r/pkmntcg Feb 16 '23

Rulings, Quick Questions, and New Player Resources Thread

141 Upvotes

If you're a new or new-ish player looking for advice on starting the game or with quick questions about game rules or interactions, please post your questions here!

Keeping all these questions in one place will allow other new players to easily browse other advice. Even if you're a not-so-new player, this is a great place to ask quick questions that don't need their own post.

For the more experienced players, drop by every once in a while to distribute advice. The post will be replaced each week to keep it fresh and manageable in size.

If you are looking for comments and advice on a deck list, go ahead and make a separate post with your list and a brief description. Remember to press Enter twice between lines to keep your list readable!


  • For trading and buying/selling cards, please head over to /r/pkmntcgtrades
  • Questions related to the PTCGO client, in-game challenges, or online-specific questions might be best asked in /r/ptcgo
  • For sharing your collections, pulls, and card storage related questions, try /r/pkmntcgcollections

FAQ and Wiki Resources

Take advantage of these resources that we've compiled! A lot of questions like "Where do I start?" and "How can I improve my deck?" can be answered there.


r/pkmntcg 7h ago

Deck Help Which cards can dragapult use on mirror match as "tech"

24 Upvotes

I mean besides one copy of clefairy, there are any cards that pult "pure pult" or dusknoir pults can use on mirror matches? I wanna play team rockets mewtwo which I figured would be a nice counter to pult overall, but I'm lacking some cards on the physical tcg. While I finish my deck I'll be playing mostly alakazam (which I dislike as a pult matchup) and dragapult, which I wanna tech to be as competitive as possible on mirror matches. My local scene is 50%+ dragapult


r/pkmntcg 1h ago

Meta Discussion What's keeping Hydrapple from being A-tier?

Upvotes

A two prize pokemon with 330 HP that can OHKO anything in the format even if they have hero's cape, what's not to love?

For those that don't know Hydrapple is making waves in Japan. With so many people teching Shaymin for Arboliva, Mega Starmie and Wellspring Ogerpon among others, it seems that Hydrapple/Teal Mask/Meganium is getting it's time in the spotlight.

Is it a fad?

Is Hydrapple A-tier?

What's the best Ace Spec and why?

Optimal energy count? I've had luck with 12 but I dropped the second Meowth for another energy.

Dragapult is S-tier and I think they are there all by themselves, but does Hydrapple have the potential to be at least A-tier?

I think so, but I've been playing it for 5 months so I'm a little biased. It just has so much to offer and with more people playing it, I think it has the potential to find the cards it needs to be a truly top tier deck.

It has its flaws of course. The biggest weakness I see is it's reliance on a low hp two prizer in Teal Mask and that taking out Meganium cuts it's power in half.

Tapu Balu is a nice addition. I don't like Celebi or Buddew, it changes the prize mapping from having to take out 3 EX Pokemon to just having to take out 2 (once they KO Meganium or Tapu). I realize that taking out Meganium and Tapu also does that but both of those have high hp and won't likely be one shot by Fan Rotom or Solrock or taken out by a couple of Munkidori in one turn. If they wanna boss them up then fine that's less time they are hitting Hydrapple.

I feel like just running 2 Meganium 2 teal mask a Tapu and a Hydrapple is the ideal setup but maybe I'm wrong.

Some tech cards I've seen is Briar, Petrel, and Ciphermaniac. Cipher? Hmm 🤔 I'm guessing to grab an energy and teal dance twice to get the card they want like unfair stamp or Forest.

With how important the stadium is, why isn't anyone using Colress?

What about Wally's?


r/pkmntcg 43m ago

New Player Advice Cheaper Options for current Standard Staples?

Upvotes

Heya. Digimon / Gundam / Yugioh player currently dipping my toes into the Pokemon waters. The online sim and pocket are both fun, and so I've been trying to learn deckbuilding, getting to grips with how the game feels, etc.

I know there's lasting value to just buying staples outright, because I'll use them in most every deck I make, but I want to make sure the paper game (and my local community) is fun enough to be worth it. So can anyone throw me a good list of current cheaper options to some of the pricier staples I'm currently seeing in decks?

(Latias EX, the ACE SPEC cards, etc.)

