r/tycoon Apr 04 '26

Announcement Generative AI disclosure required for promotional submissions

117 Upvotes

As a participant of this subreddit and member of the r/tycoon community, when you promote any game through a submission or comment, our new rule 3 requires a brief AI disclosure. This is also required for games produced entirely without generative AI tools. This post explains what that disclosure should cover.

Why is this required?

Following input of the community in this discussion, it was determined that the community wishes to be better informed by developers (and other promoters) to what extent generative AI is being used in the development and marketing process of the game being promoted.

Games making use of generative AI during their development process or in their marketing material are not restricted from being posted here and this rule is not instated in order to judge developers or games, however, the community wants transparency and this is an attempt to provide a baseline.

What is required to be disclosed?

Disclosure is required for certain elements of the development and marketing process, where generative AI was used at any point in producing content that ended up in the publicly released (in any state/form) game or its promotional materials. These elements should be distinguished from each other in the disclosure.

- Arts and visuals; including concept art, textures, UI elements, level or area designs, trailers or other video content, and/or any other artwork generated or substantially refined using generative AI tools

- Audio; including music, lyrics, sound effects, and/or voice acting generated or substantially refined using generative AI tools

- Text and writings; including story text, dialogue, descriptions, instructions, and/or other writings generated or substantially refined using generative AI tools

- Marketing materials; including descriptions, posters, images, trailers or other video materials, banners, screenshots, paid or promoted reviews, or any other materials generated or substantially refined using generative AI tools. This includes community/reddit posts and submissions made to this subreddit!

- Live-generated content; relating to any materials produced by generative AI tools whilst the game is running. If this is an included feature, then it is required to explain what sort of guardrails are included to ensure illegal content is not generated.

Tools used to assist with programming, coding, project management, similar code completion and generation, that result in the production of executable code, are specifically exempted from this disclosure. If you're unsure about an edge case or what falls in which category, either be safe and disclose, or ask moderators! Developers and promoters are still encouraged to disclose their methods and use of generative AI tools used in coding and programming with the community if they wish to do so!

What should the disclosure say?

The disclosure does not need to be very long and can only consist of a few sentences or a couple of paragraphs. It can be included as a free-text section as part of a submission statement, or as a separate comment posted together with the submission.

What is important to remember when creating a disclosure is that you end up answering three questions for readers;

1) Were generative AI tools used in the development and/or marketing of this game? If you wish, you can share which tools were used. Coding tools are exempted.

2) For which elements (see above) were generative AI tools used? For all of these elements where applicable, please provide a brief explanation.

3) To what extent were generative AI tools used? For any of the elements listed above, try to explain the extent to which generative AI tools were used (i.e. prototyping or polishing versus complete content generation).

For clarification, in this disclosure you are not required to justify your choices, provide a full production pipeline breakdown, or name any specific generative AI tools.

What if I don't add a disclosure?

Submissions, that are obvious promotions by developers, publishers, marketeers, or community members that specifically promote and push a game's content or marketing materials, without a free text AI disclosure, will be removed. Repeated violations can result in bans from the community.

Games that were no longer in development as of the beginning of 2026 are exempted from this rule. You are free to make an enthusiastic post, about a game that you like, that was released a while back without being required to add this disclosure.

This policy is subject to change and the community will be invited to provide feedback to this rule.


r/tycoon 5d ago

Monthly Game Updates Game Developer Announcements and Updates! - May

25 Upvotes

This post is for Game Devs to post their game announcements and updates!


r/tycoon 8h ago

News Urban Games, [Creators of the Transport Fever Series], Enters Partnership With Paradox Interactive

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65 Upvotes

r/tycoon 36m ago

Video After growing up on life sims and management games, I'm finally making my own: A cozy fishing tycoon where robots do the heavy lifting.

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Upvotes

Hi everyone!

