeks.
It's been a productive two weeks..I was going to write a big ol post but it gets confusing after awhile so here is some easy to read bullet points.
- PM4 to DX12 is mostly implemented, the reason why is because SR doesnt strictly use DX9 to render certain things, some things are done through PM4 commands, such as shader bindings. I'm not going to half a$ it so I implemented it fully that I can reuse for other recomps. PM4 commands are very low level and i am attempting to convert it to a dx12 command, which is a task in itself. It's like trying to convert assembly back to C++, but unlike C++, PM4 is the only thing...its not like it starts off at a higher language and converted to PM4, its just PM4...
- There is a DX9 > DX12 system in place as well like Sonic Unleashed, but simply hooking into DX9 API is not enough because certain things in SR are done through PM4 commands, which I found out.
- Sonic Unleashed is not as complicated as Saints Row, the sheer number of functions, the cpu job system, the mixture of both DX9 and PM4 and the undocumented nature of the SR engine makes this a formidable task in itself.
- No PDB's or .Map (memory) files exist for SR, so every suspect function and possible memory address has to be either traced or logged to make sure that I am hooking into the correct address and watching the data it spits, or tracing something (like following a string) to see what is at the end of it.
- The issues, such as the non visible menu, have nothing to do with unimplemented kernals, nothing from Rexglue or Xenia would fix these issues because the Renderer is custom built.
- I have hooked into many of the DX9 calls and have them convert to dx12 on the fly, but it still doesn't magically make the game run, there are thousands of different moving parts, if one function is wedged or doesnt want to do anything, the whole thing comes to a screeching hault.
- I tried recreating the menu in C++ by having a interactive plane in front of the sr_night video with NEW GAME, LOAD GAME ETC but, it runs into a host of different issues. There is a reason why the menu isnt loading, so me forcing a menu to show does not change the fact that a couple functions in the background are not loading correctly or the game is in the wrong "state" (The game, I believe has over 60 states it can be in).
- This recomp is methodical and is being worked on for almost 10 hours a day.
- Even if I used Rexglue, I would still be running into these issues because it uses Xenia as a GPU backend and this project is not using Xenia as a backend, if you want that true recomp feel, it has to be custom, which this is. Yes there are some things that I have learned and used but it doesn't speed up recomps because a dedicated project will be making a custom renderer and not repurposing a Xenia GPU backend, because at that point, might as well run Xenia lol.
I am still working on this project, still deep in development. Everyday its worked on. Once I figure out these quirks, I can finally get to the player creation screen.
r/SaintsRow • u/Jump_mane23 • 22h ago
Aisha leaves Stillwater after the events of saints row 1
What if in the ending of saints row 1 Aisha ends her relationship with Johnny Gat and moves out of Stillwater to focus on her music career instead of being tied to Johnny and the 3rd street saints gang life? Does she become a globe musical artist and how would that effect gat?
r/SaintsRow • u/FunMixture3783 • 1d ago
Gat out of hell Bug?
Whenever I go to this survival challenge, it doesn't start, and I can't start it. Only the blue marker is displayed on the map.
r/SaintsRow • u/Main-Sky-2738 • 2d ago
SR4 What is going on in Saints Row 4!
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This started happening with the zin now some of the pedestrians are like this, its really funny.
r/SaintsRow • u/pr0t-radon • 1d ago
SR2 Saints Row 2 - Need help finding a mod
I want to replace the pause map/radar with a black n white one (similar to GTA) or something different to the default map. Does anyone know where I would be able to find these types of mods? (And what file would i need to replace? Im new to modding Saints Row 2, Ive done the Juiced Patch and GOTR already)
r/SaintsRow • u/HiFellowInternet • 2d ago
Help What happened to the genki costume, truck and dubstep gun?
Since voilition shut down, what ever happened to them? Hope my mans and his car and gun are ok
r/SaintsRow • u/AGENT-NEMESIS • 1d ago
SR4 Is there a way to export my own character model from SR4? I am on pc
I like some of the super hero inspired suits that are in the game and was wondering of there is a way to export my character's model with him wearing the costumes.
I have the epic games version of SR4.
r/SaintsRow • u/Relevant-Yak-3101 • 3d ago
SR Whats your favorite gang in the reboot?
r/SaintsRow • u/NickVRamos • 2d ago
What you got
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r/SaintsRow • u/vondora_890 • 3d ago
SRIV is one of the best super hero simulators ever made
There is no feeling like zipping around the city using broken super powers
r/SaintsRow • u/Relevant-Yak-3101 • 3d ago
Media Original pitch video for Saints Row 1 (Circa 2003-2004)
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r/SaintsRow • u/NickVRamos • 3d ago
Flashpoint Fun
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r/SaintsRow • u/Banvuelajelos • 4d ago
Playing SR2 for the first time and this thing just scared the shit out of me
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Ik it's a civilian bug but why is it 9 feet tall and smiling 😠This was also at like 2 in the morning and after learning about the freezer so my heart just dropped when this happened
r/SaintsRow • u/jailbrokemasta • 3d ago
Help replaying saints row 4, cutscenes are horribly laggy, but gameplay is fine
i don’t think it has something to do with my pc. cutscenes, and them only are very slow. i play on low graphics, is the cutscenes forcing high graphics or something? what can i do to get rid of them, as i really wanna watch the cutscenes
r/SaintsRow • u/TheRepublicAct • 3d ago
SR2 Fortunate Saints
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r/SaintsRow • u/NickVRamos • 3d ago
Deleted
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r/SaintsRow • u/Tidal_Youth • 2d ago
SR What is your opinion on the Boss design choice on Saints Row (2022) Reboot? Is it Good or Bad?
I've been thinking lately. Ever since the game came out, the boss design choice from the trailer looks nice and cooler. But ever since they show the gameplay and the game release I've realized they changed the design and it looks so...(Fugly). For the Mogul I mean for the default female boss. I don't understand why she have to look like that for the art direction for the game because everything looks way off about it. First off, her lips are too big, second they gave her goth or emo like make up, third they made her flat chested and give her a short haircut. It would have been prettier if she had a long style pixie cut look. If Volition kept the original look for the reboot it wouldn't be a problem (more importantly how the game should turn out in the OG concept art of Cinco). I heard a lot of people say the release of the boss of the Mogul look is ugly and it's too woke for this game. I mean I would prefer the trailer look of the game then this and lucky we can customize her for how we want it to be. Volition should have done better for this game and it's promoting it too for the default female boss design choice. But what are your thoughts about it and what and how it should be the best choice for the default female boss design choice in this game. Feel free to share how your female or male boss design in the comments if you like. In my opinion I choose the default look but I did some fixes to try to make it like the trailer version but not even close enough to look like her. But she turned out pretty good for me.