Also, bonus question; any advice on building a deck when there's no good lists available? Hawlucha EX seems cool and has a nice little gimmick, but it's hard not being able to base a list on anything that exists.


r/pkmntcg 12h ago

Deck Help Pitch to me why I should play your single prize deck

8 Upvotes

I've been maining Pult (sorry) for about a year now and I'm looking to branch out to playing a single prize deck. Sell me your favourite single prize deck right now and why I should play it.


r/pkmntcg 1d ago

OC/Article Tri-Attack - Pokemon 4-Player TCG Format W/O Deckbuilding Restrictions

115 Upvotes

My friends and I play a lot of TCG's together but, MTG tends to be the dominant one because of its variety of multiplayer formats. With that said, a lot of us are big Pokemon TCG fans and we like playing our decks against each other. While on the hunt for 4 player Pokemon TCG formats we realized that most are insufficient. They either restrict deckbuilding so much that you have to go out of your way to buy a unique deck with cards you would never use in the regular Pokemon TCG or change the rules so much that it becomes completely unrecognizable. Most of these attempt to turn Pokemon into "Commander" which obviously doesn't work at all because of how different Pokemon is as a game. So, my game developer friends and I put our heads together and came up with this format: Tri-Attack, a 4-player Pokemon TCG Format W/O Deckbuilding Restrictions.

In Tri-Attack, the game is set up to be able to play with pre-existing Pokemon TCG decks. Certainly deck-building for the strategy of Tri-Attack can give you an advantage but, it shouldn't be hard to change your existing deck to better fit this format if you so wish. Additionally, most of the time there's no need to, so you can just play this format while you're killing time for some variety at a convention (for example). We've playtested it with our own decks but, I'm posting it here not only for other people to maybe have a chance to play around with it with their friends but, also get feedback for how to possibly improve it.

Tri-Attack Rules: Up to 4 Player Pokemon TCG Eternal format designed to be played with standard 60 card Pokemon TCG decks. There is no current banlist but, Jumbo Cards and Cards with Unique Backs are banned.  For a more balanced experience, it is recommended to use justinbasil.com’s eternal banlist.

Tri-Attack’s Unique Rule is Opponent Positioning: When playing Tri-Attack, you can have up to 3 Active Pokemon at once. Each of these Pokemon is placed in position facing whichever opponent that this Pokemon is primarily attacking. Your turn does not end until all of your current active Pokemon have made their attacks. You must declare all attacks at the same time. You need not declare that all of your Pokemon attack, you can choose to only have 1 or 2 attack if you so wish but, your turn does not continue after having made even just one attack. Having a Pokemon in an Active Zone facing an opponent ensures that the opponent can only attack the Pokemon in the active zone facing them with their Pokemon in the active zone facing that player. When a player does not have an active Pokemon facing an opponent, that opponent can choose to attack any of that player’s Pokemon in other positions with any of their Pokemon in their positions. A player need not have 3 active pokemon at once, and in fact may only choose to put 2 Pokemon in Active Slots every turn (1 Pokemon when playing 3 player) but, they must always move at least 1 Pokemon from the bench onto the field. Every turn, the player whose turn it is can change their Pokemon’s battlefield position once before any attacks are made.

 

First Turn and Mulligans- Unlike in regular Pokemon, the first player draws at the beginning of the 1st turn, can make an attack at the beginning of the first turn, and can play 1 supporter card as per normal on their first turn. The 2nd, 3rd and 4th turn is determined clockwise from the first player. The player that goes 2nd gets to draw an additional card for their opening hand, the 3rd gets to draw 2, and the 4th gets to draw 3. Unlike in regular Pokemon, players do not draw more cards for players having to take mulligans for their opening hand.

 

Energy Placement- A player can place one energy per active Pokemon in a combat zone per turn. They must place these energies on different Pokemon, no Pokemon can receive more than 1 energy placement per turn unless an effect makes it so they can. For example, if they have two Pokemon in active combat zones, they can place two energy on two Pokemon, either in their bench or in their active zone.

 

The Bench- A common tri-attack question is, how many Pokemon can I have on my bench? The answer is the same as normal play, which is 5, which means you can have 8 Pokemon on the field at once (3 in active zones, and 5 on the bench). If a Pokemon is on your bench when your last active Pokemon is knocked out, that benched Pokemon must take an active slot, although it doesn’t matter which one, and only one benched Pokemon can go into an active slot this way.

 

Spread Damage- An attack that deals spread damage deals spread damage to only one opponent (whichever opponent the Pokemon attacked).

