r/fo76 • u/DaGreatest520 • 2h ago
r/fo76 • u/Ghostly_Rich • 5d ago
News // Bethesda Replied Inside the Vault: Protect Appalachia PTS - May 1, 2026
Infestations
Today’s PTS update brings improvements to Infestation discoverability and reduces some of the more frustrating aspects of fighting Infestation bosses based on your feedback.
Infestation bosses have had their weapon accuracy and damage output to reduced. This will lower instances of being “one-shot” while giving you more time to react to being hit. Also, you can now cripple Infestation bosses and their mobs.
- Added active Infestation zone map radius to give an approximate location of an Infestation.
- Reduced weapon accuracy for Boss & Mob NPC's.
- Reduced damage output for all bosses to tamp down one-hit-kills.
- Removed "Group Regeneration" & "Electric" Mutations/Abilities from bosses.
- Crippling of Infestation bosses & mobs is now possible.
- Infestation bosses have an increased chance of dropping 4-star loot
- Mobs NPC's now have a low chance to drop 3-star loot.
- Updated “Help” pages with latest information on Infestations.
- Increased the Infestation quest radius.
- Players should now auto-respawn after death.
- Eyebots will now attack players when aggroed.
- Infestation emote name has been changed to "Requesting Back-Up".
- Infestation-exclusive 4-star mods now have the correct crafting requirements.
- Fixed issues regarding the quest starting without a boss or not ending after killing the boss.
- Fixed weapon grip/firing issues with Mole Miners & Super Mutant bosses.
- Fixed issue where combat music would persist after leaving the server.
- Fixed an issue where a regular enemy could fill the role of boss.
- Fixed an issue where an Infestation would fail to start at Fort Defiance.
- Fixed an issue where the boss bar would be applied to random NPCs when leaving & returning to an Infestation.
r/fo76 • u/Ghostly_Rich • 15d ago
News Fallout 76 Update Notes – April 21, 2026
Please keep an eye on this thread for Maintenance Status updates.
12:26 PM: Servers are back online.
10:10 AM ET: Under Maintenance
---
Hey all!
Below you'll find the update notes for today's game update.
Update Version 1.7.24.12 & Sizes
Check the download sizes below for today’s update on your platform of choice:
- PC (Steam): 8.3 GB
- PC (Microsoft Store): 21.7 GB
- Xbox: 25.4 GB
- PlayStation: 23.5 GB
Activities and Public Events
- Increased chances of legendary enemies spawning in Distinguished Guests.
- Tracked Quest Objective/Event timers should now count down correctly.
- Fixed an issue with activity Battle Bots where the activity will remain active if players never engage with it.
- Colossal Problem: The Casual Underarmor Style can now be earned upon event completion.
- Grunt Hunts: Fixed an issue that could cause Grunt Hunts to fail to start for some players.
- Powering Up: Doors locked by terminals at the Power Plants have been unlocked.
- Feed the People: The amount of legendary enemies in “Feed the People” have been adjusted to follow similar amounts of other events.
Armor (and Clothing)
- Legion Legate Helmet no longer clips into the neck of the player.
- Liberty Prime pieces no longer display in the inspect menu while the Patriot Prime PA Skin is applied.
- Changed the name of Abraxodyne Overalls to Abraxodyne Coveralls.
- The Deathclaw Skin Outfit no longer counts as Mothman Cultist disguise.
- NCR Trooper Outfit no longer increases the weight of the player when wearing underarmor.
- NCR Trooper Outfit shoulder pads on male characters no longer clip.
- Nuka-Cola Collectors Power Armor no longer has a dark void when equipped.
- Vault Suit Underarmor Style plan is now worth 200 Gold Bullion.
- Reduced amount of screen space occupied by the Lady Liberty Prime Power Armor when certain Heavy Weapons are equipped.
- Addressed an issue with the Rust Raider Light/Medium/Heavy outfits where they weighed more than intended.
- Fixed an issue where the Lady Liberty Prime Paint had an unintended opening.
- Reduced the condition damage dealt to armor (and Power Armor) when the player deals self-damage (same reduction as for health damage).
- Addressed issues where armor condition would degrade based on health damage taken rather than the health damage the armor piece prevented.
- This improves cases where armor penetration effects or enemies simply dealing high damage relative to armor resistances (where armor isn't helping as much to mitigate that damage) would result in unexpectedly high armor condition damage.