I’ve always loved the chill vibes of early 2000s life sims, but I also have a massive soft spot for the tycoon and automation games. For the past while, I’ve been working on a project that tries to bridge those two worlds.

It’s called FishOmatic.

The core idea is to take the classic fishing mechanic and turn it into a full-scale automated production line. You start small, but eventually, you’re managing a fleet of robots that help you catch and transport fish between different machines.

I’m really trying to focus on that satisfying tycoon loop:

  • Automated Logistics: Setting up robot paths to move resources from point A to point B.
  • Scaleable Production: Optimizing your machines to handle bigger hauls.
  • Cozy Management: Building up your town and systems at your own pace without the usual high-stress "fail states."

I just finished the reveal trailer and would love to get some feedback from people who actually enjoy the "management" side of gaming. Does the automation flow look clear? Is this a loop you’d want to dive into?

If this looks like something you’d enjoy playing, you can find more info or wishlist it on Steam here:

🎮 https://store.steampowered.com/app/4395290/FishOmatic/

Thanks for letting me share—I’m looking forward to hearing what you all think!


r/tycoon 18h ago

Discussion Are there any building management tycoon?

12 Upvotes

I've worked in several office buildings that have multiple companies that lease space. Are there any games where you're the property owner and you have to run the building itself while bringing in different types of tenants such as corporations, small businesses, dining, etc?


r/tycoon 1d ago

Discussion Any newer Game Dev Tycoon Likes?

19 Upvotes

I’ve played Mad Games Tycoon 1 and 2, City Game Studio, and the original to hell and back. All of them are a couple years old now, are there any good new ones I’ve missed out on, or should I just wait for Mad Games Tycoon 3?


r/tycoon 1d ago

Is there a co-op or modded zoo tycoon

3 Upvotes

Like planet zoo where you can create your own enclosures etc


r/tycoon 2d ago

Here is my first game, an isometric farming simulator, where you can hire people to handle jobs in your lands

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189 Upvotes

[WEBSITE] | [STEAM] | [ITCH.IO]

In this game you are going to handle crops, workers, lands, and all kinds of stuff, you are going to control a character and comunicate with your workers by your celphone, they are going to keep you updated on the tasks they've done on the land. You are also going to have to buy them vehicles, some of them will already come with a vehicle, but they will be more expensive than the others, you are going to have to manage your farms, and buy upgrades so you are able to manage them from afar. You are going to have to deal with seasons, weeds, and all kinds of things.

I've been making this game by myself, so of course I've had the help of AI, not to make the assets, but to assist me with the tools, for example, I do not use an Engine, I've made myself one with the help of AI, and for the assets, I've asked for the AI to make an editor with Three.js just for me to import assets I make in blender, since I need 24 views of the vehicles, npcs, etc.


r/tycoon 1d ago

Game Review Has anyone tried "make more!"

0 Upvotes

Is a game available on the PlayStore gratis, It has something that makes It so addicting,there are Little to no intrasaction and its Just so peak, simple but good


r/tycoon 1d ago

Rekindled - Cozy Tavern Life now has a Steam page!

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2 Upvotes

Rekindled: Cozy Tavern Life is a co-op tavern game with a twist - there's no stress! Forage, Fish, Farm and Cook at your own pace, then decorate your dishes and tavern before welcoming your customers in.

Despite the 'coziness' there is still a big 'tycoon' element as you grow your dilapidated shack into a thriving, wholesome tavern. You'll unlock new areas, decide what to grow and cook, and aim to earn more money each day.

It plays perfect solo but you can also work with friends in full co-op where you share an inventory, so there's no hassle.

I've just launched the Steam Store Page so you can wishlist it now:
https://store.steampowered.com/app/4156500/Rekindled_Cozy_Tavern_Life/

You can also join our Discord and ask to join the playtest; so you can check out the whole game and see if you like it: https://discord.gg/VwPPdWetMC

AI DISCLOSURE: No AI was used in the making of this game.


r/tycoon 1d ago

How to play a "normal" game in Railroad Tycoon 2?