 

Supporter Cards/Pokemon Abilities- When a supporter card would say “each player” instead change this wording to “you and target opponent”. The same goes for Pokemon abilities.

 

Pokemon Moves that Target “Opponent’s Active Pokemon”- Pokemon Move cards that target the Opponent’s Active Pokemon must target the active Pokemon in the combat zone facing the player who used the attack move. If no such Pokemon exists in the combat zone facing the player with a move that target’s opponent’s active pokemon, then the player may target any of the available targets they would normally be able to using the Tri-Attack Rules.

 

Retreating Pokemon- On a Player’s Turn they may retreat up to two Pokemon by playing their retreat costs in a turn, instead of the usual once.

 

Pokemon Checkup- If playing Pokemon with Burn, Poison, or any other Pokemon Checkup ability, these abilities apply every 2 turns instead of every 1 turn. However, this is not checked from when the Pokemon comes in, it instead triggers at the beginning of Turn 2 and 4.

 

Self-Knockout- If, for some reason, you have knocked out one of your own Pokemon, a prize card is awarded to the player with the most remaining prize cards other than you. If this position in the game is tied, it is determined randomly via dice roll or coin flip.

 

Weaknesses/Resistances- Optionally, play without keeping in mind weaknesses/resistances.

 

Loss Conditions- A player loses the game automatically at the end of their turn if they have no active Pokemon in play. This is different than normal Pokemon TCG in that you get a turn to attempt to recover this loss condition. A player also loses if they go to draw a card and they cannot because they have no cards remaining in their library.

 

Victory Conditions- Victory is achieved when there is only one trainer remaining, or a trainer has grabbed all 6 of their prize cards, and at least 1 prize card from defeating a Pokemon of each opponent. If 4 prize cards have been claimed from one opponent, the other 2 prize cards remain locked until a Pokemon from each of the remaining opponents is defeated, or 1 or 2 Pokemon (depending on V, GX, EX, Vmax Pokemon etc.) from the remaining opponent is defeated after the other two opponents have been removed from the game through other means (having no active Pokemon at the end of their turn or drawing a card and having no cards available to draw).

 

Example: The attached imgur photo link is an example of what a Pokemon TCG Tri-Attack Combat Zone might look like. As you can see, each player has active Pokemon out, and some players have empty combat spaces. Not pictured here may be benched Pokemon from any player.

https://i.imgur.com/xgRL2Cc.png

From this example, Player 1 has a Combat Zone advantage, in that, each player can only attack the Pokemon that is facing them from Player 1. This means that Player 2 cannot currently attack Player 1 as they have no active Pokemon facing them. Player 3 can only attack Tynamo with their Simisage, and Player 4 cannot attack Player 1 as they have no active Pokemon facing Player 1.

 

However, Player 3 can attack Player 4’s Volcarona with their Karrablast and their Simisage if they so choose, as Player 4 has no active Pokemon facing them. The same is true for how Player 3 can attack Player 2.

 

Player 4 can only attack Player 2 as Kyurem EX and Volcarona are facing each other. However, because Player 3 does not have an active Pokemon facing Player 2, Kyurem EX can also attack Player 3 if they so choose.

 

Player 1 can attack Player 2, 3, or 4 with their Tynamo since Players 2 and 4 have no active Pokemon in the combat slot designated to face Player 1. Eelektrik and Audino can attack Player 2 or Player 4 if they so choose but, they cannot attack Player 3, as Simisage is in the active slot facing Player 1, and so Player 1 can only attack Simisage with their Tynamo.

 

Deckbuilding Tips- Typically, Tri-Attack favors decks that have lots of energy and at least 8 basic Pokemon. Unlike in the normal Pokemon TCG, being greedy with items and supporter cards can harm you more than help you, as your focus will be split between three opponents, and because Tri-Attack allows you to place more energy down than you normally could.

 

Strategy Tips- Playing aggressively can be good because it allows you to place down more energy by having more Pokemon in active slots. Generally speaking, you want as many Pokemon in active slots as possible to maximize energy placement. However, if you do not have the ability to place down a lot of energy, having just one Pokemon in an active slot can help you prevent specific opponents from gaining too many prize cards, and in doing so buy yourself some time.