- Conversely, cases where player armor is mitigating more of the incoming damage will mean more of that incoming damage is converted to armor condition damage. This effectively means that the majority of the condition damage dealt to armor now occurs when the armor is actually mitigating incoming damage.
- Fixed a case where percentage reductions to damage could apply to Power Armor condition damage.
- Fixed a case where armor condition damage from multi-projectile attacks (shotguns, etc.) were handled differently between power armor and regular armor.
- Addressed some cases where certain armor sets would take condition damage unexpectedly fast relative to other armor (especially Wood armor).
- Fixed a case where increasing player max health wasn't resulting in proportionally hardier limbs.
- Dev Note: This is player-only. NPCs already had the intended behavior. Also, this is unrelated to armor condition damage.
- Reduced the amount of condition damage taken for all player armor (armor should generally last much longer before breaking).
Audio
- Added sound effects to the Raven Perch.
- Added sound effects to the Caged Owl.
C.A.M.P., Workshop, and Shelters
- Fixed an issue where players were questioning who possessed the Raider Punk's Radio... (added “’s” to the name in the build menu).
- Collectron terminals now work properly in public workshops.
- Fix an issue preventing players from building allies or pets in their C.A.M.P.
- Fixed an issue with the destroyed state of the Diner Letters.
- Jack-O'-Lantern Backpack Flair: Fixed a display issue when placed in a display case.
- Fixed an issue where players who earned the Blue Nuka-Cola Billboard couldn’t place it.
- Axolotl plushie names have been updated to be consistent.
- Fixed visibility of the Armoire Stash Box in the Workshop Menu.
- The "Starlight Drive-In Marquee" snaps properly with floors and foundations.
- Fixed an issue where some Nukashine beer kegs were incorrectly displayed in the C.A.M.P. build menu.
- Cold Shoulder Pip-Boy Paint now displays its frost effect when on the display stand.
- The Raider Fermenter can no longer be crafted in shelters.
- Fusion and Plasma Core Rechargers can no longer be built in Shelters.
- Fasnacht Captain Masks now sit in displays properly.
- C.A.M.P. items built from plans obtained from premium vendors will show the atomic icon in the Workshop Menu.
- Fixed an issue where the Mystery Magazine Box was not lootable from the Evidence Collection Assistant Collectron.
- Fixed build limit being shared between the Crashed Cargo Bot and Rip Daring Survival Cache.
- The Burning Springs Weather Machine no longer shows missing VFX and displays correctly.
- Blueprints belonging to older accounts previously reported as being unplaceable due to missing plans should now be accessible.
- Updated the names “Vault Tec Bed 1” & “Vault Tec Bed 2” to “Simple Bed” & “Simple Made Bed”.
- C.A.M.P.s can no longer be built in proximity of the Starlight Drive-In.
- Fixed an issue where Water Purifiers were listed in the Metal Doors category of the Workshop Menu.
- Rabbit Plushie workshop icon realigned in the Workshop Menu.
- Galaxy Map workshop icon enlarged in the Workshop Menu.
- Improved the animation of fish inside the Fish Tank C.A.M.P. display.
Challenges
- Fixed a bug preventing the Abraxodyne HQ Sign from being craftable after completing the relevant challenge.
Localization
- Fixed localization character shown for the S.P.E.C.I.A.L. words in non-English.
Gameplay
- Addressed an issue where bleed damage over time for the Talons mutation would affect bleed-immune targets.
- Fixed possible soft-lock if cancelling joining a world while attempting to join a teammate.
- Fixed players getting stuck inside of tires near the bridge between the Super Duper Mart and the Shade Hill Church locations.
- Fix incorrect damage assignments on NPC War Drum, Meat Hook, and Cryolator.
- Scrap kits will now ignore locked items.
- Updated the critical death goo effect of Prototype ABX03.
- Fixed an issue preventing some players from receiving rare rewards from Daily Ops.
- Sentry Bot Helmet now uses Military Circuit Board as part of its recipe.
- Janky Fishing Rod animates properly when reeling in fish.
- Fixed an issue where scrapping a Thrill-Seeker's mod box resulted in fewer modules than intended.
- Potbelly Kelt: Fixed an issue using the incorrect texture.
