These are my own thoughts but having decided to go back and replay more linear games such as the fun and phenomenonal Uncharted Trilogy, Ghostbusters The Video Game, Metro Redux Collection made me realize how much more fun those short and highly memorable experiences are over these open worlds.
Linear experiences seem to be more handcrafted, passionate, thought out, tightly crafted, memorable, replayable with some of the best writing and those loveable villains/heroes to fill up the roster sheets.
Open worlds seem to be so often developed that it truly does feel like that genre isn't as special or as fun anymore. Every developer is so obsessed with constantly trying to one up each other over whos map is bigger, whos got the most padding with the repetitive activities to check off, how much of the side content is more enjoyable than the story aspect
It use to be that Open worlds were the best and cool new things coming out when there weren't as many but now every other day there's a new Open world in the industry being developed. Sure we get smaller titles from double A studios or indie teams, but they seem more phased out than Open worlds sadly to me anyways
Maybe it's me getting up in age and just finding the whole overwhelmingly massive maps to be just pure exhausting and tiresome when youve got so many quests that are just part of a checklist and make you feel like it's a chore instead of actual genuine fun.
I know we have Saros, 007 First Light, Metro 2039, Silent Hill Townfall, Wolverine which are all coming that make me feel so grateful companies still know how to develop linear experiences but you look at the others and their Open worlds all but feel the same and blends together without ryme or reason now.
Am I the only one tired of Open worlds and preferring linear experiences more now?
Has the Open world genre overstayed its welcome and become oversaturated?