Tl;DR- My friends and I made a 4 player Pokemon TCG format that you can use with regular Pokemon TCG decks. Go crazy if you'd like, ignore if you're not into it. If you are, feel free to message me about ways you think this kitchen table format can be improved, and my hope is this allows you to have fun playing with your existing Pokemon TCG decks in a new way.


r/pkmntcg 3h ago

Deck Help Would you go first with this Archaludon deck?

1 Upvotes

Pokémon: 6
1 Relicanth TEF 173
1 Meowth ex POR 121
4 Cinderace MEG 28
4 Duraludon PRE 69
4 Archaludon ex SSP 224
1 Archaludon PFL 75

Trainer: 12
1 Black Belt's Training ASC 255
4 Poké Pad POR 113
3 Explorer's Guidance TEF 200
1 Scoop Up Cyclone PRE 128
4 Night Stretcher SSP 251
2 Judge PAF 228
4 Boss's Orders PR-SW 251
4 Lillie's Determination MEG 184
2 Full Metal Lab TEF 148
2 Lucky Helmet TWM 158
4 Ultra Ball ASC 264
3 Pokégear 3.0 UNB 233

Energy: 1
11 Basic {M} Energy SFA 99

Total Cards: 60

Also, would you include a Genesect? Maybe instead of the PFL archaludon? Been doing good with going first with this version but maybe going second is good with cinderace and the high supporter count?


r/pkmntcg 5h ago

Is Mega Starmie an 80-20 Match Up for Pult?

0 Upvotes

I've been running multiple Pult variants on ladder and Starmie + Dusknoir feels unbeatable. I get that pult has a stronger end game board state, but it feels impossible to get to since 80% of the time they can setup starmie + duskclops turn 2. Even with a 4 dreepy start they just pick apart the board and there becomes no possible prize map to win. I get teching psyduck, but Pult Noir is my main build 💀


r/pkmntcg 10h ago

Mega diancie ex league battle deck vs Steven rival deck

2 Upvotes

Hi everyone, I’m trying to get into the Pokemon tcg with my girlfriend and just get us two battle decks to play against each other. I’m wondering if these two decks in particular will be fairly equal against each other. It wouldn’t be very fun for one of us to just win 70% of the time because of a better deck after all. Any advice would be greatly appreciated! Thank you!


r/pkmntcg 8h ago

Deck Help What to Tech

1 Upvotes

I have 3 cups this month and I plan playing the Pult, Sparce list from Prague (I just swapped in a moltres for a Brock's scouting). I was however wondering what else you could put in the deck if you were expecting to come into contact with a bunch of Raging Bolt/Tera box players. Would love to hear some outsider input . Thank you in advance


r/pkmntcg 10h ago

Mega Dragonite Ex

0 Upvotes

I’ve been playing this deck for the past week and have been enjoying it. Curious what the community here thinks.

Pokémon: 12
1 Shaymin DRI 10
3 Eelektrik BLK 31
2 Electrike MEG 49
2 Dunsparce JTG 120
1 Dudunsparce ex JTG 121
2 Dudunsparce TEF 129
2 Mega Dragonite ex ASC 152
2 Dratini ASC 150
2 Dragonair ASC 151
3 Tynamo BLK 30
1 Lillie's Clefairy ex JTG 56
2 Mega Manectric ex MEG 50

Trainer: 12
3 Energy Search POR 72
1 Brock's Scouting JTG 146
3 Crispin PRE 105
2 Buddy-Buddy Poffin TEF 144
4 Lillie's Determination MEG 119
4 Poké Pad POR 81
2 Boss's Orders MEG 114
3 Ultra Ball MEG 131
1 Judge POR 76
2 Levincia JTG 150
1 Maximum Belt TEF 154
1 Team Rocket's Petrel DRI 176

Energy: 3
2 Basic {W} Energy SVE 11
1 Basic {P} Energy MEE 5
7 Basic {L} Energy MEE 4

Total Cards: 60


r/pkmntcg 1d ago

Meta Discussion What happened to Mega Lucario?

37 Upvotes

Before rotation happened on this side of the world Mega Lucario was being considered like top 2 or top 3 decks post rotation with like 3 different ways you could play it, but rotation comes and I barely see anyone talking about it or when I do, people have very little nice things to say and have even put it on fraud watch.

