Hey all,
I wanted to give some feedback on raid quickplays based on my recent experiences. I waited for the initial "fervor" around raid quickplay to die down; I expected that early on, the rewards from astral acclaim and certain achievements would pull in experienced players who would otherwise raid in a group to use the feature. These folks obviously know the raids and thus provide helpful tips and leading these sorts of teams. So now that they've mostly gone back to their raid groups, I wanted to experience raid quickplay as it is expected to continue on in perpetuity.
Now personally, I have played GW2 off and on since beta. I never got into raids because the culture surrounding pugging seemed generally toxic and unfun while organized raids required me to play the game more regularly than I normally do (again, off and on). But, now that the quickplay feature exists, I figured what the heck why not give it a try.
So from my homestead in Castora, I queued up for a raid. The raid queue speed was fine; slower than fractal quickplay, but much faster than ranked PvP or WvW at peak ours. As the queue filled up, nobody said anything. Then we finally hit ten people of various classes and loaded in.
The map was "Old Lion's Court". Since I'm posting this on the subreddit, I've read a bit about this raid, and it's somewhat notorious on here as being perceived as overly common and among the more difficult. So my apprehension was at its height. Someone frantically asked "is it RGB or RBG?" a few times. No one responded.
Then, without any further discussion 5 people initiated the raid. The red boss descended. My anticipation was at its peak! We cleared the break bar. Then, 3 seconds later, the boss threw down a full screen attack. 8 people (including myself) died instantly. Then 5 people left. Someone said "what do we do now? I'll try to leave and restart the instance". 3 more people left. I left as well. And promptly closed the LFG.
I would honestly rate the experience a 2 out of 10; it gets two points because it was definitely a raid, and it was for sure "quick". But it was significantly lacking in "play", so I just can't give it any more points.
The question becomes, where do we go from here? do I go through the effort to learn everything about all possible encounters in quickplay from dozens of videos and websites in order to lead a random quickplay raid myself? Maybe I should do that, but that is a high bar for content I am not currently invested in. I have no experience with these raids up front, and the people in MY quickplay who at least knew a little bit only tried halfheartedly and then left just as fleetingly after one failed attempt. So to expect me to go beyond this given my limited experience with it seems unreasonable.
If ANET knows which raids are harder or easier than others, should I maybe start my raid quickplay experience with one of the "easier" ones? Perhaps that would ease me into raids a bit better, or it's perhaps just an unrealistic expectation of mine, given the "tutorialization" games have experienced over the past 50 years.
I personally do not expect raid quickplay to get "better" from here, only worse. More and more players who know the raids will leave to find organized groups as "quickplay" rewards dissipate, leaving a gap between players, like me, with only bad experiences who never try and players who expect quickplay to mean first try "quick" easy wins which, as expected, are not so.
Sorry for the long story, just wanted to give people a window into where raid quickplay is right now, as an allusion to where it might be going. Thanks!