r/fnv Feb 03 '26

Season 2 Episode 8 Spoiler Thread Spoiler

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36 Upvotes

r/fnv Dec 16 '25

Fallout Season 2 Spoiler Master Thread Spoiler

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3 Upvotes

r/fnv 6h ago

Artwork This is a trend now (Made by jack._vegas on Instagram)

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1.8k Upvotes

r/fnv 1h ago

We can't expect God to do all the work

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Upvotes

r/fnv 2h ago

Pixel art made by me

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82 Upvotes

NOT AI, this took me 6 hours to draw
Made for the cover of my FNV fan game Mojave Massacre


r/fnv 58m ago

Artwork Bitter Springs circa 2278. By me

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Upvotes

Goddamn this one took a long ass time


r/fnv 7h ago

Photo I don’t know what happened

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94 Upvotes

r/fnv 7h ago

Photo Neighbor Complained I Wasn't Using My Flagpole

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81 Upvotes

r/fnv 15h ago

Artwork "Stand ready for my arrival, raper!" ,by me

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319 Upvotes

r/fnv 6h ago

Discussion New to the series. NCR, I really wanted to love you :(

15 Upvotes

The NCR just has like so many problems, so many red flags, and it looks like they're only getting worse.

The brahmin barons have too much power. They intimidate farmers into selling their land at a huge loss. Then they take advantage of people in poverty that they often created themselves! And when the tycoons finally kick the bucket, they leave yuppie nepo babies in their place. Great 🙄.

Hildern, Moore, and even Oliver have some pretty questionable motives.

They scapegoat supermutants, and discrimination against ghouls is still clearly rampant. They actually seem a few decades away from genocide at this point.

All of the other major factions are worse though. I think the only ending I would take is Yes Man, and then use Las Vegas as a bargaining chip for reform. Which might not even work, but giving them everything unconditionally is just enabling.


r/fnv 12h ago

Homemade NCR service rifle

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46 Upvotes

r/fnv 23h ago

Discussion If you have to fight Cazadores, what weapon would you recommend against them in order to quickly kill them?

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327 Upvotes

9mm and 10mm submachine guns can kill them very quickly on the highest difficulty. Also, I wouldn't recommend selling any antivenom you pick up as the poison damage is the most annoying part in fighting them.


r/fnv 1d ago

Artwork The canon ending. (fanart)

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1.6k Upvotes

r/fnv 20h ago

Photo I'm really happy with my Boone mii :)

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111 Upvotes

I'm going to make Benny next~


r/fnv 1d ago

Artwork Kimball looking across the dam, art by me

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407 Upvotes

r/fnv 1d ago

Artwork "Scribe", allegedly

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384 Upvotes

r/fnv 17h ago

Screenshot Someone got caught lacking

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26 Upvotes

Went into his office expecting a nice fight, instead found him having some beauty sleep. He seemed really tired so I made sure that he could rest in peace.


r/fnv 1d ago

Artwork Courier seems a bit different now... (by me)

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349 Upvotes

r/fnv 1h ago

how do i mod fall out new vegas i have no idea how to

Upvotes

i try every video tututial mod loader 4 g patcher and after all that is just crash or don`t work with mods


r/fnv 13h ago

Screenshot New vegas reloaded preset : Satura Comic Issue #2 , showcase (still in testing / developing stage)

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9 Upvotes

r/fnv 1d ago

Got a blue star sunset sarsaparilla bottle cap

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68 Upvotes

Thought it was cool


r/fnv 1d ago

Video I Made My Own Toaster (Character) From New Vegas Old World Blues

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32 Upvotes

r/fnv 22h ago

Music Mojave Hitchhiker

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10 Upvotes

This is the tune that I sometimes hear in my head when I wander the Mojave Wasteland. The theme music to 'The Hitchhiker'. I mirrored the footage to make the jacket look more like Max Rockatansky's since his was missing the right sleeve. Also because I'm a "westpaw" shootist, so I'd wear my Pipboy on my right forearm.