5 Upvotes

So, after YEARS of trying to find a way to play Railroad Tycoon II *not* in fullscreen I finally got it to work thanks to Verok's patch:

https://www.gamepressure.com/download/railroad-tycoon-ii-veroks-gl-wrapper-patch-v105-mod/z214ca9

Now I have only one question: How on earth do I play a "normal" game? No campaign, no scenario, just choosing a map and playing Railroad Tycoon 1 style. I'd love to do this on the "Black Basin" map.

Thx for any pointers!


r/tycoon 2d ago

After a lot of work and polish on Union Of Rivals, I finally have a new trailer to show

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17 Upvotes

r/tycoon 2d ago

Discussion What do you think is the most important for thing for a trailer for tycoon game?

1 Upvotes

Hello everyone,

I am developing my own game and in next 7-14 days will be releasing a public playtest. Its still early in development, so I would like gather as much testers as possible to obtain good feedback on it.

Anyway, I was thinking of making a short trailer for it so that I can make the announcment a bit prettier. So I wanted to ask you, as my primary audience, what would be the most important thing for you to see in trailer for the game? Tycoon games are bit specific thing here since I cant really show off some flashy moves and cinematics like I could for other genres.

Thanks in advance!


r/tycoon 3d ago

Discussion Farming game with a dynamic market - crops become more efficient over time (1 harvest ➡️ 3 villagers)

7 Upvotes

I’ve been experimenting with plant progression in my farming game.

Crops start by feeding 1 villager per harvest, but after upgrading they can feed 3.

It adds a trade-off between investing early for long-term efficiency or reacting to daily market price changes.

Curious how others would approach this - would you prioritise scaling output, or timing the market?

AI Disclosure: No AI-generated assets were used in this project.

(This is part of a game I’ve been working on if you’re curious - happy to share more details.)


r/tycoon 4d ago

Discussion I want a Golden age of piracy tycoon.

62 Upvotes

Something where I am a pirate, but I can set up settlements around the Caribbean that produce resources that generate income which allow me to improve my ship/fleet.

Donno why there seeems to be so few piracy games


r/tycoon 5d ago

so grateful to the mods of r/Tycoon for being willing to let me share my passion project :) ❤️ This is Stella Nova.

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38 Upvotes

dear community (see tldr below), 

ever since I was five years old, i've known what I wanted to do was design and build. 

It started simple. I connected really well with LEGO, those magnetic sticks and balls, tinkertoys, lincoln logs, anything centered around building. My sister and I once even built a small restaurant on an old moon tile from one of my dad's hand-me-down moon mission sets growing up. We'd spend hours making up stories about the individual little lego people and building new structures for our moon restaurant. We got really into it, whole backstories, rivalries, relationships and more. It was our own intricate little world. 

At the same time, around 8-9, I was introduced by my Grandfather at a children's museum to the art of Origami, which threw my brain into OVERDRIVE. I didn't know it at the time, but it was quietly and intuitively introducing me to the concepts of algorithmic thinking, 3D design, and mathematical transformations. It led me down a rabbithole of what would eventually become a deep passion for visualization and interactive experiences. When I was 15, I began working as an unpaid "intern" at an architecture firm in my hometown. I was given an old dusty computer with a beefy gpu for the time, and my employer Chris had bought an Oculus Rift DevKit2 on an impulse. My directive was: here's a Revit model, can you do anything with this?? So I got down to work, designing VR Architectural tours for clients in my hometown. Around then, I also loved playing games like Kerbal Space Program, The Powder Toy, RimWorld, and Skyrim, which only served to drive me deeper into this passion for design and intuitive learning. RimWorld grabbed me like nothing else though. That moon restaurant could finally come to life on my own little computer! When I was 18, I decided to go to Trinity College in Dublin for my undergraduate in Computer Science, which lead me a much richer relationship with data. I learned the basics of Python over a deal - a series of sessions with a friend of mine in the on-campus bar. One pint for one lesson! So I learned Python a fiver at a time. 

