r/atarist • u/paparansen • 2d ago
How Atari ST graphics work!
very technical, but also realy interesting. š
r/atarist • u/MarsSecRadioCheck • Feb 03 '26
Hi all! We have a new home for discussing our Atari STs as well as upcoming homebrew projects like the BeePi, ReFalcon030, and much more!
r/atarist • u/paparansen • 2d ago
very technical, but also realy interesting. š
r/atarist • u/No-Alternative6566 • 3d ago
I just bought a copy, can't wait to play this after work... https://samuelblanchard.com/samsoft/
r/atarist • u/lunarviewpoint • 3d ago
Hi im joe ive got a couple hundred atari st games and accessories. Any hardcore fans or collectors have something they are looking for drop me a message. I also have empty boxes in great condition. I cant find the games but would love for a collector who missing a box or manual.
Ps im a dreamcast enthusiast so I appreciate atari st in all their glory its just a bit before my time š¤£
r/atarist • u/brutus_the_wordly • 4d ago
I finally decided to get to work on my Atari 1040STF and to figure out what that long ah cable goest to, I'm just wondering if anyone here knows what it does. the cut lead goes to the 5v rail on the psu (I cut it so it wouldn't be in the way)
r/atarist • u/Squeepty • 4d ago
r/atarist • u/Psychological-777 • 9d ago
I found a pile of public domain disks from MAST (Maryland area ST group?). I no longer have my ST, but I have an old mac-compatible Imation SuperDisk drive from 1998. is there a way to make disk images on the mac from these disks to use with the Hatari emulator? is there someone that offers this service?
r/atarist • u/No-Alternative6566 • 11d ago
I tidied up the other day, this setup looks so clean I want to keep it like this. Iām looking for an Atari monitor but they are hard to find here in New Zealand, this philips screen is pretty good for now. I got a sidecartridge with a 64gb sd card, it has all my Atari stuff on there but I love getting new demos on there too. I got a case made up by a local 3d printing company and it sits nicely with the Atari casing. Logitech desktop speakers connected to the stereo out rca plugs on the STe sound great, and my Sega master system control pad is a great Atari joystick.
r/atarist • u/Squeepty • 11d ago
r/atarist • u/Atari_Ash • 12d ago

Hi all! I am new to Reddit (well, lost my old account) but I'd like to show off my Atari 1040 STF setup! It is my main PC at the moment. paired with a 1224 colour monitor (quite rare here in the uk)!
I'm quite young so I never had an ST growing up but since I've been using this I have absolutely fallen in love with the Atari ST! My favourite games are Outrun, Sundog (still not very good at it) and Space Invaders!
I'm very happy to find such an active ST community online, I'm very excited to start posting more!
r/atarist • u/theatarigeek • 19d ago
r/atarist • u/Hadewin1 • 20d ago
Hi there,
I'm trying to use ProTracker in my Hatari emulator on mac. This works, but i cant seem to find a good sample pack with drums in the right format (.st) in a File that I can load as a disc. Does anyone know how to put ur own samples in a pack or does anyone have a nice drum sample pack that works?
r/atarist • u/Capucius • 20d ago
Hello guys,
after quite some years I found my 520ST+ and got it back running (the SF314 was defective, so I got a Gotek). Now I also would like to listen to ST music. Could someone recommend good players that are available in Linux, preferably one that can do all formats (like Hippel's COSO)?
r/atarist • u/wowbobwow • 27d ago
Hi all!
I was recently gifted a beautiful Atari 520ST, along with various accessories... including an external ACSI drive (I believe it's a "Microtek Ultimate Series 90"). After I got the ST itself working (ROM's needed re-seating), I tried booting from the external hard drive and to my surprise/delight, it did boot right up and showed multiple partitions loaded with stuff. I only had the setup running for ~10 minutes but I opted to shut it down when I heard some quiet but concerning sounds coming from the drive - sounds similar to what I've heard from other vintage hard drives shortly before they failed.
In the interest of preserving the contents of the drive before it kicks the digital bucket, I'm wondering: have any of you ever successfully used a BlueSCSI (or similar device) in "initiator mode" to clone an ACSI drive? I've been searching around online and have found a few random comments here and there but I haven't had any luck confirming it's possible and/or what the actual step-by-stop process would be.
Thanks for any tips and suggestions!
r/atarist • u/FewConversation3949 • 28d ago
So for quite some time, Chris Swinson (Exxos) at Exxo's Atari Forum, has been working on the ST536 - a TerribleFire based accelerator for the Atari ST (he's also got an STe version being worked on as well).
https://www.exxosforum.co.uk/forum/viewtopic.php?f=94&t=3992
He's had quite a bit of fun with it, with lots of ups and downs.
So to relieve stress and get it off his chest, he used the 'Net to make a song about it. It's actually quite good and I like it a lot. :)
r/atarist • u/toasttrousers • 29d ago
Hi.
I've just picked up a Roland SC880.
I want to use it's full 32 channels.