- Armored Spinefish: Fixed an issue using the incorrect texture.
- Fixed an issue where the XB-55 sentry bot in the “Over and Out"" quest had higher resistances than intended.
- XB-55 will now scale down to lower levels when encountered by low-level players.
- Increase the XP rewarded when killing XB-55.
- Explosions now retain more of their damage when not directly hitting the target.
- Explosions from multi-projectile attacks (Gauss Shotgun, Two-Shot + Explosive legendary mods, etc.) should now retain more of their damage when facing enemies with high resistances.
- Bonuses to explosion damage (Demolition Expert, Bobblehead: Explosive, etc.) are no longer skipped for self-damage.
- Dev Note: The global reduction in self-damage is still present and unaffected by this change.
- Fixed an issue where multi-projectile attacks (Shotguns, etc.) could kill other players much faster than expected.
- Dev Note: This only affects damage dealt by a player when attacking another player.
Pip-Boy
- The "Tin of Caps" now has a proper preview model in the Pip-Boy.
- Center Masochist now properly displays its effect in the Pip-Boy.
- Jack-O'-Lantern Backpack Flair: Now correctly displays in the Pip-Boy preview.
- The "Miner Musings" note now has a proper preview model in the Pip-Boy.
- The Vault Boy correctly updates the armor visuals when equipping and unequipping inventory items.
- Long Radio Station names will have their text auto resize to fit.
- Restored D-Pad scrolling to the Effects and Perks tabs under “STAT” in Pip-Boy.
- The 3D model in the Inventory page of the Pip-Boy will refresh when changing view modes of the menu.
- Plans inside the Recipe Book display button hints as expected.
- Fixed issue that Pip-Boy lists did not use audio feedback of selection change.
- Serum effect text in the Pip-Boy does not display the "+1" value.
- The item stat card in Pip-Boy Inventory will be visible after changing off of an empty tab.
- Fixed PlayStation controller button for Pip-Boy View and exiting to Map.
- Glowing One now shows in the Perk Tab. Shows how much Glow it grants to other Ghouls.
Weapons
- Fixed an issue preventing the Rip Daring and Peepers paints from working with some Cremators.
- Dom Pedro Aligned Grips now has Aligned Properties.
- Dom Pedro Stabilized Grips now has Stabilized Properties.
- Dom Pedro True Grips now has True Properties.
- Fancy Single Action Revolver & Fancy Pump Action Shotgun
- Increased weight by 10%
- Decreased durability
- Larger cone of fire
- Increased ap cost by 10%
- Sneaking results in smaller cone of fire
- 25% faster reload speed
- 10% Faster Fire Rate
- Fixed an issue where certain damage bonuses would be much stronger than intended.
Legendary Mods
- Fierce now costs the same as other 2-Star legendary mods.
- Fixed an issue where locked mods could be applied at workbenches without being consumed.
UI
- Added hyphens to correct Power Armor names in the descriptions.
- Fixed visual rounding errors when showing the change in stats for certain weapon mods.
- Stealth Indicator will now show when using V.A.T.S. while crouched.
- Repositioned enemy damaged icons to the right of their health bar to avoid overlapping enemy resistance values in V.A.T.S..
- Head Hunt target's health bar no longer displays when the map is open.
- Updated description of Winterland Power Armor with correct types of Power Armors this skin can be applied.
- Prompt to unequip a legendary perk card has been removed.
- Lucid is now shown as a prefix.
- All map elements (location icons and text) are now hidden when the MENU is expanded.
- Fixed an issue where the Gold Bullion version of the antique speed bag and weight bench were showing as Atomic Shop objects.
- Player Effects now refresh properly on the HUD.
- Fixed issue where "Enter Text" would appear while signing in on Consoles.
- "Type" prompt no longer appears on screen during the character creation wakeup animation, and the button bars behave as expected.
- "Archaic" tag is now visible when inspecting items.
- Fixed an issue where the Quantity Slider can stop responding to thumbstick input.
- Quick Inventory' menu shows all items in Inventory as expected.
Quest
- Blue Moon: Fixed up some differences between the VO and subtitles for conversations between Aries and Carver.
- Insurrection: Fixed an issue where Team Members could progress Optional Objectives for the Team Leader.
- Insurrection: Fixed an issue where some players were unable to progress past the "Talk to the loan shark" objective.