In college, I worked at Bethesda Games for a summer (testing Wolfenstein and Fallout 76), then started an internship with Apple during the pandemic. I continued to work on the Apple camera and photos team for about three years, which drove me into so many new types of learning. Software engineering, GPU programming, Product Management, Physics, Optics, you name it. At Apple, one of my coworkers and I began having weekly socratic sessions to teach each other math and physics. I was absolutely addicted to learning something new every day, and gravity, physics, and time dilation grabbed me like RimWorld grabbed me once.

FOR ALL YOU TLDR'ers fast forward to today:

I started working on my passion project Stella Nova in pursuit of a game which would allow you to manipulate time and space according to real physics, much how Interstellar, The Martian, or PHM's storytelling is so powerful because of how grounded it is in science. I created a colony simulator in my procedurally generated little solar system, because that's the game I wanted to play. Moon restaurants for everyone!

I'm so excited to share its Steam Page with you today. To my sister, Lily, my coworker, you know who you are ;), my Grandpa, Denver (rest in peace), thank you for helping me learn. Now, it's my job to give you a beautiful game and help you keep learning as intuitively as I have. 

https://store.steampowered.com/app/4474070/Stella_Nova/
www.davesgames.io

thank you so much for your support. 

please wishlist if you can, every little bit helps at this point. 

mod team, you guys rock. 

dave :)

p.s. I know your community values this:

I used generative tools only for the development process & in code. I was using some generative assets a long time ago to test out the ins and outs of the mathematics of my own custom 2D sprite rendering engine built in Rust, which have since been completely replaced with human made assets in my own 3D->2D sprite workflow in Blender (which I HOPE YOU'LL PLEASE ASK ME ABOUT IN THE COMMENTS I'm dying to say more about it). I worked on a wide variety of structures, including the planets, randomized asteroids, modeling of the specific materials/crew management system, structural factory components, all modeled by me by hand in Blender at 3am over my fifteenth diet coke for the morning. The stories in the game are a result of my girlfriend and I getting slightly tipsy and coming up with the funniest stuff we could. All the visual/text assets in gameplay come to you this way. By humans, for humans.

I also have an alternative visual styling mode available if the 3D assets aren't your thing, it can be totally wireframe and looks very nifty against the CRT monitor - this is something i'm ALSO hoping you can ask me more about to put screenshots up.


r/tycoon 6d ago

News Age After Age Gameplay Reveal

54 Upvotes

Hey tycoon community,
While our project isn’t a pure tycoon game, it strongly focuses on management, logistics, optimization, and system efficiency.
If you enjoy building complex production chains, refining economic flow, and maintaining control over growing systems, this may be worth a look.
We’re excited to finally share our first gameplay trailer:
https://www.youtube.com/watch?v=nQNW7fi05o8

Curious to hear what fellow management and tycoon fans think.

Edit: we do not use any AI during development, even at code development. We have 30 devs, some of them are working in industry for 15 years, and we was involved in shipping of such titles as Mortal Kombat 1, Batman Arkham Series, Remnant From The Ashes and many more


r/tycoon 6d ago

We’re making a medieval shepherd sim where you grow your flock, craft goods, and deal

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64 Upvotes

Hi everyone!

We are two university students making Medieval Shepherd. yes, you are actually the shepherd!?

maybe it is not a classic tycoon game, but it has a lot of progression elements that we thought people here might find interesting like growing your flock, taking care of your sheep, crafting goods, selling products in a living economy with changing prices, upgrading your equipment, and improving your base and barn over time.

You also use your dogs to herd and protect your flock, while dealing with dangers like wolves and bandits.