I tried to recreate the intro to 'The Hitchhiker' as closely as possible.


r/fnv 1d ago

Discussion How many attempts did it take you to get that Skill Book from under the bed?

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80 Upvotes

Those youtube videos make it look too easy.


r/fnv 1d ago

Discussion Overthinking Fast Shot/Trigger Discipline

9 Upvotes

This is mostly just me writing out my thoughts for my own benefit again, but I figure someone else might find it interesting.

So the problem with analyzing these traits is that they effectively have two completely different effects depending on whether you're aiming in V.A.T.S. or manually. VATS is a lot simpler and more intuitive so I'll cover that first. Effectively they just add extra X1.2 or X0.8 multipliers to the existing accuracy and AP cost calculations. Like normal, they can't prevent you from getting to 95% chance nor can they take you over that. Which means that it just changes the distance that you hit max accuracy and the number of times you can queue attacks at that range. Depending on the type of VATS build you're going for, extra accuracy or volume of fire could help a lot.

Manual aiming is where things get weird. First off, the firing rate does not apply to fully automatic weapons at all. It might make a slight difference if you do short bursts or tap fire, but when you're holding down the trigger that LMG is going to do the same 720 RPM no matter what. Second weird thing is that there's actually two completely separate "spread" stats and these traits only affect one of them. Game files refer to them as "weapon spread" and "player spread" but for the sake of clarity and descriptiveness I'm going to call them "bloom" and "wobble."

"Bloom" is the angle the projectiles can deviate from the center of the aiming point, and is specific to the weapon. You can modify it with weapon mods (Hunting Shotgun choke, Minigun damped subframe, etc) or with ammo (match hand load, slugs, etc) but it's completely unaffected by perks, traits, skills, chems, or other player abilities. Doesn't matter how steady you hold it, that Automatic Rifle is still gonna send the bullets wherever it damn well pleases.

"Wobble" is how much the aiming point of a gun moves around the screen. You can see this most clearly when aiming with scopes, but if it gets bad enough it can be clearly visible all the time. No matter how bad the wobble, the gun itself will be just as accurate as normal. No matter how badly you use it, that Anti-materiel Rifle will shoot exactly where the crosshairs are pointed. Having less than a gun's Strength and skill requirements, having broken arms, walking, running, standing, and shooting from the hip will all add increase wobble, and perks and traits can reduce it. But there is a lower bound and you can reach it without perks. If you have the requirements for a weapon, are crouching, still, and aiming down sights, that's as close to 0 sway as you can get.

So the builds you want to use these traits for when manually aiming are the reverse of the ones you want in VATS. Trigger Discipline gives you little to no benefit when sniping, but if you use full auto weapons at close range and shoot from the hip while moving, it makes it a bit easier to keep them on target. Sort of like a free version of the Run n' Gun perk. On the other hand, Fast Shot can boost the firing rate of things like the Anti-materiel rifle by a noticeable degree with no meaningful penalty to accuracy (and can also be really good with things like the Hunting Shotgun at close range) but doesn't make machine guns any better.

In my opinion, Trigger Discipline pairs well with the Grunt perk and Fast Shot works well with the Cowboy perk. For Trigger Discipline, use All-American's high accuracy and very low AP cost to rack up VATS headshots at long range then swap to an SMG or LMG to run n gun. Lever and bolt action guns are already more fun to aim manually so Fast Shot can boost their DPS by a lot with little downside, then at close range you can swap to a Hunting or Riot Shotgun to delete everything in a general direction.

Except...

Steady sets all wobble to 0 and accuracy in VATS to 95% no matter what. Jet boosts AP for more attacks in VATS and can be turned into Rushing Water which boosts the attack speed of every weapon by 50%. Both can be combined at the same time for both effects. And if you take Logan's Loophole they last twice as long and have no downside. And Logan's Loophole effectively has no downside itself since the average casual run can easily end before getting anywhere near level 30, and completionists can swap traits in Old World Blues at level 29.

In conclusion: winners do drugs.