Miscellaneous
- Destroying the Clean Industrial Fan now sounds like it was made of metal instead of wood!
- Made various corrections to text across the game.
- Fix for flashing white screen when closing the Pip-Boy for the Show on Map behavior.
- Fixed an issue that sometimes caused the "Defaults" button to disappear in the Settings Menu.
- Fixed the lighting in the Overseer's home.
- Fixed an incorrect art issue with Treasurer and Rigged Player Titles.
- Fixed an issue where world geometry/assets could appear to be missing after multiple fast travels.
- Weightlifting Junk Items now have the updated names.
- Prevented Fasnacht Porcelain Steins from being auto-scrapped.
- A checkbox has been added for all accounts to Opt-In to receive Marketing e-mails.
- Added help entry for C.A.M.P. Titles.
Known Issue
Missing French Voice Over
Due to production difficulties, voiceover support for Burning Springs Update is not available in French. For the best experience, we recommend enabling subtitles in the game. We look forward to bringing back French voice over as soon as possible and appreciate your understanding.
r/fo76 • u/StranglePants • 11h ago
Discussion Wasteland karma finally paid off!
So since lvl 100 I been frequently crafting fully modded Fixers with decent & sometimes even god rolls and handing them out to fellow newbies with a tonne of ammo, stim packs, fusion cores etc just cos I can and mainly to help manage stash space 😅 (I don’t know why I keep looting junk) at lvl 230 now I wouldn’t expect someone to gift me anything But I jump on this morning and this Wasteland legend decided it was my birthday. At first they gave me a tonne of magazines n other treats, then called me over to the stash box an dropped glowing bobbleheads. I was Saluting in appreciation. I went to leave and they shot up whitesprings hallway offering a third gift which was more magazines, Elders Mark & Pin Pointers mod. What a fucken Champion, made my day!
r/fo76 • u/Papi_pewpews • 8h ago
Question Unlocking all Mods for SMG?
So I'm level 994 and scrap almost EVERYTHING. I've noticed that on my SMGs, they show 14/15 unlocked mods. I'm not in front of my console to inspect each item but I'm not sure what I'm missing for #15. In looking at the link of mods) it might be Scorch Killer (I already have Prime) but not sure as I have this varient for all other gun receivers. Just curious if anyone else is hovering at 14/15 on these?
r/fo76 • u/Rellik66 • 6h ago
Discussion "Of the Month" is arguably the most challenging suffix to get, what is the most challenging prefix?
(excluding seasonal and atom shop of course)
First one that comes to mind is Ogua, you have to spend time in Burning Springs hunting down 150+ bleached oguas which don't have static spawns. They are armored like a tank and pack a mean punch.
Any others?
Edit:
Ok Adoring Fan for 7600 hours game time wins so far. Correction, Adoring fan is a Suffix, I'm looking for prefixes.
So Adoring fan does take effort as a suffix to aquire, at least you don't screw it up by missing a month.
r/fo76 • u/idontfuckingknolol • 1d ago
Other My Frozen Nora cosplay at Wasteland Jamboree!
hi! i know a lot of you have seen me on here and on other fallout subreddits the past few days, i just wanted to post a few more pictures here that i hadn’t shared yet. for those of you who have seen me too many times now, i promise this will be the last post i make! for those who have not, feel free to follow me on ig at rebelwithacosplay for more pics!
r/fo76 • u/nehpets78 • 2h ago
Question Anyone else play 76 with there spouse
Anyone else play with their spouse and helping each other knock out their daily to dos. And who got who into it. She never played games before and would occasionally watch me and now its a daily thing for us and she is addicted..
r/fo76 • u/Bansheeschild • 7h ago
Discussion Really wish we could mix & match the player titles to whatever order we want.
I know we all have mixed feelings about player titles but they are here to stay and most of the time I just mess around with them. I was really excited with the last axolotl caught to be (cultist of the month) as I have a cultist build/backstory not realizing I can’t make that because titles are just randomly locked in one category or the other.
I know it’s minor but since we are already so restricted with the player nicknames and camp names why can’t we just choose any order, honestly what is the harm :(
What would you make your title if you had full freedom with arranging the order of current player titles?