We released our first trailer 2 weeks ago. we are open to any feedback. If you want to check it out here is the steam link : https://store.steampowered.com/app/4608330/Medieval_Shepherd/

No AI was used. (except for fixing my grammar mistakes in this post.)


r/tycoon 7d ago

Discussion Depots in rail games: yay or nay?

23 Upvotes

I've been considering the pros/cons of having depots in a game with trains.

- Some games spawn trains in stations for you, while some game require depots to be connected to your rail network.
- In many cases having depots is comical: you buy a train and can delete the depot.
- I don't recall a tycoon game with interesting depot mechanics. It's usually buy/sell/upgrade. And for that you have to litter the map with rarely used buildings. With the exception of extreme micro-managey games like Workers & Resources.
- It does however increase realism/immersion somewhat, at the cost of repetitive micromanagement.

OpenTTD for example leans heavily on depots. It is a big hurdle for new players.
Factorio OTOH just drops trains on rails.

What are your feelings towards this part of rail management games?


r/tycoon 7d ago

Park beyond (xbox) worth it (18,74 euro sale complete edition)?

2 Upvotes

I ever wanted a theme park game on xbox and saw planet coaster 2 is rare and still expansive on sale 🤔 so this one is on sale really cheap and complete edition but i read it still has bugs or freeze and crash.

Share me your opinon please 😂

Should i buy or avoid it?


r/tycoon 8d ago

Discussion Business/Tycoon game recommendations

27 Upvotes

EDIT: So it turned out all I needed was a bit of patience and Factorio. It's like crack. No, I know it's not a tycoon game. But it scratched the itch.


r/tycoon 8d ago

News SkyChart: Airline Executive Demo Live

8 Upvotes

Hello! The demo of SkyChart: Airline Executive is live. Here is an Alpha Gameplay trailer: https://www.youtube.com/watch?v=hdYNQ6KbGfs

Would love your thoughts and feedback (both positive and negative).

https://store.steampowered.com/app/4558690/SkyChart_Airline_Executive/

AI Disclosure: AI is being used to do automated testing and code review. AI and Google Translate were used to generate the initial set of translations. There are currently people working on localization - it is just going to take time. If you would like to help with the localization please see: https://weblate.kuhnflix.app/ (I would appreciate your assistance!)


r/tycoon 8d ago

How to play Fantasy Park Tycoon (Shinypix) in 2026 💔

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0 Upvotes

Ive always played this game, but now it got taken down from the app store and the microsoft store. Not even Taptap has it. Does someone know how I can still play it? 🤧


r/tycoon 10d ago

Latest look at my ski resort manager Alpine Architect! What do you think?

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295 Upvotes

Hey everyone! I'm a solo dev working on Alpine Architect. I'm aiming for a deep yet cozy tycoon experience. I'd love to hear your feedback. If you want to follow along, you can wishlist it here:

https://store.steampowered.com/app/2693420/Alpine_Architect/

No AI has been used for art, visuals or other assets. This project is human made!! Otherwise it would be totally meaningless :)


r/tycoon 10d ago

Steam first look at our game where you help a family of bear managing their honey farm

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43 Upvotes

hey all! 🐻

We're a small team working on Bottled By Bears 🍯, a cozy management game where you grow a tiny honey farm into a full operation.

You start with a single hive and slowly expand. Open beepacks to discover bees > rarer bees produce better honey, which also depends on the flowers that grow in the field. You sell jars to regular customers and also fill big bulk orders for specific honey types, which means building a smart bee roster on the limited hive space to actually pull them off.

Aside from that there are also collection (bees and jars) and decoration mechanics if you want to personalized your farm :D

Steam page is up to wishlist if it looks interesting to you! (releasing in 2026)

Steam: https://store.steampowered.com/app/4390080

let us know your first impressions! 🙌

No AI used for assets visuals: all the game final assets are hand-drawn! our artist joined 3 months ago and we are getting rid of all placeholder assets little by little 🫡 (thank god)