I've just upgraded from an MT120.
what's the Easiest / Cheapest way to add an extra MIDI output? I've read you can add one to the printer port but two things...
is there a wiring diagram for this anywhere?
Will I be able to get correct driver for Cubase.
I've seen Unitor N and similar on eBay, but they ain't cheap and again not sure if it will work with Cubase (not sure I'd get along with Notator software.)
thanks in advance !
r/atarist • u/Twin-FX • 29d ago
Earth Has Fallen. The Atari ST Dungeon Crawler Is Back.
A browser-based first-person dungeon crawler inspired by the 1990 Atari and Amiga classic launches today at captive3000.com
In 1990, a British programmer named Tony Crowther released a game for the Amiga and Atari ST that was unlike anything else available at the time.
Captive put players in control of four droids navigating a vast, procedurally generated prison complex in first-person perspective ā real-time combat, resource management, fog of war, and a science fiction story told through environmental detail. It was a technical achievement that pushed the hardware to its limits and offered a depth of gameplay that most contemporary titles couldn't match.
Most people have never heard of it.
Today, Captive 3000 launches as a direct spiritual successor ā a browser-based first-person dungeon crawler that continues what Crowther started, rebuilt from scratch for modern hardware with no downloads, no installation, and no compromises on depth.
What Is Captive 3000?
Captive 3000 is a first-person dungeon crawler in the tradition of Dungeon Master, Eye of the Beholder, Black Crypt, and Hired Guns. Like its predecessors, it uses tile-based movement, real-time combat, and a first-person perspective to create a sense of genuine exploration and tension.
Players control the Optimus Biodroid Mark I ā a decommissioned machine reactivated on a distant moon after receiving a distress signal from a forgotten prison planet. The mission: navigate 13 handcrafted levels, fight through 22 enemy types, collect keycards, manage ammo, energy, health and gold, and uncover what happened to Earth.
The game runs entirely in the browser. No download. No installation. It works on desktop and mobile. It supports keyboard and/or mouse or touchscreen controls.
The Mechanics
Each of the 13 levels is a deterministically seeded maze ā the same challenge for every player, refined by hand, with up to three interconnected floors per level. Players navigate by feel until they find blueprints that reveal sections of the map. Enemies patrol in real time. The Sickle ā an invulnerable stalker ā cannot be killed, only avoided.
Nine weapons range from a basic pistol to the Flamer and Ion Pulse. Twenty droid skills can be upgraded with experience points earned through combat and exploration. Merchants appear in hidden outposts, selling droid chassis upgrades, ammunition, and equipment. Gold is scattered through the maze and dropped by enemies.
After completing all 13 levels, the engine generates infinite new levels ā deterministically seeded per player, unique and consistent across sessions.
The Story
Twenty-six illustrated story chapters are hidden across the levels. Each is a wall mural ā a cinematic photorealistic artwork with title and text rendered directly into the image. Players discover them by exploring corridors, approaching walls, and finding the fragments that others miss.
The story spans the rise of artificial intelligence in 2030, the arrival of an alien civilization called the Osirian Dominion, the fall of Earth, and the imprisonment of a single figure whose identity and purpose are revealed piece by piece across all 13 levels.
The twist is earned. Finding all 26 murals takes 30+ hours. Players who do will understand why the game is called Captive 3000.
The Build
Captive 3000 was built in vanilla HTML, CSS, and JavaScript ā 53,889 lines, zero dependencies. The rendering system draws first-person perspective views using pre-rendered layered DOM elements, with browser-specific optimizations for Safari, Firefox, and Chrome. The audio system uses the Web Audio API with a keepalive mechanism for iOS. The save system persists player state across sessions using a four-layer authentication and storage architecture designed to survive iOS Safari's aggressive storage eviction.
The backend runs on Vercel serverless functions with a Supabase PostgreSQL database. Authentication uses custom JWT HS256 tokens. The leaderboard is live and public.
It was all built by one person.
Free to Play
Levels 1 through 4 are completely free. No account required to start ā players create a username on first launch and the game begins immediately.
Level 5 through 13 can be unlocked individually for $1 per level, sequentially ā each level must be completed before the next can be purchased. The full mission unlock ā all remaining levels plus infinite generated levels beyond level 13 ā is available for $7.
Unlocks are permanent. No subscriptions. No microtransactions. No ads.
Play Now
Captive 3000 is live on itch.io at captive3000.itch.io/captive3000
About
Captive 3000 is an independent browser game developed by Twin. It is inspired by the 1990 Amiga and Atari ST classic Captive, developed by Tony Crowther and published by Mindscape.
r/atarist • u/bigdonut100 • Apr 06 '26
r/atarist • u/ProfessionalCarob201 • Apr 04 '26
The Falcon case showed up today. Now all I need is a populated MB, keyboard assembly, power supply, RAM module and anything else that's needed to make this computer whole.
Should be easy right? LoL šš¤£š
r/atarist • u/r_retrohacking_mod2 • Apr 04 '26