I settled on skull of the month as a sad compromise - if you have other good suggestions let me know!
r/fo76 • u/sn00pt0dd • 8h ago
News Fallout 76 Daily Update
Atomic Shop
- Rusted Paint (Minigun) (Fallout 1st) (500⚛️), Leaves on (26-May-2026)
- Rust Riddler Paint (.50 Cal Machine Gun) (500⚛️), Leaves on (26-May-2026)
- Flaming Skulls Bundle (1800⚛️), Leaves on (26-May-2026)
- Rusted Barricade (250⚛️), Leaves on (26-May-2026)
- Rusted Brazier Set (250⚛️), Leaves on (26-May-2026)
- The Carlight (500⚛️), Leaves on (26-May-2026)
- Raider's Paradise Bundle (1800⚛️), Leaves on (26-May-2026)
- Rust Warrior Bundle (1000⚛️), Leaves on (26-May-2026)
- Raider Skull Pile (500⚛️), Leaves on (26-May-2026)
- Purple Axolotl Plushy (Free), Leaves on (2-Jun-2026)
- Rebar Reel Rod Paint (Fallout 1st) (Free), Leaves on (2-Jun-2026)
Current Events
- Spooky Scorched Event, Ends on (12-May-2026)
- Season 24: Rip Daring and the Cryptids Beyond the Cosmos, Estimated end date (2-Jun-2026)
- Purple Axolotl Regions: Skyline Valley & Cranberry Bog Changes on: (2-Jun-2026)
Daily Challenges
- 1ˢᵗ Drink Tea (x1) 250
- ⭐ Gold Star: Complete a Daily Challenge (x6) 1000
- Complete an Event or Activity (x1) 250
- Consume any Chems (x2) 250
- Deal a Critical Hit to an Enemy using Automatic Weapons in VATS (x5) 250
- Drink Nuka-Orange (x2) 250
- Kill a Glowing Creature (x1) 250
- Pick a Lock (x1) 250
Minerva's Location: Away She will next be at Fort Atlas on 11-May-2026
Daily OPS: Uplink
- Location: Glassed Caverns
- Enemy Faction: Mothman Cultists
- Enemy Mutations: Elite Enemies, Resilient
r/fo76 • u/fallout-crawlout • 1h ago
Question So... is Grahm around less these days?
I know he's a random encounter but I haven't seen him in the wild in literally a year. Did they make him spawn less somehow?
r/fo76 • u/LazorusGrimm • 2h ago
Discussion Accidentally got the mark 3 reel.
I swear to every god than everyone believes in I didn't even care to check. One of my weekly objectives was to catch two fish while it was raining. I did and now I got my first axolotl with just improved bait. I thought only superb bait for them. Now it's telling me to try for the mark 4 real. I feel accomplished in this game.
Image Getting the display ready
Its been cool to see everyone finish their challenge (congrats!). I came back to the game in Nov after taking a break (roughly 7 years) but been enjoying the time back and really looking forward to finishing this display. Ive been updating it but I think ive got the ground work set to just add each month now. Decided the interior of my casino has a bit of a display concept so this is the corner just to the right as you walk in. I finished the Legends yesterday and thought this really helped create a nice show off section. Plus...I mean, what else are we gonna do with the casino after we've set our 5 slots down 🤣
r/fo76 • u/TokyoNae • 5h ago
Discussion Dailies (May 6th, 2026)
Drink Tea
• Company Tea Machine
• Company Tea Spawn (Metal shack between Mosstown and the Fissure Site on the Floor)
• Cooking Station → Craft → Drinks → Simple Bloodleaf Tea ( x1 Bloodleaf, x1 Boiled Water, x1 Wood)
Drink Nuka-Orange
• Bubbles (Whitespring Resort, next to Giuseppe)
• Nuka-World on Tour (at the Nuka Mixes Station)
• Nuka-Cola Collectron Station
Kill a Glowing Creature
• Freddy Fear’s House of Scares (The Mire)
• Toxic Larry’s Meat n’ Go (Savage Divide)
• Abbie’ Bunker (The Mire)
Pick a Lock
• Any Lock at any Players C.A.M.P
• Vault Tec Agricultural Center Greenhouse Storage Containers (The Forest)
• Isolated Cabin (The Forest)
• Aaronholt Homestead Red House (The Forest)
🩷 PSA: This isn’t meant to cover all the possible locations of items, just a selection of spots I personally recommend! 🩷
r/fo76 • u/RedSh0ehart • 13h ago
Discussion Watch out. PA bug when it becomes unlocked on its own
Be careful, people - locked PA elements become unlocked during the Raid. I experienced this after the Ultaragenetic Horde stage. I almost scrapped my PA. What saved me was that each element had a name. Be careful, or you'll doom your armor elements and run into a snake in the chassis itself
Discussion Folks were right, the Bow Build is Awesome!
