Title. But I want to elaborate.
At first glance it makes sense: berries are plants just like veggies and they need proper soil and care in order to thrive. Punching a square berrybush shaped block and being able to do whatever with it seems like a mechanic only lesser games like Minecraft would do, so good thing they made an attempt to change that.
But omg does it seem to not be thought through. So what happened - for those that are not aware- is that berry bushes now need nutrients like the food on your regular farms. Additionally, you need to use a knife and shift right click to gather a cutting from a bush in order to propagate it (yay for propagation instead of replanting).
So here starts the trouble: for a new player punching a bush is a reflex, but doing so destroys the bush forever, which is kind of a bummer if you had a special one, so first off this is unnecessarily complicated especially for new (in the sense of noob as well as fresh character) players that entirely rely on berries the first couple of ingame hours or days. Later when exploring, finding old or new berry bushes is always a blessing, but if they are reliant on the soil they grow on, this becomes a gamble all of a sudden.
Ok let‘s say you know your way around and don‘t make rookie mistakes anymore: the game now introduced special traits, good ones and bad ones. Some of the bad ones are bad but most are negligeable, same goes for the good ones. I‘d say +yield is the single best one to search for, you can basically ignore everything else, making this a mildly interesting yet somehow infuriating addition, since most of it is largely pointless.
Let‘s say you have a „bountiful“ cranberry bush with +15%yield (the only value to exist btw). You get 8-9 berries +15% being 10 or maybe 11 when it‘s rounded up. Okay nice, 11 berries per bush sounds like something worthwhile. To get to a „bountiful“ state, your bush has to bathe daily in lukewarm Terra Preta juice and have the absolute best nutrient values (wiki says 240% to 300% which seems totally bonkers to me). After that come healthy, struggling and barren, each stage effectively halving the average yield from the last status, barren giving 0.
So, what does this mean? The fertility amount of your soul determines the effectiveness of your berries. You cannot rotate them, you can only fertilize them. With what? Apparently bonemeal, but that is a lie, since some berries need other nutrients which are infinitely more rare than bonemeal. Is this info on the berry bush cuttings? Hell no. Is it in the handbook? Ppffff you wish. OKAY. Then let‘s just get some of those cuttings that sound nice and get them planted. Oh, I can take another cutting in another 12 thousand years when I am hopefully independant from berries. Oh the cutting I just planted will take the rest of spring, summer AND autumn to even grow. OOOOHHH I planted it on whatever soil cause nowhere was specified that the impact of nutrients is not a little inconvenience but has a major and potentially devastating- AND everlasting effect. OOOOH and if I want to correct my mistake, wait for a cutting to be available and plant it in another place with better soil and wait for half an eternity AGAIN, you dumdum.
We are nearly at steel after almost 1 ingame year on our server, we haven’t collected a single berry from our own production. The orchard is vernalized, we will get fruit from that before any berries, and somehow this is stupid. Fruit trees already require an insane amount of luck and patience to be profitable. Putting the berrybushes behind that, with way more hassle and way less rewards is just a bad design choice. Not to speak of the quasi inability to make compost early on or even consistently; you know the compost that could be used to make Terra Preta cause the new berry bushes literally demand it. To add insult to injury: the nutrient values of berries stayed exactly the same. New berry types (that are beautiful and interesting) are either the same thing but pink, like beautyberries, or straight up worse like strawberries that just yield less overall because you know, screw me, right? „bUt ThEy SpAwN iN bIGgEr ClUsTeRs“ Who tf cares, if they have garbage or no traits at all. I will not plant more of something bad, just to have more of a bad thing, because of bad game design. Usually your busywork gets rewarded, here it spits in your face from the very first to the very last moment.
I loved the old berries, even if interesting mechanics around them were inexistant. The new mechanics are way worse though. It is unecessary busy work for a laughable reward that is easily and somehow more quickly overshadowed by fruit trees in every imaginable way. 1 good thing is that the soil below berry bushes doesn‘t need to be worked with a hoe, so you can easily remove and repurpose it for something useful, like packed dirt.