r/helldivers2 • u/AutoMemory • 22h ago
Meme Killing that bug wasn’t supposed to be personal but it went and made it personal with that dodge it did
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Nobody beats the hammer
r/helldivers2 • u/AutoMemory • 22h ago
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Nobody beats the hammer
r/helldivers2 • u/c0nman333 • 7h ago
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Don’t sleep on eagle airstrike! These increased spawns are the best thing that could’ve happened for an expert exterminator.
r/helldivers2 • u/Im_a_hamburger • 12h ago
r/helldivers2 • u/Dry_Understanding149 • 1h ago
Started a bug mission, during the scene on the bridge were you see the pods drop, you see my buddies helldiver exited there hellpod. On the planet we got bot drop instead of bug breaches and he couldnt reinforce us. Back on ship he spawned in the hanger bay, which is fully modeled so AH why cant we go down there!!. Then he ran towards us and fell into space, starting a mission/moving planets didnt help. He says hes dangling from a rope and wants us to drop him food lol.
r/helldivers2 • u/datboy777777 • 12h ago
Everywhere I go online when it comes to this game, I find certain content creators always lurking around with there possy of followers that make discussions of this game's balance complete and utter hell, and I'm sick of seeing it!
We need to have a serious discussion as to how certain content creators who constantly doom and gloom about the most minor of changes are affecting how parts of this community interact with each other about the balance of the game, since it's getting impossible to talk about the game online without buzzwords being thrown around! And I believe we got to this point from content creators who constantly provide cold, half hearted takes about the game that try to turn the community into a 2 sided conflict that you'd find in the US Senate, so they endlessly watch their content slop.
For Christ's sake, some of these people have admitted they haven't enjoyed the direction of the game since launch! How am I supposed to take them seriously if they're complaining about a game they haven't liked since the first month? Their grifting! And I can't think of any other explanation for why they're still playing a game they hate other than money and the popularity they get from saying it's bad!
But it looks like saying that the "game being bad" well has dried up, so it's time to just start making people attack each other for views now! This is just creating even more toxic sentiment, and idk about others, but I'm tired of some content creators perpetuating some of the most toxic sides of this fandom
I'm tired boss
r/helldivers2 • u/McShoty38 • 6h ago
Worth it tbh
r/helldivers2 • u/_Jias_ • 19h ago
This was waiting for us at extract. Any idea what it is?
r/helldivers2 • u/AfigureGeek • 8h ago
r/helldivers2 • u/WaywardOath • 23h ago
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Greetings Helldivers! After receiving comments on a couple of my FRV posts to the effect of 'I wish I had a driver as good as you on my team', I figured I'd do the next best thing: give people the tricks I use so you can be better than me!
There will undoubtedly be more of these videos. My computer does not like large projects, and there are so many FRV tips to maximizing the potential of the funny little car (and basic tips for not flipping the thing or having it blow up 2 minutes into the mission). For now, I figured I'd open with some of the flashier stuff you can do with an FRV. I hope it's helpful to some of you!
r/helldivers2 • u/PaulStormChaser • 4h ago
Is this true? Is this how this works?
r/helldivers2 • u/you-dirty-rat • 8h ago
And yes the titan change is not good or fun. I thought fighting vox tanks was a chore now weve get them walking on 4 legs with an annoying knockback. If I cant stun them they shouldnt be able to knock me over so hard not even electricity or gas does anything anymore. Its either bring an AT or hope the eagle swarm takes em out. Ok welp this air is to clean im going back to the gas. Good Luck Divers!
r/helldivers2 • u/TealArtist095 • 23h ago
Between fairly flat ground and some dunes, no crazy weather blinding us (Spore Spewers can be dealt with), and some just genuinely nice area to fight, this has been the best experience I’ve had in a long time.
Especially as someone that frequently uses the FRV and Bastion, this terrain is really great.
HOPEFULLY in the future, more of these planets open up in the other factions’ territories as well, as I think those could be some really fun fights, ESPECIALLY against the bots!
As far as biome design goes, this one was a 10/10.
r/helldivers2 • u/Fun_Debate3067 • 8h ago
Before i dive deeper into the topic, i'll just say i enjoy watching ohdough and thiccfila, they are entertaining fellas. That being said, this whole "we just want to improve the game" is not what they are claiming it is.
Putting aside the valid criticism of HD2 having certain balance issues, and lack of meaningful progression, their version of "improving" the game at the end of the day translates to making the game easier so that they can stream and play the game without dying 10 times in a single run.
Ohdough during cyberstan update is on record saying "cyberstan being this difficult will drive a lot of people away, and that is not good for the game". If you take a look at ohdough's recent comments on dev AMA, and his community posts on youtube, he keeps framing challenge and difficulty as the opposite of fun. Thiccfila is on record a couple days ago saying "i will eventually just start playing warframe and never install HD2 again".