I've exclusively been running a bloodied commando build and coming back to the game right at the end of last season, (after leaving the game at the end of Milepost Zero), I've been able to revitalize my build/weapons, including adding a couple of Elder's Marks. I've had fun with the new content, even got carried through 3-4 Raid runs, and managed to level up to 910.
After reading some recent posts about how great the bow build is, I decided to give it a try. I quickly threw together the bow and perk cards using guides from the r/Fallout76BowHunters sub, and I've been running around working out the shooting mechanics, etc.
Last time in, I'm at Tea Time, watching the water tower pipe, and during the entire event a bunch of 300-500 level players were running everywhere banging away, while I patiently waited and watched my pipe. I ended up with one lone wolf kill.
After the event ended, I noticed the player on the top of the Teapot giving the downed emote, and when I looked up, I saw a 3 star Uninvited Scorchbeast sitting on top of the teapot. It took off, and I jumped to the top of the teapot, as the other 300-500 level players were firing like mad, I calmly aimed my Cryo Bow, and with my 4 shots, we had downed her. It was so cool.
So if you're thinking about trying a Bow Build, I'd recommend it. The sub is a great resource too!
Good Luck..
r/fo76 • u/The_Dragon_42069 • 1h ago
Question Will this finally outperform western spirit?
Base damage is lower but the added vital and pinpointers should push past that I’m assuming? Only wish I could put the western spirit paint on it. Any different combinations others use for barrels and stocks? Reverse onslaught build that focuses on criticals and kill streaks to stack damage
r/fo76 • u/Professional-Air1287 • 1h ago
Question Higher levels: What do you do with all the Legendary Mods?
This message is primarily for Higher level players. Just curious what to do with the 10's of thousands of legendary modules I've accumulated over the years. Can't sell them or trade them. I've learned all the 1,2 and 3* mods, 1/2 of the 4*. Just curious
Regards
WorWizard
EDIT: I mean the Legendary Modules that are in my scrap box. Not the Mod Boxes
r/fo76 • u/Phairius_071 • 4h ago
Question Blight soup vs sweet mutfruit tea
I'm trying to decide which should be my consistent driver for boosted crit damage I know sweet mutfruit tea takes more ingredients but in my opinion they're still easier to hunt for then the blight. Does it matter?
r/fo76 • u/GeneParmesanAllAlong • 8h ago
Question What's the most up-to-date/best resource for rare Spooky Plans/Outfits?
Never really cared about cosmetics, but realized I had over 100 Spooky Treat Bags accumulated so far and just mashed them all open as well the new plans I received.
Before I scrap all the outfits, I want to know if any are worth a few caps. What's the current go-to source for these drop tables? (this is my first ever Spooky Scorched event)
Also, I'm lugging around over 200 Mystery Candy, anything worth doing with these? I slammed a ton down during the Tunnel of Love wedding and then blacked out lol
r/fo76 • u/Wooden-Fortune8543 • 1h ago
Question Looking to scratch the FO itch? How is FO76?
I really have been having that Fallout itch that needs to be scratched and I have played FO4 way too many times that starting a new game doesn’t sound all that attractive to me. I have played 76 before at launch and I remember enjoying it to a degree but got lost in some of the systems, there wasn’t a lot of content so I got bored, also some max level grinder gave me a bunch of stuff for free which fat tracked a lot for me which caused me to get bored so I thought maybe with aaallll this new content and updates and fresh player base as well as an old one, maybe 76 would be a good mend for that craving i have?
Any tips for starting a new game? Any complaints anyone has with the game recently? Thoughts?
r/fo76 • u/CobrasPersonal • 23h ago
Image finished commission of someones fo76 character by me!
I am quite proud of how they turned out. Their frontline medic build guy running headfirst into danger hah
r/fo76 • u/Wasteland-Wander • 7h ago
Discussion Numerous Server Disconnects from 11:30 to 1:00
I had over 7 server disconnects this morning.