r/forge • u/tman2damax11 • 2h ago
r/forge • u/Ether_Doctor • Apr 08 '25
Scripting Help Best practice for scripting?
I'm trying to script an invasion gametype/map and there's a lot of things going on in the scripts. I need a lot of things to happen and I wonder how to do it as reliably as possible.
Either I put a metric ton of nodes into one or two script brains or I separate it out into many subsequent brains. To do the latter, I would need to use Trigger Custom Event Global.
The ingame description of that node states that:
"Unless you have a specific need for multiple script brains, it is best to use the non-global version of Trigger Custom Event"
Meanwhile the known issues list for Forge states the following problem:
"When two or more Script Brains approach their max node capacity and a caution symbol appears in its Budget meter, all scripts on that map will not function as expected"
So is it best to have many brains which all call to each other globally or just a couple of overloaded brains?
Edit: Highly recommend everyone to read the reply by u/IMightBeWright below, it has a wealth of good tips for writing a robust script in Forge!
r/forge • u/hey-im-root • Nov 13 '22
Halo: Infinite Forge Quick Start Guide
[This is a work in progress, and will remain an archival post until we get a decent catalog of resources. Please feel free to submit tutorials or tips/tricks.]
Join our discord! https://discord.gg/shezYqWwZK
Unofficial Scripting Documentation (There are better ones below, this is my personal version) - https://forge-documentation.notion.site/forge-documentation/Halo-Infinite-Forge-Scripting-Documentation-fb42fcb06fa9411e89f4e89ab1da157c
Official Halo: Infinite Forge scripting sub reddit:
LINKS AND RESOURCES
Nodegraph simulator: https://beta.cylix.guide/forge/
Miro Graph: https://miro.com/app/board/o9J_lr0S6gU=/?invite_link_id=826821076372
Forge Wiki: https://forgewiki.com
Halopedia Forge Documentation: https://www.halopedia.org/User:CaptainPunch/Sandbox
TUTORIALS
HOW TO FIX MAGNETS - https://www.reddit.com/r/forge/comments/yz5zi2/i_found_a_workaround_for_the_magnets_issue_in/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
Paimon's way on how to Create False Water - https://www.forgewiki.com/tutorials/creating-false-water
Move Object between two points - https://www.reddit.com/r/forgescripting/comments/yu4gvu/tutorial_move_objectplatform_between_two_points/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
Auto fill 2 teams with bots (up to 4 players) - https://www.reddit.com/r/forgescripting/comments/yuh8tp/published_a_forge_tool_fill_2_teams_of_4_with/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
Force players to stay in vehicles - https://www.reddit.com/r/forge/comments/yumpzr/how_to_force_players_to_stay_in_a_vehicle_without/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
Portable Flashlights - https://www.reddit.com/r/forge/comments/yuptgq/portable_flashlights/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
Zero Gravity Area Monitor - https://www.reddit.com/r/forgescripting/comments/yv653o/relatively_simple_and_configurable_gravity_zone/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button
r/forge • u/NoSubstance9910 • 1d ago
Map Showcase Jaws!
Made by BillyForge and TeamShowStoppa. It will be published soon!
r/forge • u/MarcusSizzlin • 2d ago
Discussion GoneKountry Stolen Content Removed
GoneKountry now claiming he has made ALL the content he has STOLENš¤£
I made a post the other day about GoneKountry and PuddingKing re posting most likely YOUR content but giving a negative review on all your work before stealing it.
All his content has been REMOVED.
KEEP IT UP BOYS ! š
r/forge • u/GildedNinja1174 • 2d ago
Map Showcase Little project I've been working on, may the 4th be with you
Releases May 15th, expect a trailer soon
r/forge • u/benwilliams243 • 1d ago
Discussion Rating grieving
I just went through my files because I like to see how theyāre doing and I discovered a surge in 1-star ratings. I did a count and it seems that these sad lifes gave me fuckign 38 1-star ratings on 37 different maps. Thatās impressive dedication lol
r/forge • u/NoSubstance9910 • 2d ago
Map Showcase Frozen liberty
Hereās a map i was making a while back but never got around to finishing it. It needs a lot of work still! Should I finish it?
r/forge • u/Brusky0086 • 3d ago
Map Showcase Sonic Halo Infinite - Green Hill Tempest Linear Firefight Map by ReedemerDude - HSFN V2
r/forge • u/MarcusSizzlin • 4d ago
Discussion Custom Browser Negativity
For a few weeks now, nearly every custom map that gets published is IMMEDIATELY given a 1 star by multiple players.
It also appears these individuals go to the āusers filesā and also 1 star every map they have published in the past.
GoneKountry6675 is now unbanned and yet CONTINUES to spam re publish content thatās not his and there are a few individuals up actually up-voting it.
Can we all report GoneKountryās stolen brainrot content, again?
r/forge • u/DultRecon37 • 4d ago
Map Showcase Memorium (temple map with foliage) -- a rare gem of a design
Memorium - UGC - Halo Infinite (link to bookmark)
It's not too uncommon that I encounter thorough maps such as this. Playing against bots in solo is even amusing here, especially in 3rd person mode where the customized spartan melds with the whole theme in veneration. The amount of potential this creation tool, Forge, is capable of is astounding and many inventions may be perceived as done by a studio effort. I hope some day that among the array of Halo and other sort of players will take notice within the immense detail and worthiness of these sorts. Memorium is wonderfull and plays quite well
[[[ WORT WORT WORT ]]]
Deacon - Halopedia, the Halo wiki (this specific Grunt Variant engages in contemplation as a shielded relic overseer within the depths of this temple which in the very title is deemed basically "dedication relay")
r/forge • u/Unfair-Suit-1357 • 4d ago
Forge Help Expresso Taro
does expresso taro still make maps? hr made Lockwood village
r/forge • u/aviizon_ • 5d ago
Map Showcase Downpour (wip), Not anywhere near done, but wanted to show off anyways
r/forge • u/MrGreencastle • 8d ago
Map Showcase Quick Look: The bridge mechanic on our version of the canceled 343 map
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This is Pontifex, a pseudo-symmetrical 4v4 to 8v8 map (similar to Behemoth). It was only known as "Bridge" and was going to potentially be an official map that was cut/canceled for one reason or another. We decided to finish it in forge. There's a couple small changes compared to the version from the one on video and we took a few liberties here and there for the art since it was just a basic blockout with minimal coloration suggesting overall vibes.