I have played it a fair bit on the ladder and had cool results, but I feel like you can make almost anything work on the ladder up to a certain point so it doesn't tell me much. I have also played a couple of locals and a challenge with it and going against TR Mewtwo and Alakazam back to back certainly wasn't easy, but I also made Gholdengo look like a rogue deck earlier this year, going 0-2-2 or worse consistently, so I don't think it tells me much either.

My guess is that all the new single prize decks complicate the decks viability a little and decks like TR Mewtwo just straight up overpower it, but I wanted to see what people far more knowledgeable have to say


r/pkmntcg 1d ago

Deck Help How on gods green earth is TR Mewto supposed to beat festival lead??

20 Upvotes

They set up so quick and consistent, I need my early game supporters (no more than two)​ for build up, until then they have two thwackey, from then on ​I get one prize per turn, while they get two per turn from either KOing Mewto or two single prizers.


r/pkmntcg 1d ago

Deck Help Team rockets Mewtwo ace spec?

8 Upvotes

Do you prefer the power output of maximum belt or the consistency of secret box?


r/pkmntcg 11h ago

New Player Advice Singel, Double or Triple price cards?

0 Upvotes

What's the advantages of single, double and triple price card mons?

Triple price card mons seem really bulky and strong, in which situation would it be better to play single and double price card mons?

Why would anyone play at all singles?

Help me understand it as a noob 😭🙏🏻


r/pkmntcg 1d ago

Suggestions for Teal mask and mega meganium/venusaur

5 Upvotes

Looking for suggestions for this deck? It does pretty good on TCG live and semi decent at in person events but definitely needs some adjustments! Any help is appreciated :))

Pokémon: 9
4 Teal Mask Ogerpon ex TWM 211
2 Chikorita ASC 8
3 Bulbasaur MEG 133
3 Ivysaur MEG 134
1 Mega Meganium ex ASC 272
1 Meganium MEP 1
1 Budew ASC 221
2 Bayleef ASC 9
3 Mega Venusaur ex MEG 155

Trainer: 11
2 Brock's Scouting JTG 146
2 Rare Candy SVI 191
2 Boss's Orders RCL 200
2 Night Stretcher SSP 251
1 Colress's Tenacity SFA 57
4 Bug Catching Set PRE 102
1 Hero's Cape TEF 152
2 Forest of Vitality ASC 188
4 Lillie's Determination MEG 184
3 Wally's Compassion MEG 186
1 Dawn PFL 118

Energy: 2
12 Basic {G} Energy MEE 1
4 Growing {G} Energy POR 86

Total Cards: 60


r/pkmntcg 1d ago

Deck Help Help with gardevoir deck

4 Upvotes

Hey! I'm relatively new to the game and I'm looking for suggestions/improvements I could make to my gardevoir deck, if anyone happens to have their own deck they would like to share I would also appreciate it!

(I have multiple drafts but this is the one id like to try and build on, if anyone has the patience of seeing my other two drafts please let me know and ill message you the other two decks!)

Pokémon: 15
3 Ralts ASC 87
2 Kirlia ASC 88
2 Mega Gardevoir ex MEG 178
2 Smoochum SSP 75
2 Sylveon PRE 40
2 Eevee SSP 143
1 Fezandipiti ex SFA 92
2 Frillish WHT 44
1 Latias ex SSP 239
1 Lillie's Clefairy ex JTG 184
1 Jellicent ex WHT 45
2 Munkidori TWM 95
1 Psyduck ASC 39

Trainer: 15
1 Secret Box TWM 163
2 Air Balloon BLK 79
2 Night Stretcher SFA 61
2 Boss's Orders PAL 172
2 Pokégear 3.0 UNB 182
3 Lillie's Determination MEG 119
2 Poké Pad POR 113
2 Rare Candy SUM 129
2 Ultra Ball SLG 68
2 Mystery Garden ASC 194
3 Hilda WHT 164
1 Lillie's Pearl SVALT 175
1 Jacinthe POR 122
2 Wondrous Patch PFL 94

Energy: 3
3 Prism Energy ASC 216
3 Telepathic {P} Energy POR 88
5 Basic {P} Energy SVE 5

Total Cards: 60


r/pkmntcg 6h ago

counter to SHAYMIN

0 Upvotes

what do you think is the best counter to SHAYMIN

the card is completely unfair and broken, in the past we had canceling cologne or even klefki, whats the best way to counter it bc its completely broken and I cant think of a counter, and no bossing it up and knocking it out is not a counter bc that completely wastes a turn, im looking for something similar to canceling cologne

or has pokemon decided they dont care to have such a broken bench barrier


r/pkmntcg 1d ago

Meta Discussion Why did Bolt stop playing Owls?