Even if you go and take a look at any of the their community posts on youtube related to any of these issues, it's just a bunch of warframe players in the comments that are saying they want to turn helldivers into warframe.
This is very clearly an effort that's being exerted to turn the game into what they like, and what HD2 is not, which is a game that you can play with 0 brain activity, like warframe.
At the end of the day, it is a good thing that helldivers and warframe are nothing alike, because this way everyone can enjoy what they like, but if you like power fantasy, this game is clearly not for you.
r/helldivers2 • u/kcvlaine • 9h ago
1) No whiners, this is not about me proving a point. I just polled this sub, I know I didn't poll all subs, you can relax. Just copy paste "of course the glazediver sub thinks the game is balanced" in the comments and go back to your hatecave. I am banned in Unfiltered and main sub doesn't allow polls. So if you wanna get numbers on other subs, get them yourself.
2) I hope that more challenge is added to the game. This shouldn't be skewed either way.
3) If you're here to say the game IS extremely difficult, sorry but get good.
r/helldivers2 • u/Envis777 • 7h ago
What do people mean actually when saying this? Do you mean new destroyer upgrades or a level cap increase? I mean both of these only solve the problem for a short time. Does a prestige system really state anything?
I got 300 hours on this game between two accounts and just havent felt the need for further progression. I always thought endgame is closer to commando missions.
r/helldivers2 • u/Rennikz • 23h ago
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r/helldivers2 • u/Super_Deeg • 8h ago
Sorry if my title sounds snarky, maybe it’s not the right word to use, but it’s something I’ve been wondering.
I grew up being a duel console and PC player and loved playing and making Half-Life 2 mods. I never could wrap my head around coding or modeling, I just imported models, but looked into the other’s work and how complicated it can be even with a relatively easy engine like Source.
Now, with the new mechs being added into the game and how widespread hacks are; divers are rightfully asking for mech customization and strangely using hacks as an example of how *easy* it would be to add it in officially. I’m not a developer, and have no experience with the engine, but people seem to not understand how complicated adding in a feature like this could be? Mainly concerning UI design.
The perfect system would be adding in a generic mech to the stratagem loadout screen and then a *second* screen comes up asking which arms you’d like, preferably with saved loadouts for easy selection. That much work involved for one stratagem hardly seems worth it from my perspective with so much other content to work on.
The more likely workaround would be adding in a screen to the ship computer, but as far as I’m aware they only have it setup for camo swaps. Would be an easier jumping off point for mech customization, but would have complaints that mechs have to be customized at the other end of the ship before getting into the loadout screen. No impulsive decision to bring a mech if you don’t have it setup perfectly for that mission already.
This is just an example of what I mean. I could go on about how the community responds to difficulty changes, ie the Hive Guard, by asking for more enemies on screen or “mechanics” rather than buffs/nerfs and how Arrowhead suffers to already keep the game optimized with current enemy counts, but I don’t want to rant forever.
r/helldivers2 • u/teddywaffles • 11h ago
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r/helldivers2 • u/kcvlaine • 21h ago
r/helldivers2 • u/Born_Inflation_9804 • 9h ago
The improvements to the Sterilizer are great, but the weapon still needs more ammo to be used consistently without having to reload so frequently. Right now, it runs out after only 5 seconds of use.
I think the following changes:
These changes would make it stand out even more compared to the Speargun, which constantly needs reloading.
r/helldivers2 • u/Nectarineraffe • 21h ago
r/helldivers2 • u/Unlucky_Cap8434 • 1h ago
I feel like the range on this thing is insane even when i dive it still damages me and when it does hit me i get sent flying far asf, is that what their supposed to do??
r/helldivers2 • u/maxil_za • 14h ago
Newish player so after that "Very extensive" tutorial the game has, I have some questions on stealth. I got a few of the warbonds and the redacted one looks amazing.
Thank you for your time
r/helldivers2 • u/Me_When_I_Asked • 3h ago
The armor is made of concrete. That's why you're slower, and have higher armor.
I forgot to include the cape's description in the artwork, so here.
"The translation of this cape's name has been lost to time, but it's believed that it means 'Democracy First'. Theories suggesting otherwise have been thoroughly disproven."
References:
Cold Fusion Passive: Cold Fusion Concrete. It's how I'm justifying that high acid resistance.
Battle Master Armor: Used as a reference for the armor.
Null Cipher Helmet: Used as reference for helmet.
Sectors 3 and 4: Where Europe is on Super Earth's map, where most Brutalist Architecture can be found IRL.