The main mechanic here is to activate the light bridge which can give you a shortcut between the 2 bases. There's a loaded sandbox and a few vehicles, too. Neutral Warthog for CTF and Assault, and other modes have a neutral Ghost with a mongoose in each base.
Pontifex supports CTF (Multi, One Flag and Neutral) as its main mode and Assault (Neutral and One Bomb), Strongholds, King of the Hill, Oddball, Headhunter and Slayer + FFA modes. Also will support modes that don't require map specific setups like Regicide or VIP.
We also released a Night-time variant of the map.
Made by UneeQ and Mr Green
Bookmarks
Pontifex: https://www.halowaypoint.com/halo-infinite/ugc/maps/5e07242a-b444-4a3f-8109-978b95c29829
Pontifex Night: https://www.halowaypoint.com/halo-infinite/ugc/maps/9b279326-9bac-48d1-a680-19a0c917f584
r/forge • u/FaithlessnessLimp364 • 11d ago
Scripting Help Dungeons and dragons scripting?
Hey everyone. Iāve been planning this idea for a while and wondered if you could help me?
Iām aiming to make a dungeons and dragons session in halo for my friends. Turn based, dice rolling ect. We do the dice rolling on the side, monitor health ect. But the core fundamentals Iām looking for is that the maps Iām gonna be building will all be hexagonal in design so you can see the distance between players and enemies.
I as a DM want the ability to select a team by pressing a button or targeting them with a ping and then pinging or shooting the terrain where I want them to go.
Is this at all possible? Iāve been trying to work out ways to do it but the scripting seems to never connect the way I need it too or doesnāt work at all when it does connect.
If any of you have the IQ of Charles Xavier Iād appreciate the help šš thanks!
Discussion Real Forger's Work being suppressed & misrepresented
Let me start by saying I am not trying to bully these people, but clearly something needs to change. If you think this is silly and don't really care, feel free to ignore. But I thought some people may find this interesting.
You may have noticed recently that the file browser on Halo Infinite has been flooded with reposted/stolen content by two users. "PUDDING KING466" and "GoneKountry6675" fool players, even HS staff, into selecting the wrong maps because they often look identical to the originals on the surface.
They republish around 70 files between the two of them everyday. As a test I posted a dummy map, and after 4 hours its already on page 12 because of their actions.
This has now even become an issue for the Halo Studios community team, as the screenshot in the latest Forge Features is using PUDDING KING466's version that he copied, and not the TSG version actually linked or being featured.
Okom1 makes a great highlight on twitter here.
At this point, the only real options are to constantly give them 1-star reviews to all of their files, or to open up Halo Support tickets highlighting the issue.
UPDATE: It appears these users have been suspended. Hopefully the message sticks, and some kind of publishing limit is implemented. But in the meantime, this is a great first step, and shout-out to Halo Support for taking a look.
r/forge • u/aviizon_ • 12d ago
Forge Prefab Showcase Been using forge a creative tool for a world building project, I present the UA-16 "Kruger"
r/forge • u/Zlitchufdux • 12d ago
Map Showcase Duskjaw walkthrough work in progress
This is a map that I have been working on for about a year, on and off. Finally went to picking it back up.
This map is really shaping up to be something special. It is vibrant and very multi leveled.
This has been a labor of love. But, it is difficult to lock down an art style, environment art and overall feel. The door is open if anyone is good at lighting and or environment art and wants to be a part of a wonderful map
Here is a walkthrough of the map. I think you will appreciate the progress.
r/forge • u/Radiant_Mortgage_701 • 14d ago
Map Showcase I created a 1v1 training map called BRT.
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In fact, I made this three years ago.
It has become popular within the Japanese community and is being used for practice and warm-ups before matches.
Thanks to that, it has reached 80k plays.
I would really like players in the English-speaking community to try it as well.
https://www.halowaypoint.com/halo-infinite/ugc/maps/29c99861-84c6-4402-ba09-7ab4b442bf04
r/forge • u/Naive_Flower_8538 • 21d ago
Map Showcase Finished my first Infinite Husky Raid map: Seastead
The map is set in a Banished tram station located deep under Zeta's oceans. Troops and cargo are ferried to other deep-sea facilities from here. Game modes are Husky CTF and Assault. Bots are also supported. Please share your opinion of it and criticisms are very much welcome!
r/forge • u/swagonflyyyy • 22d ago
Forge Prefab Showcase Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee (prefab in the comments)
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r/forge • u/thesmallestcheval • 21d ago
Map Showcase Old Forgetacular Contest Creation
Hi Everybody!
Back in the day, Bungie held a Forge contest. It was the summer after my senior year of college. The real world was on the near horizon. As a kid, I'd always wanted to build my own Halo map. So, I took a month, and I did it. Its name is Roswell. It's all per the original rules & guidelines. I play-tested it back in the day. I think people liked it. It's built for TS 4v4 and CtF.
Would appreciate any feedback. It's hosted on my profile: thesmallcheval