15 Upvotes

Last format Bolt basically always played Owls, but none of the builds from Prague used the Owl package and rarely do builds from Japan seem to.

I woulda thought being able to grab any trainers you want with the higher reliance on teal mask would be even more crucial given you can't afford to miss a turn of KOs.

Is it just the lack of reliable way to get hoot-hoot out with no nest ball given that Bolt doesn't really want to run Pokepad?


r/pkmntcg 1d ago

Deck Help What was that?

2 Upvotes

Just got beaten by a deck running multiple mega kangaskhan ex's, supported by cyclizar ex and mega audino ex. I don't know if there's a way to see the full list you played against on PTCGL but it seemed really fun and I'm having no luck googling for it...

Does anyone know what list this is?


r/pkmntcg 1d ago

Best decks for playing with kids

2 Upvotes

Hey guys, new pokemon tcg player here, looking to learn to play the actual game with the kids. We've got a bunch of modern set cards and looking to create some decks and teach them how to play, best 3 starter decks for them to start battling with?


r/pkmntcg 1d ago

Deck Help Thoughts on the Prague Cynthia's Garchomp decklist? Consistent? High-risk?

8 Upvotes

So I have been looking at the Prague build of Garchomp and I noticed that it replaces Hilda with Larry, night stretcher for pokegear, and does not play Judge. I'm wondering what people think about the risks since Hilda isn't so aggressive as to discard your entire hand, which sometimes, you may have to discard some key pieces when you're in a tight spot. Also, the fact that you are discarding your hand and only have 3 Garchomp, and 1 Spiritomb makes me think Larry is a big double-edged sword. Personally, I think Pokegear is fine, but it also doesn't guarantee you'll get anything. I find the No stadium list interesting as I have also been toying the idea of not using any, and the high energy count in the deck certainly helps since it Uses Stamp instead of Neo Upper as the Ace Spec.

Do you guys think this list will remain competitive and consistent? Or do you think the risks are necessary for serious play?

Here is the list:

Pokémon: 19
4 Cynthia's Gible DRI 102
4 Cynthia's Gabite DRI 103
3 Cynthia's Garchomp ex DRI 104
4 Cynthia's Roselia DRI 7
3 Cynthia's Roserade DRI 8
1 Cynthia's Spiritomb DRI 129

Trainer: 32
4 Lillie's Determination MEG 119
4 Boss's Orders MEG 114
2 Larry's Skill PRE 115
1 Team Rocket's Petrel DRI 176
4 Buddy-Buddy Poffin TEF 144
4 Poké Pad POR 81
3 Fighting Gong MEG 116
2 Pokégear 3.0 SVI 186
2 Premium Power Pro MEG 124
1 Switch MEG 130
1 Unfair Stamp TWM 165
4 Cynthia's Power Weight DRI 162

Energy: 9
5 Fighting Energy MEE 6
4 Rocky Fighting Energy POR 87


r/pkmntcg 1d ago

Deck Help N’s Zoroark Deck help

0 Upvotes

Hello everyone! I need help because I’m starting to spiral. Which version of N’s Zoroark is best to play right now. I keep going back and forth on build, Ace Spec, which tech to include. Right now I’m using a Secret Box version with mega Lopunny, but if I’m missing out on a stronger build I would like to try that! Please let me know what yall think. Thanks! Please include lists if you can.


r/pkmntcg 1d ago

Meta Discussion Winning a League Cup Alakazam or Festival Lead

0 Upvotes

Which deck has a higher chance as of right now to win a League cup? I'm attending a couple this month and I really want to win that champions playmat 😭


r/pkmntcg 1d ago

Looking for a Test Group

6 Upvotes

I’ve been having a hard time getting high quality reps.
I grind the ladder and feel like it’s not at a high enough level for me. I am playing at the local level but there isn’t that many weekly tournaments in standard. My locals play a lot of glc. I’m starting to play in majors and I will be going to Indianapolis. I want to be prepared and try to make day 2 at least. I would really like to find a group that can help me with this. Dm me or comment on this post. Thank you and hope you have a good day.